KAARAX
5.3K posts


Know a @LeagueOfLegends, @VALORANT, or @TFT creator who should apply to join our new partner programs?
Tag them in the replies 🔽
Riot Games@riotgames
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@Potent213 but overall imo very good change, hopefully they also make it so you cant duo in apex+ for next patch, i think its very needed lowkey.
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@Potent213 You still have some scenarios where people who havent played last split/szn with master mmr (can be master 0lp) and they are still matched with you, and they start emerald vs actual gm players.
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KAARAX retweetledi

soy un agente del mossad y este es el nuevo trend que lo está petando:
José Siles | AI | Data@josesilesdata
ChatGPT dice que soy un 7.6/10 Por encima de la media 🤔 Pásale una foto tuya + exactamente el PROMPT de abajo 👇
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@Diamondprox_LoL @drewlevin Why not just implement system where players have to get certain mastery points on champions to play them in ranked? Easy solution.
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(1/3) Lets be clear of what ur current system is doing @drewlevin :
I can Q on my Chall acc ANY role, pick the HARDEST champ in game like Azir, first time, and NOTHING will happen.
But if I lock in off-meta on my main role (even on second low-Masta acc) - just one report bans me.
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@RiotPhroxzon Not mentioning anything related to the current Ranked Ladder is crazy work
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Super excited for some of the features coming out in 25.9.
In-Game Termination for Disruptive Behavior
- Cutting games short where significantly egregious behaviors are detected that drops a team's winrate to dramatically low levels has been something that we've been wanting to add to League for a while
- This has been a significant technological advancement to be able to do this, so we're really excited about further things this can unlock
- To set expectations, we're not going to be catching all varieties of game ruining behavior out of the gate, but it represents a significant improvement in our ability to actually detect these and prevent further harm to players
- Initially, this will function very similarly to if an AFK is detected
- We plan to continue rolling this out to more and more behaviors over time
Gameplay Changes
- Adjusting rules for roaming/proxying for Role Quests to be more generous and forgiving
- Adding 2 new starting items! We haven't added starting items for a while!
- A variety of patchwork sized champion fantasy improvements
- 2 beloved keystones returning to the game (Stormraider's Surge, Deathfire)
- A variety of item tuning changes (look out for the Statikk Shiv changes!)
WASD & Champion Specific Keybinds
- Both control schemes will be receiving Champ Specific Keybinds which are super exciting and a long requested piece of functionality
- Coming to SR Ranked is WASD
- This has been a massive step forward from the team
- We're confident that we have the balance levers in place to effectively balance the 2 control schemes, but really want to see how it plays out on Live as players get more familiar with WASD
Really excited to see what y'all think about all the changes!
League of Legends@LeagueOfLegends
.@RiotPabro and @RiotMeddler are back with another Dev Update. Today they cover: 😈Season Two 👁️Gameplay 🧑🤝🧑Arena 🔼WASD 🏳️Surrender for Game Ruining Behavior Timestamps: Intro: 0:00 S2 Rundown: 1:01 Gameplay Changes: 3:47 Arena Updates: 5:54 WASD: 9:36 Surrenders for Inting: 11:30 Discord Integration: 12:27 Closing: 13:24 Community Spotlight: 14:02
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This the best ekko player in the world rn but yall not ready for that convo
Parody Jeff@Parodyjeffx
How many generations of incest took place for this creature to exist ?
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@RiotPhroxzon I have once dc'd for about 100~ seconds, and i almost played a pixel perfect game, yet the game has given me a D for it and a penalty. Also made a ticket about it regarding my problem but no solution to that system? Please help.
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@RiotPhroxzon @RiotPhreak We appreciate your overall communication with the League community.
Keep it up Phroxzon!
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Live SR Design Update
Yesterday, @RiotPhreak announced that he will be stepping away from Live Balance for the foreseeable future to work on some other exciting projects within League!
Want to thank him for all his work and I think we can agree that PhreakSzn has been a really great time to be a League player!
I will be re-assuming overseeing the day to day Live work more directly, (which I'm also pretty excited about!), but not expecting too much to change in terms of how we approach patches.
I will also be taking over Patch Rundowns starting on 26.8 to help keep that line of communication with the community open as well as continuing on Patch Previews. (More on this soon)
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KAARAX retweetledi
KAARAX retweetledi

Apex LP Gains
Hey everyone,
We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well.
We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far.
Does every region have negative LP gains?
- Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents
- Some of those are experiencing it consistently and others, just a little bit, and most, none at all
Is Aegis of Valor causing this?
- We don’t see any long term impacts on LP gains caused by Aegis
- Especially given that the majority of regions are functioning completely fine
What’s going on then?
- Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger.
- The addition of Challenger duos made it more challenging to balance some of these games
- While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead
- The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together
- In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience
Are you going to reset the ladder?
- There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously
- At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate
The changes we’re making
- To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high
- The closer you get to the top of the ladder, you need a higher and higher winrate to climb.
- ie. As a player gets closer and closer to the cap, their gains will approach +10/-30
- We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be)
- It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains
- We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000
- Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve)
- At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here)
The future
- Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big
- In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this
- We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing
- Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time
Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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