RG | JaimeHR 💥

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RG | JaimeHR 💥

RG | JaimeHR 💥

@JaimeHR

Ranked 23th(2016), 25th(2017) and 14th(2018 & 2019) in SSB64, Best Doubles Team of 2016 and 2017. Retired #1 ARMS player. I do coaching on https://t.co/2eHtFdQZqB

In my house, typing this Katılım Aralık 2009
64 Takip Edilen974 Takipçiler
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
I'm doing coaching sessions on @TryMetafy for the original Smash 64 and Smash Remix. Are you new player learning the game or a veteran struggling with a certain matchup? I got you. Get 50% off when booking a session if you are subbed to my twitch. @jaimehr" target="_blank" rel="nofollow noopener">metafy.gg/@jaimehr
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
@jonn_photo I see, poor Ness lol. I was only thinking about the characters that cannot recover no matter what after surviving it, even with the 15-23 frame advantage from Big Kirby. But Ness and Kirby are also screwed if small kirby catches them. Ness can still recover against Big Kirby.
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ちゃんぽん
ちゃんぽん@jonn_photo·
@JaimeHR You might be able to include ness in that list too, because his second jump starts by going down.
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
Very interesting data. A Kirbycide is most effective if performed when Kirby is P1 and in his normal size. DK, Link, Samus, C.Falcon, Yoshi, and Jigglypuff cannot recover even if they survive it, in those matchups at least, this guarantees the win if Kirby has >1 stock.
kaimu@64kaimu

Kirbycide data: Lower port kirby kills both characters on the same frame. Higher port kirby gives you 1f to survive. Big kirby gives you many frames to survive. Big kirby and higher port is +1 frames. On 19xx, you play an extra stock if both characters die on the same frame.

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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
@DefaultDNB Smash 64 with rollback netcode and native support for the Raphnet N64 to USB adapter would be cool... 👀
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ReCollect64
ReCollect64@DefaultDNB·
Added 35 current decompilation projects (that don't yet have a playable recomp) to the front page. More will be added soon. #ReCollect64 #n64
ReCollect64 tweet media
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
Despite my results at Supernova, I had a great time and really felt that I could make it to the Top 6. I just need to have my hands stop turning into butter mid set. xDDDD
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
I have never thought of port priority in Smash 64 until I saw a 2P Kirby fast fall D-air al 4P C.Falcon off stage and he DI so hard that both died on at the same time but the game gave the win to C.Falcon. xD
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
Prince Vs. Huntsman needs to happen at a Combo Contest.
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
"Spam Practice" is a new toggle in remix 2.0 training mode that makes the CPU use a single grounded attack repeatedly. This is very useful to practice how to punish spamable attacks like Kirby utilt.
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
Compilation of Jigglypuff combos on Yoshi
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
You are about to hit the combo of the year... But the game says: NO!
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RG | JaimeHR 💥
RG | JaimeHR 💥@JaimeHR·
@6kRt62r2zvKp5Rh Smash DI is when you tap the stick from the center to the direction you want to go, as fast as you can during hitstun. ➡️➡️➡️➡️ Slide DI is similar but instead of just taping just one direction, you hold the stick to the direction you want in a semi circle motion. ➡️↗️➡️↘️
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