Calvin Wilkinson (Kinson Digital)

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Calvin Wilkinson (Kinson Digital)

Calvin Wilkinson (Kinson Digital)

@KDCoder

🇵🇹SWE | Clean Code 🧹 | dotnet | USAFVet | Whisky🥃| HeavyMusic 🎸 | CICD Tools ⚙️| Game Dev Tools 👾| Building https://t.co/HOTwy6BEG0

Porto, Portugal Katılım Mart 2009
647 Takip Edilen421 Takipçiler
Calvin Wilkinson (Kinson Digital)
🧱 Simplify your 2D rendering with #velaptor! Stop worrying abt call order. Every Render() call uses a 'layer' parameter to handle depth: ☁️ Layer -20: Background 🌱 Layer 0: Ground ⚔️ Layer 1: Player 📊 Layer 100: UI/HUD Just assign a layer and move on.🚀 #gamedev #dotnet
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Calvin Wilkinson (Kinson Digital)
Thanks to my biggest supporter, @kswilky. 🥹 This industry is so brutal and demanding, but she has always pushed me to keep going. Thanks, babe!
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JimBobSquarePants 🇺🇦
JimBobSquarePants 🇺🇦@James_M_South·
“The current approach is highly destructive to the open-source ecosystem.” Some unsolicited feedback I got regarding the new licensing system I’ve implemented. 🙄😒
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James Perkins
James Perkins@jamesperkins·
portugal kinda slaps
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Calvin Wilkinson (Kinson Digital) retweetledi
Six Labors
Six Labors@SixLabors·
We're really proud of these releases and believe that we have delivered something really special to the #dotnet ecosystem. Enjoy!
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Calvin Wilkinson (Kinson Digital) retweetledi
Six Labors
Six Labors@SixLabors·
We've completely revamped our documentation site for these releases adding detailed supplementary documentation for all our libraries. Check them out! docs.sixlabors.com #dotnet #oss
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Calvin Wilkinson (Kinson Digital) retweetledi
Six Labors
Six Labors@SixLabors·
Finally: Announcing PolygonClipper v1.0.0 Polygon clipping, self-intersection cleanup, and stroke-outline generation for .NET 8+. sixlabors.com/posts/announci… #dotnet #oss
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Calvin Wilkinson (Kinson Digital) retweetledi
Six Labors
Six Labors@SixLabors·
Next: Announcing ImageSharp.Web v4.0.0 .NET 8+, builds on ImageSharp 4, and updates web delivery defaults for orientation, ICC conversion, and encoder settings. sixlabors.com/posts/announci… #dotnet #oss
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Calvin Wilkinson (Kinson Digital) retweetledi
Six Labors
Six Labors@SixLabors·
Next: Announcing ImageSharp.Drawing v3.0.0 A new canvas API, retained scenes, new CPU renderer, optional WebGPU support, PolygonClipper geometry, painted glyphs, and .NET 8+ sixlabors.com/posts/announci… #dotnet #oss
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Denis Gajcew ⏚🧯
Denis Gajcew ⏚🧯@DenisGajcew·
@James_M_South I fear Microsoft might be unable to fix it this time. Then again, Windows has always followed a trend that after a great version comes a shit version and then a great one again. So I'm waiting for win12 to be as good as w10, w7, wXP, w98se...
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JimBobSquarePants 🇺🇦
JimBobSquarePants 🇺🇦@James_M_South·
I like to complain about Windows 11 as much as anyone else, but I also really want them to suceed. It is so good to see the roll-back of forced AI and a focus on performance. Let's hope it's the start of a new positive era for the OS.
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Calvin Wilkinson (Kinson Digital)
Tired of messy state logic? 🎮 The #velaptor ISceneManager handles game flow with a simple stack. ✅ Add, swap, or jump by scene ID ✅ Built-in wrap-around scene navigation ✅ Clean .NET code for game scenes Stop coding menus, start coding games. 🚀 #gamedev #dotnet
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Calvin Wilkinson (Kinson Digital) retweetledi
Six Labors
Six Labors@SixLabors·
Next : Announcing ImageSharp v4.0.0 .NET 8+, SIMD updates, decode-time color conversion, expanded metadata, new formats, and faster hot paths. sixlabors.com/posts/announci… #dotnet #oss
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Calvin Wilkinson (Kinson Digital) retweetledi
Six Labors
Six Labors@SixLabors·
First up: Announcing Fonts v3.0.0 .NET 8+, SVG and COLR v1 color fonts, variable fonts, Unicode 17 data, shaping updates, FreeType v40-compatible hinting, and new layout APIs. sixlabors.com/posts/announci… #dotnet #oss
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Calvin Wilkinson (Kinson Digital) retweetledi
Six Labors
Six Labors@SixLabors·
It's Release Day! 🚀 New releases across the Six Labors ecosystem are here, alongside revamped docs. I'll be sharing release posts for each library. Please share the posts far and wide. It really helps support the project. #dotnet #oss
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