Jason Hendrich

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Jason Hendrich

Jason Hendrich

@JasonHendrich

Game Dev currently ???. Previously Meta RiotGames Blur Personalwork @ https://t.co/PqWcYum6Yf

Los Angeles Katılım Eylül 2011
2.1K Takip Edilen7.1K Takipçiler
Jason Hendrich retweetledi
Ricky Gervais
Ricky Gervais@rickygervais·
This wasn't allowed in public incase it offended anyone. So please don't retweet it. Thanks 🙏dutchbarn.com
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Fortune K.
Fortune K.@Misfortuneee·
Am I late
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Jason Hendrich
Jason Hendrich@JasonHendrich·
@animinhtion @chowgood @h3ptapod You're already doing it which is awesome. Just pretend you're a camera person in the shot can help too. A BIG hit? Move into frame of it like a manga into Camera shake. Instead of just floating cam, think of a very agile person with a cam.
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🚑Keru
🚑Keru@animinhtion·
@JasonHendrich @chowgood @h3ptapod Thanks for the fb, tbh I'm not very experienced with cameras. For most of the time, I made the animation first and then added the camera later. If you have any tutorials for learning about camera work, I’d really appreciate it.
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Jason Hendrich
Jason Hendrich@JasonHendrich·
@Fabrazz Its weird as it looks like the normal maps are working ingame but not in the software. It looks like they're fine for the rest of the body but the shadow cuts on the face got borked? This looks amazing and I love how clean/clear it all is. Thank you lord Bubsy.
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Fabraz: Demon Tides & Bubsy 4D
Always fun playing with our character models in Demon Tides! All rigged up for expressive animations and cloth/hair simulations.
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ohmukase
ohmukase@ohmukase·
wow, we shipped a game! :o
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PY is making 🤫
PY is making 🤫@pyawakit·
today might be the biggest day of my entire career as an artist. i have so many feelings. i'm a mess, but a happy and extremely thankful one.
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Martin
Martin@TuxedoPato·
Maya viewport cel shading tool is almost complete, I just need to test it now and write a guide It automatically finds existing materials and then you can apply the shader. It's easily adjustable and you can have different settings for different parts
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Jason Hendrich retweetledi
Tereza "Teya" Rozumkova
Tereza "Teya" Rozumkova@TerezaRozumkova·
I've just been laid off after 4.5 years of being a Character Artist at Riot Games. During my time on LoL, I made 23 skins and outsource managed over 40 skins. I only have 60 days to find a new job in the US before my visa expires so I'm looking for a new job asap 💕(EU or US)
Tereza "Teya" Rozumkova tweet mediaTereza "Teya" Rozumkova tweet mediaTereza "Teya" Rozumkova tweet mediaTereza "Teya" Rozumkova tweet media
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Jason Hendrich
Jason Hendrich@JasonHendrich·
@andobiki Oh it's just the same grid texture applied to geo that raises up under the floor.
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archive
archive@andobiki·
@JasonHendrich omg are those ground fragment FX at 0:04 actually sampling the texture of the floor plane for their texture? or are they just also using the default material
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Jason Hendrich
Jason Hendrich@JasonHendrich·
Ok you need to calm down Unreal
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Jason Hendrich
Jason Hendrich@JasonHendrich·
@KendoMakesFilms When you open up Unreal, there's preset levels you can load up and these come in as an environment. There's templates for FPS, third person and such.
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AlexMurray (MPB)
AlexMurray (MPB)@magicpictureb0x·
@JasonHendrich "Actually, this needs to calm down" *literally the coolest thing ever* Brilliant work, was it mostly key frame animation or is some other technique at play?
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Jason Hendrich
Jason Hendrich@JasonHendrich·
Unreal's pretty neat.
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Jason Hendrich
Jason Hendrich@JasonHendrich·
@Spideraxe30 Irelia and Eve will always be big in my heart. They were my introduction to animating at Riot.
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Spideraxe
Spideraxe@Spideraxe30·
@JasonHendrich Still love the work you did on Irelia, her animations are just too smooth
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Jason Hendrich
Jason Hendrich@JasonHendrich·
vimeo.com/895154753 More animation, waaa? This video represents a direct hands-on approach outside of the directorial and supervisor work I’ve been doing at Riot. With some explorations and development too!
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