KAARAX

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KAARAX

KAARAX

@KAARAX13

Katılım Mart 2015
255 Takip Edilen176 Takipçiler
Sola
Sola@LoLSola·
Ich glaube dieser Elo Reset ist die schlechteste Soloq Erfahrung die ich in 16 Jahren League bisher erlebt habe
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KAARAX
KAARAX@KAARAX13·
@Potent213 but overall imo very good change, hopefully they also make it so you cant duo in apex+ for next patch, i think its very needed lowkey.
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KAARAX@KAARAX13·
@Potent213 You still have some scenarios where people who havent played last split/szn with master mmr (can be master 0lp) and they are still matched with you, and they start emerald vs actual gm players.
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Potent🏆
Potent🏆@Potent213·
Why are people hating on masters+ reset? I genuinely can’t find a reason why reset is bad
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KAARAX
KAARAX@KAARAX13·
@Diamondprox_LoL @drewlevin Why not just implement system where players have to get certain mastery points on champions to play them in ranked? Easy solution.
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Danil Reshetnikov
Danil Reshetnikov@Diamondprox_LoL·
(1/3) Lets be clear of what ur current system is doing @drewlevin : I can Q on my Chall acc ANY role, pick the HARDEST champ in game like Azir, first time, and NOTHING will happen. But if I lock in off-meta on my main role (even on second low-Masta acc) - just one report bans me.
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Zerberus🐯
Zerberus🐯@3003Zerberus·
Kaum ist phreak raus bekommen wir endlich einen reset wollen wir mal hoffen das wir nicht alle wieder +30 -15 haben
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KAARAX@KAARAX13·
lol szn 2 is gonna get released on the 29th of april and we still haven't heard anything about ranked reset..
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KAARAX
KAARAX@KAARAX13·
@Kaiitania bro is hyperventilating 😭😭😭
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Kaitania
Kaitania@Kaiitania·
"yo im in the apex tiers of league" THE APEX TIER IN QUESTION:
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KAARAX
KAARAX@KAARAX13·
@RiotPhroxzon Not mentioning anything related to the current Ranked Ladder is crazy work
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Super excited for some of the features coming out in 25.9. In-Game Termination for Disruptive Behavior - Cutting games short where significantly egregious behaviors are detected that drops a team's winrate to dramatically low levels has been something that we've been wanting to add to League for a while - This has been a significant technological advancement to be able to do this, so we're really excited about further things this can unlock - To set expectations, we're not going to be catching all varieties of game ruining behavior out of the gate, but it represents a significant improvement in our ability to actually detect these and prevent further harm to players - Initially, this will function very similarly to if an AFK is detected - We plan to continue rolling this out to more and more behaviors over time Gameplay Changes - Adjusting rules for roaming/proxying for Role Quests to be more generous and forgiving - Adding 2 new starting items! We haven't added starting items for a while! - A variety of patchwork sized champion fantasy improvements - 2 beloved keystones returning to the game (Stormraider's Surge, Deathfire) - A variety of item tuning changes (look out for the Statikk Shiv changes!) WASD & Champion Specific Keybinds - Both control schemes will be receiving Champ Specific Keybinds which are super exciting and a long requested piece of functionality - Coming to SR Ranked is WASD - This has been a massive step forward from the team - We're confident that we have the balance levers in place to effectively balance the 2 control schemes, but really want to see how it plays out on Live as players get more familiar with WASD Really excited to see what y'all think about all the changes!
League of Legends@LeagueOfLegends

.@RiotPabro and @RiotMeddler are back with another Dev Update. Today they cover: 😈Season Two 👁️Gameplay 🧑‍🤝‍🧑Arena 🔼WASD 🏳️Surrender for Game Ruining Behavior Timestamps: Intro: 0:00 S2 Rundown: 1:01 Gameplay Changes: 3:47 Arena Updates: 5:54 WASD: 9:36 Surrenders for Inting: 11:30 Discord Integration: 12:27 Closing: 13:24 Community Spotlight: 14:02

