Josh W Leveling
764 posts

Josh W Leveling
@Josh_W_LevDev
Aspiring Level Designer | Designing levels for the Portfolio | Reading fantasy and finding new music
Illinois | 26 now Katılım Kasım 2023
1.1K Takip Edilen67 Takipçiler

9 things about me 🧚♀️
𖣠 age: 24
𖣠 gender: f
𖣠 height: 5’2
𖣠 eye color: brown
𖣠 fav food: ice cream
𖣠 fav game: pokémon soulsilver, pokopia, genshin, cat president (lol), kirby’s forgotten land, just dance
𖣠 fav show: whodunnit (2013)
𖣠 fav animal: cats, bears, otters :)
*.+whymsique*.+@whymsique
9 things abt me🩷 𖣠 age: 22 𖣠 gender: f 𖣠 height: 5’11 𖣠 eye color: green 𖣠 fav food: CHOCOLATE 𖣠 fav game: bg3 𖣠 fav show: grace & frankie 𖣠 fav animal: giraffe 🦒 (saved so i would do it but forgot so im late )
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Pokopia is so addictive. I was repairing bleak beach until 6 am. Got it to level 9, so I finally got that stupid levee recipe. Next time I'll be working on that huge gap in the middle of the area. Even after all my work, it still looks like nothing has been done. 😢
#pokopia
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@itaxhis I've only had conchas once and they were from Walmart. I need to try some elsewhere
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@itaxhis U painted it like the show or did u do custom colors?
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@lovelylunafreya But the list of games I need to play do be eternal
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@Josh_W_LevDev ty, you should play one day !!
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From a business standpoint, I actually have some sympathy for Blizzard.
It seems that the Warcraft fanbase is divided into two major factions.
1. People who just want to have fun with their friends. This crowd accepts “superhero movie” storytelling, does not like limitations, wants things to move quickly, and mostly seems to be happy with retail. The important part here is amusement. It is a video game, after all.
2. People who want to engage with something of artistic value. This crowd wants compelling narratives and a slower burn. These are the people who cling to Classic or have abandoned ship altogether.
As a video game franchise aimed at fun, which also has a history of compelling storytelling, this division has likely always been there to some degree, but the enormity of WoW has brought it increasingly to the forefront over time.
Additionally, WoW’s longevity necessarily creates some generational divides as well, which likely fuels this same root issue.
Having separate spaces for Classic and retail was a very cunning move on their part.




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Josh W Leveling retweetledi

I think it’s time we talk about something uncomfortable.
Over the last decade, social media has fundamentally changed how people experience reality.
Social Media Algorithms reward agreement and then communities form around those shared views.
Dissent gets filtered out. Over time, you stop hearing actual criticism - not because you’re right, but because you’ve essentially curated it away.
That certainly feels good in the short term. You feel validated. All the time. You start to believe that you're special because you surround yourself with people that tell you that you are and you're telling them that they are. And you're all one happy fucking family full of very special people.
But that creates a dangerous illusion: That your bubble represents the actual world out there.
And then you get the reality check:
You ship a product, you release a film, you launch a game... and suddenly you're not being pampered anymore. And it feels shocking - almost offensive - because how could you have been wrong after you've been told you're right so many times, over and over again?
But what you're experiencing is not malice. It's insulation.
The actual truth is: Growth requires friction. It requires being told you’re wrong. It requires being humbled. And it's no goddamn fun, but you'll be better for it afterwards.
I also learned that the hard way:
When I went to art school, I thought I was talented. I’d been told so my whole life cause I was drawing and painting pretty pictures that looked nice.
Then I got there and realized that “pretty” isn’t the same as meaningful. I got my work torn apart, work that I had labored over. My tutors ripped into me because I didn't respect them enough to actually think through my work. And... they were right.
That was painful. But it was the lesson I needed at the time.
The same thing happens in game development right now. Because people form these bubbles, they think they've nailed it. But then players tell them otherwise.
What matters is how you react then: Either retreat into defensiveness and keep making the same mistakes or actually listen and be willing to learn.
Life is short, folks. Being humbled might be uncomfortable for a while. But usually you then get to look back at some point and understand that this was the moment you started to learn something new.
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@MikeKalinowski Didnt they literally release Ramin's theme for supergirl like a month ago?
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This is awesome! His ZSJL score is fantastic.
…but it’s gonna be funny, if not pathetic, watching the cult turn on him.
DC Film News@DCFilmNews
Junkie XL is now set to compose the score for ‘SUPERGIRL’. Ramin Djawadi was previously attached as composer, per the film’s official site and production notes.
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