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Joey
36 posts

Joey
@Joeysworks
Designing and publishing narrative games.
Katılım Eylül 2025
3 Takip Edilen1 Takipçiler

Wrote about the direction and plan here:
joeyworks.substack.com/p/building-tow…
English

After releasing a game, it might not always feel good, especially if not a lot of people see it or give feedback. Feelings can come up, like doubting the game is good, letting teammates down, did I waste my time, etc.
I wrote out my experiences with this.
joeys-works.itch.io/the-forbidden-…
English

Stories that attack your mind and make you feel.
I’m Joey - a writer / narrative designer who likes to dig deep into characters and ideas, dismantle them, and rebuild them stronger.
Follow for deep dives into narrative design, character psychology, and honest reflections on creative process.
Itch:
joeys-works.itch.io
English
