
Karim Byasse
1.4K posts


@marcelohvmaia @frionel26 Yeah way different complete revamp.
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@frionel26 Did they really fix the archaic UI? I don't think anybody outside SNK players have heard anything about improvements.
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Now that Fatal Fury: City of the Wolves has solved most of its launch issues (ranked, UI, characters, content, training mode options, balance) and keeps getting better and better, with amazing esports opportunities for both competitors and spectators...
What is still preventing you from getting the game and joining us? 👀
Please don’t answer this if you know you’ll never play the game, no matter what changes or improvements are made.
I’m mainly asking players who are still hesitating, or waiting for specific changes before jumping in.

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@CommandMediaTV @RestoreBritain_ I really like Calvin Robinson and I really like the work he does.
That said. He is not and will never be ethnically English. He's black. You cannot be black and English. Having African blood in you negates and claims of being English.
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WATCH:
Fr. Calvin Robinson does a live early life check on Reform UK candidate and broadcaster Dr. Roger Gewolb, asking him point blank: "Are you Jewish?"
Gewolb notably opposes @RestoreBritain_, and the idea that anyone can become British if they obtain citizenship papers.
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@SamaHoole So everybody that lives in countries that love liver like Morocco for some reason need the liver vs peeps that live in modern countries that crave McDonald's must need Macca's nutrients cause their body tells them? Ridiculous.
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If you have to take your liver as a capsule, that is your body telling you something.
If you have to whip it into a pate with half a pound of butter and a fistful of bacon so you can get it past the back of your throat, that is also your body telling you something.
The thing your body is telling you is that you do not need to be eating liver right now.
The gag reflex is one of the most accurate diagnostic instruments you have. It is, at this moment, quietly suggesting that you may already be at the upper end of your vitamin A and copper tolerance, and would prefer not to deal with another hit of either.
Trust it.
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@jeffdiddy @astragalu3 @InvincibleVS Games with strong runaway are better than games with strong pressure like Tekken 5 is way better than Tekken 8! I liked old sudden death!
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@astragalu3 Whats even the point of sudden death they should've just remove it stop making people run away @InvincibleVS
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@ANDREAhasIDEAS @InvincibleVS @AleksLeVO @berserker_mike @reepal @InvincibleHQ @skyboundgames @Skybound Yep it's defs the best comeback mechanic I've ever seen. Way better than x-factor or v-trigger. An extra 1v1 match like golden goal in FIFA and ur life starts dropping. Peeps just hating on it cause they lost to it.
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@InvincibleVS @AleksLeVO @berserker_mike @reepal @InvincibleHQ @skyboundgames @Skybound sudden death is a cool dynamic, you have to pay attention to, would be better to wait some other months the people to get used to it before changing
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Tomorrow!
The next Invincible VS Dev Livestream will cover what's next after launch, including:
🕹️ Upcoming Gameplay Patch
🛠️Changes to Sudden Death/Assist Loop/Block Strings
🎨 @AleksLeVO Drawing Contest
🏅 Level up w/ Rip + Aleks
Live May 19, 2pm PT/5pm ET