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KAARAX
KAARAX@KAARAX13·
We need to give Bwipo an apology.
Tony Chau@SaskioLoL

tracking the period cycles of your league duos can lead to increased winrates i have 147 games of data on this. my friend yuulu tweeted about it earlier because she finally saw the CRM i've been keeping on her for months. overall winrate with her sits at 55.1%. on period games? 52%. off period? 57.5%. that's a 5.5% delta over 5 tracked cycles with a 94.3% confidence. the data doesn't lie. I have an excel with our accounts linked up to riots api and it pulls data based on kda, damage dealt & winrate. during her period her aggression rating spikes to 8.6 out of 10 based on damage dealt and deaths. that means during her period i'm playing TRISTANA. rocket jumping into every fight. matching her chaos with my chaos. if she's gonna flash forward i'm gonna flash forward with her. we're both committing war crimes at the SAME TIME off period? completely different player. aggression drops to 4.85. plays calculated. kda higher due to dying less. best vision score. she's entering her peak janna phase. so when she's off period i'm locking VAYNE. patient. scaling. tumbling around and waiting for good opportunities to fight. we play a slow methodical lane and farm up to late game. that's where we pop off. the 57.5% winrate off period comes from this coordination. we're not just playing league. we're playing league AROUND her HORMONAL CYCLES. most of you can't even tell when your duo is tilted after 3 games. i can tell when mine is entering the pre-menstrual aggression window 3 days out based on over-aggressive timers alone. her next cycle starts april 17th at 9:36am. 5.2 day duration estimated. i've already shifted my youtube content creation strategy around this for viewers to be prepared for more Tristana commentaries. this is the level of commitment required to climb with a duo. you think you can just queue up with your friend and vibe your way to challenger? no. you need DATA. you need ANALYSIS. you need to know what play style she's locking BEFORE she locks it based on where she is in her cycle. yuulu thought i was crazy when i told her the prediction. she opened her health app. told me her app predicted her period to be between April 15th - April 19th. my CRM beat her own body's tracking Study the Saskio way

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KAARAX
KAARAX@KAARAX13·
@Perkz We do the most boring shit in the universe just to make the wife happy.
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Luka
Luka@Perkz·
my wife is an architect and because of it I’ve visited over 30 museums in last 3 years in 4 different continents after trying hard to educate myself about art and museums specifically i’ve come to one conclusion 🤔 museums are so goddamn boring - done pretending otherwise 🤓
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KAARAX@KAARAX13·
@RiotPhroxzon I have once dc'd for about 100~ seconds, and i almost played a pixel perfect game, yet the game has given me a D for it and a penalty. Also made a ticket about it regarding my problem but no solution to that system? Please help.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
As of this patch we rolled out an update so AFKs on your team refund full LP to the non afks. We are working further on our remediation strategy when disruptive behavior occurs and accounting for edge cases (like people afk wintrading, bullying others into afking, etc.) More to share soon.
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KAARAX@KAARAX13·
@RiotPhroxzon @RiotPhreak We appreciate your overall communication with the League community. Keep it up Phroxzon!
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Live SR Design Update Yesterday, @RiotPhreak announced that he will be stepping away from Live Balance for the foreseeable future to work on some other exciting projects within League! Want to thank him for all his work and I think we can agree that PhreakSzn has been a really great time to be a League player! I will be re-assuming overseeing the day to day Live work more directly, (which I'm also pretty excited about!), but not expecting too much to change in terms of how we approach patches. I will also be taking over Patch Rundowns starting on 26.8 to help keep that line of communication with the community open as well as continuing on Patch Previews. (More on this soon)
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KAARAX retweetledi
Cristiano Ronaldo
Cristiano Ronaldo@Cristiano·
Eid Mubarak to all! 🌙 I hope you have a very special day with your family and loved ones. Wishing you all peace and happiness.
Cristiano Ronaldo tweet media
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khabib nurmagomedov
khabib nurmagomedov@TeamKhabib·
Eid Mubarak brothers and sisters around the World 🌍🤲
khabib nurmagomedov tweet media
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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