poupapitas

825 posts

poupapitas

poupapitas

@JesusAbraham321

Katılım Kasım 2015
168 Takip Edilen9 Takipçiler
Simon
Simon@Simon_Hypixel·
Goblin breaches are coming to Chapter 1! This video shows three things: a goblin breach opens in your world on World Gen V1, a portal takes you to a goblin world running World Gen V2, and we also have a goblin dungeon in its own instanced world. Some context on why we're doing it this way: the game is still on World Gen V1, so until V2 is fully ready, portals are one way we can deliver new content to players without asking anyone to regenerate their world or find new chunks. It's the same idea behind the Ancient Gateway. Breaches are the other part of it, where instead of you going to find the content, the content finds you! During Early Access, we'll rely on these portals a lot. Once World Gen V2 is the actual world, we will be more careful about using them. They'll still be used for some stuff, but way less in your face. Hytale should feel like an open world, not a portal game.
English
85
188
4.3K
101.9K
poupapitas
poupapitas@JesusAbraham321·
@Olegro_ Just what i thought when i saw that image XD
English
0
0
1
108
Olegro
Olegro@Olegro_·
Is this a way to legitimize the Kweebec slaves?
Olegro tweet media
English
6
4
197
3.8K
Simon
Simon@Simon_Hypixel·
What’s your favourite part of the Hytale blog post?
English
422
39
1.8K
69.7K
poupapitas
poupapitas@JesusAbraham321·
@HytaleModding What is the advantage of rebuilding the server in C#. Is it planned for it to be moved to C# officially in the future?
English
4
0
2
261
HytaleModding
HytaleModding@HytaleModding·
Introducing Shard Shard is a community project to build a Hytale server from scratch in C#, separate from the official Java server. It's still very early (proof-of-concept), but we've achieved our first goal: getting a player into the world & standing on a generated world. We will be communicating with the community about this project via Devlogs published on the HytaleModding website. We've written the first blog explaining what the project is & our future plans. Read more about it in the blog post: hytalemodding.dev/news/2026/07/i…
English
4
5
79
7.8K
poupapitas
poupapitas@JesusAbraham321·
🐷 Feed Them All - This is my entry for the Hytale ModJam 🎮 9 levels available 🐾 2 animals (more coming in the future) Download and play here: hytalemodjam.com/submissions/7f… If you enjoy it, please help me with a vote And if you can beat all the levels, let me know
English
0
0
1
82
RaKool
RaKool@RaKool_·
New update! I participate to the Hytale Modjam and i try to rebuild Among US! New add: -All the wall, floor and roof (only light and the indoor build, with only 3days left YAAAY ) -The Vent System is added (only imposter) -Divert improvement @HytaleModding #hytale
English
3
1
20
636
RaKool
RaKool@RaKool_·
Hytale Modjam, project progress, remake an Among US like in Hytale with the #TriggerVolume -the extinguishing of the lights are done -the door sabotage is done -the shape of the map is done I'm looking for help to build all the room! #hytale #hytalemodding @HytaleModding
RaKool tweet mediaRaKool tweet media
English
1
2
38
617
poupapitas retweetledi
HytaleModding
HytaleModding@HytaleModding·
The time is here! We're revealing all three categories for the Hytale x HytaleModding ModJam! 📢 Category 1: Trigger Volumes Theme: Puzzle Experience Category 2: World Gen V2 Theme: Raptor Hollows Category 3: Minigames Theme: Horror The time STARTS NOW! Go make the best mods you can! For more information, rules, and updates, visit the contest website 👇🏻 hytalemodjam.com
HytaleModding tweet media
English
17
59
499
66.1K
poupapitas
poupapitas@JesusAbraham321·
No pigs were hurt in the process of making this mod :)
English
0
0
0
30
RaKool
RaKool@RaKool_·
@JesusAbraham321 @Hytale When you tp a player with a trigger volume, you have the possibilities to rotate the player at every angle with "use rotation" but the player's gravity doesn't really change, it's just the camera view, and of course you need another volume to turn it back to normal ^^
RaKool tweet media
English
1
0
1
24
poupapitas
poupapitas@JesusAbraham321·
@Kaupenjoe How can i check the mods that were uploaded for the contest?
English
0
0
0
21
Kaupenjoe
Kaupenjoe@Kaupenjoe·
There are so many great submissions! 🤩 Not only am I a judge for the contest, but as I am going through the mods, I will note down some names to reach out to in the coming weeks for some interviews about Hytale Modding improvements! You are also free to reach out to me, if you already have some immediate ideas! The team is hungry for feedback from the community! 🫡
CurseForge@CurseForge

‼️Submissions are now CLOSED for the Hytale New Worlds Modding Contest‼️ Thank you to everyone who worked hard and submitted a mod, there have been some incredible projects that have come out of this🧡 Stay tuned for next week 👀 On May 5th we announce a group of finalists and open the Community Voting phase, where 5 Community Favorites will be chosen to win $2,000 each!

English
9
9
128
5.3K
poupapitas
poupapitas@JesusAbraham321·
@Simon_Hypixel I'm curious, how does working at hypixel look, do you have an physical office where people go, do people work remotely, or is it a mix of both?
English
0
0
0
189
Simon
Simon@Simon_Hypixel·
Excited to see the winners on this one! As I've mentioned before, we'll be watching closely for hiring purposes. In the coming weeks, we'll review every mod that did well and reach out to creators to see if they are interested in joining us! We're actively looking for great world designers, NPC devs, gameplay engineers, and more, so this contest lines up perfectly for the community and for us. My plan for growing the Hytale team is to mostly hire from the community. If you're a modder, your chances are high. It's that simple. I don't really care about your degrees, and I don't care if you worked at a triple-A studio or not. I care about the work, the craft, and the passion. And being a Hytale modder specifically means a lot: it shows you already understand the game's vision and potential, which is a big plus. BTW, we're also deep on the in-game modding browser and hope to have something out in the coming months, so players can try any of these mods with a simple 1-click install! A lot of modding compatibility work is landing alongside it, for both modders and players. Shared source, better versioning, documentation, improvements, and much more. On top of that, with the upcoming friend and server lists, everything is shaping up to be a great platform for easily sharing mods/worlds with friends! And while all of that is going on, a large part of the team is still working on engine changes, rendering, adventure mode, bug fixes, and so on. A lot is happening in the background. A rework at this scale takes time, but production is going very well; it's even hard to keep track! I'll probably put out a bigger vision post soon, now that we've brought some key people onto the team in the past few weeks, so you can see where we're going with all of this!
CurseForge@CurseForge

‼️Submissions close in a week for the Hytale New Worlds Modding Contest‼️ Make sure to submit your mods by April 28th so you can compete for the chance to win up to $10,000 in grand prizes! Visit here to check the rules, view the full timeline, and submit your mods: links.curseforge.com/newworldsconte…

English
57
107
1.4K
113.3K
Prowl8413
Prowl8413@Prowl8413·
We are so used to block games generating the world horizontally forever... has anyone REALLY thought what Hytale will look like if it generates VERTICALLY forever??? What biome could you find 2000 blocks underground, or 10,000 blocks in the sky?
English
25
6
316
13.6K