Josh W Leveling

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Josh W Leveling

Josh W Leveling

@Josh_W_LevDev

Aspiring Level Designer | Designing levels for the Portfolio | Reading fantasy and finding new music

Illinois | 26 now Katılım Kasım 2023
1.1K Takip Edilen67 Takipçiler
olivia ☆
olivia ☆@9sphantom·
9 things about me 🧚‍♀️ 𖣠 age: 24 𖣠 gender: f 𖣠 height: 5’2 𖣠 eye color: brown 𖣠 fav food: ice cream 𖣠 fav game: pokémon soulsilver, pokopia, genshin, cat president (lol), kirby’s forgotten land, just dance 𖣠 fav show: whodunnit (2013) 𖣠 fav animal: cats, bears, otters :)
*.+whymsique*.+@whymsique

9 things abt me🩷 𖣠 age: 22 𖣠 gender: f 𖣠 height: 5’11 𖣠 eye color: green 𖣠 fav food: CHOCOLATE 𖣠 fav game: bg3 𖣠 fav show: grace & frankie 𖣠 fav animal: giraffe 🦒 (saved so i would do it but forgot so im late )

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Josh W Leveling
Josh W Leveling@Josh_W_LevDev·
Pokopia is so addictive. I was repairing bleak beach until 6 am. Got it to level 9, so I finally got that stupid levee recipe. Next time I'll be working on that huge gap in the middle of the area. Even after all my work, it still looks like nothing has been done. 😢 #pokopia
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Josh W Leveling
Josh W Leveling@Josh_W_LevDev·
@itaxhis I've only had conchas once and they were from Walmart. I need to try some elsewhere
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𝓔𝓶 ♡
𝓔𝓶 ♡@emkenobi·
Your favorite Pisces is now 25 🎂♓️
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lunafreya 🦦 lis re spoilers !!!
lunafreya 🦦 lis re spoilers !!!@lovelylunafreya·
yanno, ive had alot of fun postin resident evil content. i know it probably may annoy some of yall but its been really refreshing. thanks for the love 💞💞
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Josh W Leveling
Josh W Leveling@Josh_W_LevDev·
Making friends once you hit your mid 20s gets harder and harder. I'm too shy to find some irl (I'm also in a smaller town), and the ones I make online just tend to disappear after some months. I'm gonna continue to be me, but I wish it was as easy as others make it seem to be.
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𝒞𝑒𝒸𝒾⁷ ♡
𝒞𝑒𝒸𝒾⁷ ♡@itaxhis·
night at the museum is probably one of my favorite movies 😭
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𝒞𝑒𝒸𝒾⁷ ♡
𝒞𝑒𝒸𝒾⁷ ♡@itaxhis·
about to majorly start focusing on new recipes and slowly open a bakery
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Mythic Mind Games
Mythic Mind Games@MythicMgames·
Ah, this screen brings back memories.
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Spooky
Spooky@Spooky_Kabooky·
@MythicMgames You forgot the 3rd fanbase that wants WC4!
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Mythic Mind Games
Mythic Mind Games@MythicMgames·
From a business standpoint, I actually have some sympathy for Blizzard. It seems that the Warcraft fanbase is divided into two major factions. 1. People who just want to have fun with their friends. This crowd accepts “superhero movie” storytelling, does not like limitations, wants things to move quickly, and mostly seems to be happy with retail. The important part here is amusement. It is a video game, after all. 2. People who want to engage with something of artistic value. This crowd wants compelling narratives and a slower burn. These are the people who cling to Classic or have abandoned ship altogether. As a video game franchise aimed at fun, which also has a history of compelling storytelling, this division has likely always been there to some degree, but the enormity of WoW has brought it increasingly to the forefront over time. Additionally, WoW’s longevity necessarily creates some generational divides as well, which likely fuels this same root issue. Having separate spaces for Classic and retail was a very cunning move on their part.
Mythic Mind Games tweet mediaMythic Mind Games tweet mediaMythic Mind Games tweet mediaMythic Mind Games tweet media
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Josh W Leveling retweetledi
thomasmahler
thomasmahler@thomasmahler·
I think it’s time we talk about something uncomfortable. Over the last decade, social media has fundamentally changed how people experience reality. Social Media Algorithms reward agreement and then communities form around those shared views. Dissent gets filtered out. Over time, you stop hearing actual criticism - not because you’re right, but because you’ve essentially curated it away. That certainly feels good in the short term. You feel validated. All the time. You start to believe that you're special because you surround yourself with people that tell you that you are and you're telling them that they are. And you're all one happy fucking family full of very special people. But that creates a dangerous illusion: That your bubble represents the actual world out there. And then you get the reality check: You ship a product, you release a film, you launch a game... and suddenly you're not being pampered anymore. And it feels shocking - almost offensive - because how could you have been wrong after you've been told you're right so many times, over and over again? But what you're experiencing is not malice. It's insulation. The actual truth is: Growth requires friction. It requires being told you’re wrong. It requires being humbled. And it's no goddamn fun, but you'll be better for it afterwards. I also learned that the hard way: When I went to art school, I thought I was talented. I’d been told so my whole life cause I was drawing and painting pretty pictures that looked nice. Then I got there and realized that “pretty” isn’t the same as meaningful. I got my work torn apart, work that I had labored over. My tutors ripped into me because I didn't respect them enough to actually think through my work. And... they were right. That was painful. But it was the lesson I needed at the time. The same thing happens in game development right now. Because people form these bubbles, they think they've nailed it. But then players tell them otherwise. What matters is how you react then: Either retreat into defensiveness and keep making the same mistakes or actually listen and be willing to learn. Life is short, folks. Being humbled might be uncomfortable for a while. But usually you then get to look back at some point and understand that this was the moment you started to learn something new.
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