Katalina Barekova

56 posts

Katalina Barekova banner
Katalina Barekova

Katalina Barekova

@KBarekova

Co-founder of @HollowArtists Graduate from @academy_of_art 3D Artist, 2D Artist, Writer #Gamedev 🖤

Katılım Temmuz 2020
18 Takip Edilen34 Takipçiler
Katalina Barekova retweetledi
Yoan
Yoan@yoanpetkov·
This 3d pixel art shader also works good in 1-bit as well. What do I do with it?🤔 --- Assets by @KayLousberg💜 #gamedev #pixelart #UE5
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Katalina Barekova retweetledi
Yoan
Yoan@yoanpetkov·
✨The Pixel Alchemist's Secret Den✨ #pixelart #ue5
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Katalina Barekova retweetledi
Yoan
Yoan@yoanpetkov·
As you stand in front of the large wooden entrance, the rain begins to pick up, making it difficult to see. You can barely make out the details of the knocker as you consider your options. What will you do? #pixelart #gamedev #UE5 #stylized #shader #VFX
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Katalina Barekova retweetledi
Yoan
Yoan@yoanpetkov·
I'm a good solo gamedev, I just need to work on my 3D modeling, 2D art, concept art, character art, animation, programming, systems, AI, tools, networking, gameplay, game design, level design, audio, writing, VFX, UI, UX, QA, marketing, socials, accounting, business management
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Katalina Barekova retweetledi
Yoan
Yoan@yoanpetkov·
Come to think of it, I might have to generate the rooms and corridors to be wider, it's too cramped. Also, specifying the purpose of and filling each generated room might make it more organic, like "treasure room", "kitchen" etc.🏰 #gamedev #ue4 #ue5 #pixelart #procedural
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Katalina Barekova retweetledi
Yoan
Yoan@yoanpetkov·
I dislike not having a place to test mechanics, so I'm building my mage a procedural dungeon generator. I found out that gateway-based procedural generation allows for a less square-looking layout, and this uses just a single room type and 3 corridors. #procedural #indiedev
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Katalina Barekova retweetledi
Yoan
Yoan@yoanpetkov·
Don't judge me, but I decided to test cross hatching with my #pixelart shader, instead of classic dithering. Yay/Nay? 🎭 #shader #UE4 #gamedev #indiedev #b3d
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