RoyceM

3 posts

RoyceM

RoyceM

@JustRoyceM

Katılım Ekim 2021
12 Takip Edilen1 Takipçiler
RoyceM
RoyceM@JustRoyceM·
@empyriangaming @LibraLogicX Oh yeah, the ones that don't really play the game and just sit there trading like a stock market.
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Empyrian
Empyrian@empyriangaming·
@LibraLogicX Efficient solo players earn more than twice this much currently.
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Empyrian
Empyrian@empyriangaming·
Final splits of group "week" for Mirage league. 4608 divines: 8 mirrors @ 450 div each = 3600 div + 1008 div Even split for 6 mappers and 2 traders 1 mirror + 126 div per person Total time played: 84 hours Real farming playtime after full atlas setup and landing on the breach strat very quickly: 57 hours (this includes all afk / downtime, not offline time) 576 div per player over 57 hours is 10.1 div per hour. This however includes what we made on mirror appreciation. We bought our 10 mirrors at an avg of 267.5 divines, so we made 1825 divines on mirror prices increasing. This is almost 40% of our profit. Without taking that into account, a person in the party made 6.1 div per hour. As a comparrison, the top solo strats are currently in the range of 15-20 div per hour. Fun stuff: - We found a pair of (altar)duped Magebloods - We found a pair of (altar)duped Hinekora's Locks - We looted 41 T0 uniques (the rarest items in the game) 5 of which duped so a total of 36 drop events. 4 of those were belts, 2 each - We found 4 Hinekora's Locks (3 drop events) and ~55 Sacred Orbs Breach is really the only rewarding ground loot based strategy we found. We tested a few others, nothing came close. The currency buffs were definitely felt, but it was indeed a band aid fix, the rest of ground loot is in a very sad state. We were just carrying out full inventories of gumball currencies, with the occasional good unique drop. It was good to hear Mark and Octavian acknowledge the ground loot issues in the Q&A, so I'm sure improvements are being considered. I hope divination cards are in that mix as well in some way. Difficulty / reward scaling stuff is cool. It encourages stronger characters, better planning & gameplay, and it can scale in a party. There are 30+ solo strategies, there is usually only 1 or 2 group ones. I'm not saying they should be equal, but having a scarab that could slot into multiple strategies with the difficulty / reward scaling aspect could encourage more experimentation and viable strats. I'm no game designer tho, just throwing out ideas :D Thanks for watching, gonna chill today and push my schedule forward for EU streams and solo stuff coming up.♥️
Empyrian tweet media
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RoyceM
RoyceM@JustRoyceM·
@DoorDash Why is DoorDash so obessed with beef lately? Something seems fishy.
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