Joey

36 posts

Joey

Joey

@Joeysworks

Designing and publishing narrative games.

Katılım Eylül 2025
3 Takip Edilen1 Takipçiler
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Joey
Joey@Joeysworks·
My first time leading a team on a 30-day visual-novel jam project. Here’s what it taught me. 🧵 1/15
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Joey
Joey@Joeysworks·
My next project is in the works. Coming in April. Sprites by @_hier
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Joey
Joey@Joeysworks·
Started building a series of small, focused visual novels.
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Joey
Joey@Joeysworks·
This is everything I learned from The Forbidden Cellar. Now, I have closure. I'll rework and release it on Steam in the future. For now, I'm done. Thanks for reading! I hope you got something out of it. Now, onto my next project. 15/15
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Joey
Joey@Joeysworks·
Compress lessons into Tweets. This thread forced me to extract the value from my messy postmortems and share the value in as few characters as possible. It's tough. Cutting filler makes you sharper. You become a better writer. Long-form is easy. Short-form is hard. 14/15
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Joey
Joey@Joeysworks·
My first time leading a team on a 30-day visual-novel jam project. Here’s what it taught me. 🧵 1/15
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Joey
Joey@Joeysworks·
After releasing a game, it might not always feel good, especially if not a lot of people see it or give feedback. Feelings can come up, like doubting the game is good, letting teammates down, did I waste my time, etc. I wrote out my experiences with this. joeys-works.itch.io/the-forbidden-…
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Joey
Joey@Joeysworks·
Stories that attack your mind and make you feel. I’m Joey - a writer / narrative designer who likes to dig deep into characters and ideas, dismantle them, and rebuild them stronger. Follow for deep dives into narrative design, character psychology, and honest reflections on creative process. Itch: joeys-works.itch.io
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