@JellyBH They aren’t the problem specifically, weapon wise orb is the biggest problem but when i say meta i mean more about optimal playstyle which rn is to play like a bum
🥇1ST PLACE IN THE @Brawlhalla SUMMER ROYALE FIRST 1S WIN AND IT'S A LAN. MADE MY NAME KNOWN AS 1 OF EU'S BEST TOO MANY EMOTIONS GOING ON TROUGH MY HEAD RIGHT NOW BUT I'M REALLY HAPPY THANK YOU ALL FOR THE SUPPORT I'LL CONTINUE TO BE THE BEST LOVE YOU ALL TIME TO CELEBRATE🔥❤️
The past few weeks I have been thinking, and I came to the conclusion that I am going to leave the community, I am going to keep this short because I’m lazy. This means that I am quitting brawl, and being “uiibs”. I am not doing this because I hate playing the game etc
@Rayday121 What has anyone done?
Gaza has been bombed for the last 18 months.
What did your resistance axis do?
Why did they not intervene to save the Muslims of Gaza?
Mullas are only fighting for their regime’s survival.
Had they cared for Gaza, they would have been busy earlier.
Rafida when we remind them of what they did in Syria, Iraq and Yemen.
And when we tell them we are not falling for their “we are brothers” taqiyyah sham.
@Cosolix lance recovery doesn’t kill early as it is, reducing it even further wouldn’t be great. I also think that the nair nerf wouldn’t be great, if it causes to be a risk to throw out then it’s not necessary. In regard to the dlight change, it seems too excessive, a rework is needed.
Here's How To Balance Lance in Brawlhalla.
The Core Problem:
Rocket Lance in Brawlhalla faces a significant balance issue where it performs amazingly well in 2v2 matches but struggles terribly in 1v1. The core problem stems from Lance having the worst dead zones of any weapon in solo play, as all three grounded light attacks fail to cover the height of a dash jump. Additionally, Lance's primary combo tool (side light) creates major difficulties because while it has multiple one-dodge frame follow-ups, catching opponents without a dodge becomes nearly impossible. This happens because Lance's side light picks up opponents too low to the ground, giving them access to the grounded dodge timer and allowing them to regain their dodge immediately.
How To Solve This Problem:
The solution requires a targeted approach that nerfs options more impactful in 2v2 while buffing elements that matter more in 1v1 scenarios. Any buffs must avoid promoting unhealthy gameplay patterns like the previously broken side air spamming meta in 2023. This balanced approach would address the weapon's performance disparity across different game modes.
Proposed Balance Changes:
Nerf: Lance's neutral air attack should receive reduced stun frames. This wouldn't impact 1v1 because it already doesn't have confirmed, reliable follow-ups, while in doubles, it remains essential for team combos and provides easy teammate follow-up opportunities.
Buff: Lance down light needs a larger, 15% more vertical & horizontal hitbox to make it viable for catching opponents who dash jump nearby.
Buff: Lance recovery should also lose one startup frame, which would make the side light to recovery combo true again. This change becomes necessary because landing side light has become much more difficult due to dash jumping buffs and the inability to catch opponents without a dodge, making the true combo essential for rewarding successfully landing a side light when opponents reach red health levels.
Nerf: Lance recovery should also have its force reduced so it kills very slightly later in health, approximately 10 damage or so later.
What are your thoughts on these balance ideas?
5th in 2s with @Saphiir_bh Getting the highest EU placement. We could've done better but 5th is not bad. Still got 1s tomorrow to get into the finals so we will see what will happen. Thanks everyone for supporting me today see you tomorrow and hopefully Sunday again❤️🔥