JoltJab

2.4K posts

JoltJab banner
JoltJab

JoltJab

@JoltJab

Game Creator; Animator; Cheesecake Addict

Katılım Ocak 2015
284 Takip Edilen316 Takipçiler
Sophie Shepherd
Sophie Shepherd@smshepherd23·
Been a while since I animated something just for myself 💃 I love dancing yosakoi so much I wanted to animate it, this song/dance is called Sakase ya Sakase [咲かせや咲かせ] I hope you enjoy it🫶🎵 Rig: @mega_bubu
日本語
11
50
392
20.3K
JoltJab
JoltJab@JoltJab·
@WaysteLAN oh thanks! It's neat kinda knowing how websites work. I can press F12 and start messing around with things. A little bonus thing it taught me.
English
0
0
1
6
JoltJab
JoltJab@JoltJab·
Learned the basics of making websites (though I was learning it for a different reason) so that's neat. These are the finished steps in the Khan Academy course.
GIF
English
1
1
2
115
JoltJab
JoltJab@JoltJab·
Thanks to @issork I've been making progress learning how to connect @Twitch to the @godotengine . I've only just begun, but I'm excited to continue learning more.
English
0
0
4
159
WaysteLAN🚫_🚫
WaysteLAN🚫_🚫@WaysteLAN·
We will be live on Friday with some risky 6-player RISK! 7pm EST (Collab participants in comments)
WaysteLAN🚫_🚫 tweet media
English
1
1
3
144
JoltJab
JoltJab@JoltJab·
@meotis_fr @passivestar_ @Raven67854 @MV_Raffa Wait, unless you mean choose between Maya and Blender? That's a bit tougher. Even if money wasn't a thing, it would all boil down to whatever pipeline you'd want to work with. For my own projects, I know I want to learn blender more.
English
0
0
2
42
JoltJab
JoltJab@JoltJab·
@meotis_fr @passivestar_ @Raven67854 @MV_Raffa I've animated a LOT more in maya than in blender. I don't think I know blender well enough to really say. But I can share what tool in maya I like a lot. I'm a big fan of Studio Library and animBot. Though if I had to choose... animBot just does so many things!
English
1
0
2
68
JoltJab
JoltJab@JoltJab·
🧵1/5 I made something a while ago but didn't make the time to post it... until today! Thank you @passivestar_ for the help on reflections! It led me down a rabbit hole of info.
English
2
4
83
4.3K
JoltJab
JoltJab@JoltJab·
@passivestar_ Oh neat! I'll have to look into 4.3 then! Thanks for telling me!
English
0
0
4
115
passivestar
passivestar@passivestar_·
@JoltJab Nice progress and nice dungeon scene ❤️ Occlusion culling wasn't very precise in 4.2.x but it got a big improvement in 4.3!
English
1
0
13
227
JoltJab
JoltJab@JoltJab·
@passivestar_ @Raven67854 @MV_Raffa 🧵5/5 And here's an update on the robot! I got a new simple animation, and the screen's reflective now! Thanks in big part to everyone's help and tutorials. I'm not sure what I plan to do next, but I do plan to post about my little projects a little more often here.
English
1
0
11
243
JoltJab
JoltJab@JoltJab·
@passivestar_ @Raven67854 @MV_Raffa 🧵4/5 This is the environment I made! Not gonna use it for anything other than learning though. The environment was HEAVILY inspired by @MV_Raffa's tutorial, so it wouldn't feel fair to use it anywhere else. It taught me the basics of a lot of different things though!
English
1
0
8
259
JoltJab
JoltJab@JoltJab·
@AstroDunes oh heck yeah! You've been working real hard on these for a while! They look great. I'm sure the miniature community will appreciate the files when they're out!
English
1
0
1
53
passivestar
passivestar@passivestar_·
@JoltJab keep it up and good job on the cute robot!
English
1
0
9
484
passivestar
passivestar@passivestar_·
Hey @JoltJab, I got curious and made some quick glass panels in godot You're right, godot uses the screen texture for refraction, and it seems to work best on highly curved surfaces. On flat surfaces I found it's best to keep the refraction scale to the minimum One thing I found that helps a bit to make glass look a little better is to make it not fully transparent, as if it absorbs some light I also put some noise into the roughness map to make it look a little dirty. Ideally you'd open substance and bake it into cavities, but for quick results this is better than nothing For reflections to appear you need reflection probes, or VoxelGI, or SDFGI in your scene. I'm using VoxelGI in the video You can also try putting a little bit of perlin noise into the refraction map to warp it for interesting effect
JoltJab@JoltJab

I was trying to make glass in godot, but couldn't really get something I liked. Any suggestions?

English
4
24
469
41.4K
JoltJab
JoltJab@JoltJab·
I got my little dude all made! The glass screen and eyes were an interesting challenge, but I talk more about that in a response to this post. #Robots #GODOT #gamedevelopment
English
6
8
71
4.9K
JoltJab
JoltJab@JoltJab·
@senorDane It's the same in Blender? I didn't realize! It looks like I got a lot more to learn about how glass is created in these different softwares. Thanks for telling me :)
English
0
0
0
72
señorDane
señorDane@senorDane·
@JoltJab Actually, the render mode you're using in Blender also uses the screen, however, seems like godot is picking things infront of the glass to refract, unlike blender that falls back into the cubemap when it doesnt find a refraction in the screen texture
English
2
0
3
209