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@KevinEspiritu @DeepDishEnjoyer Are chickens more delicious than guinea fowls?
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@DeepDishEnjoyer Every single fruit and veg in some way has been improved by hybridization
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@UncleJimmyyy I haven’t tried motion inputs yet. does it remove one of the buttons? cause the 7 button layout is killing me
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It’s funny to think that most Fighting Game Devs knew what they were doing back in the day. LOL! You see things like this and they clearly were getting lucky a lot. LOL! I’ve often said that that there is ZERO % chance Capcom ever thought MvC2 would be played the way it was.
Red@kitsuneredFES
Messing around with Remy in 3rd Strike and I honest to god wonder what Capcom was thinking with this button
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@COMMONSENSE8_ @jchensor I just don't understand how u benefit from more peeps unless u stream and want more viewers. Like them releasing a smash bro type fighter instead of the the next sweatfest like BlazBlue isn't gonna make more people play BlazBlue or whatever u wanna play.
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@KarimByasse @jchensor Nothing? Okay well this conversation is for people who still believe that something can be done.
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I disagree with this. But I agree with him 100%. LOL!!
Fighting games absolutely can be casual friendly. But it’s not going to be done by trying to make the game itself easier to play.
The best way to make a fighting game casual friendly is just to make your game a fun *video game*. Smash Bros., Soul Caliburs 1 & 2, the recent Mortal Kombat games (but I guess not MK1? I’m not personally sure), and Street Fighter 6 all have something very much in common: they were fun games outside of the actual fighting. And those games have gotten more people to play Fighting Games than most others combined. That’s getting them in the door.
For specifically the Ranked part, good netcode, a good playerbase for Ranked (which includes crossplay), good matchmaking, and good incentives to continue playing Ranked are absolute musts to be casual friendly. And I don’t think anyone has actually accomplished the last one yet at all.
And finally, the most important part, the game has to allow you to *feel* good when you fight someone else. It needs to give casual players rewarding moments. And only Smash Bros does that well (easier for platform fighters, though).
One of the things I feel is missing from a lot of modern Fighting Games is that they are very focused on mechanics and systems and approachability that many have not paid enough attention to the emotional aspect of Fighting Games. Fighting Games need to give you moments of even fleeting glory.
Like say what you will about Mortal Kombat, but landing a down + HP Uppercut feels good. It’s emphasized, it’s overly dramatic, it’s hard to land on good opponents. But at a casual level, landing one just makes you feel good about yourself. Like.. “I got you!” Same goes for things like Ivy’s Command Grab or Falcon Punch or Jigglypuff’s Sleep. And my personal favorite: Ness’s PK Thunder self launch. 😆😆
The hard part is that a lot of the things that made Fighting Games *feel* good have become a little mundane. In SFII, just landing a DP with a Shoto felt good. Because it was new and DP motions were hard for beginners at the time (which actually factors in simplified inputs actually making Fighting Games feel less fun). Landing a neat combo used to feel good.
Remember, the first massively dumbed-down “casual-friendly” fighting game was Street Fighter Alpha 1. And that game is not very revered today at all, especially when you look at Alpha 2 and Alpha 3’s popularity. Everyone complained about that game, so much that Alpha was the most true “back to basics” patch that there ever was.
The best way to make the actual gameplay of a Fighting Game casual friendly is by making things subconsciously intuitive, so that people learn without knowing they’re learning. As much as I hate Drive Impacts, I love what they do, in that they teach two VERY important lessons: 1) Don’t press heavy buttons randomly all day. 2) The corner is scary and I don’t want to be there.
These two things are so fundamental to the neutral and footsies of SF6 and those looking to improve will learn those two lessons from DIs alone, even having never played Fighting Games before. Those who just wanna smash buttons will have fun DIing everywhere and landing big colorful BLAM!! on opponents and, if they get counter DI’ed, it will feel like their fault for doing such an obvious DI. You don’t feel like Counter DIs are “cheap”, you feel like, “Dang it. How’d he react?”
Paying attention to these types of subtle cues in Fighting Games and how they make people *feel* is very important. And I could be very wrong, but I don’t feel like a lot of modern Fighting Games are paying attention enough to that.
Dotodoya@DotoDoya
Another reminder that fighting games will NEVER be casual friendly. Change a million things about the genre, some for the better, but humans HATE losing. The only sure way to make a fighting game grow with casuals is to make it so cool that they want to push through the pain.
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@COMMONSENSE8_ @jchensor So what, so fighting games have a niche player base, nothing is gonna change that cause some people just don't have the timing or understanding, some peeps just don't like not having interesting maps to walk around in and will never like 2d fighters either.
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@KarimByasse @jchensor Because that doesn’t get players to play. Not sure what the current answer is, but it’s not whatever we are doing now imo.
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@COMMONSENSE8_ @jchensor I recon mashing is ok like it is in mvc2 to get more damage out of multihit supers or grabs, but encouraging mashing in neutral is dumb. That's like spinning around holding fire in a shooter. What's wrong with learning timing and routes.
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I agree with you. I find it so weird how overly complicated fighting games are. Smash brothers is the easiest freaking fighting game, but also one of the deepest. It’s not hard, I don’t get why they make everything so convulited. IMO Tekken and Soul Calibur gets it right too. Mashing should lead to amazing cool looking things. The should mash and it should look like a karate movie, or an anime.
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@archeohistories If you want something done at 100% quality you have to make it with your own hands, hasn't changed look at supermarket chickens.
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Around 2000 years ago, Roman wine merchants were selling fake Falernian to unsuspecting customers in every bar in Rome. Pliny the Elder wrote about it in his Natural History with the weary exhaustion of a man who had given up expecting better from people.
Falernian was the most prestigious wine in the Roman Empire, grown on Mount Massico thirty miles north of Naples from a single indigenous grape variety, aged for a minimum of ten years and considered at its peak between fifteen and twenty years old. It was the wine of emperors, senators and poets. Horace wrote about it. Catullus wrote about it.
There was a legendary vintage from 121 BC, that Romans were still drinking and talking about a century later. It was also, by the middle of the Empire, almost impossible to find in its genuine form. Pliny wrote in his Natural History, and this is a direct quote from the most respected scholar in the Roman world, that genuine unadulterated wine is not to be had now, not even by the nobility. He also wrote, with the specific exhaustion of someone who had catalogued every possible fraud and found it depressing, that so low has our commercial honesty sunk that only the names of vintages are sold, the wines being adulterated as soon as they are poured into the vats. His conclusion: the more common the wine, the freer it is from impurities.
The methods Roman fraudsters used are documented in remarkable detail. Cheap wine was dyed with elderberries to make it look like expensive Falernian. Inferior vintages were blended with better ones and sold under a prestigious label. Wine was diluted with seawater, which was so common it barely registered as fraud. The genuinely dangerous practice was adding lead acetate, known as sugar of lead, to sweeten wine that had gone sour. Lead acetate is sweet, soluble, and extremely toxic. Roman winemakers boiled grape must in lead-lined vessels as a standard preservation technique, and must reduced in a lead pot to one third its volume contained approximately one gram of lead per litre. Some historians believe chronic lead poisoning from adulterated wine was a significant contributing factor to health problems across the Roman ruling class. The Romans were, in the most literal sense, being slowly poisoned by fake wine and had no idea.
The physician Galen, writing around 180 AD, expressed open scepticism about the authenticity of any wine sold under the Falernian name by his era. The Roman government passed laws against wine fraud. Those laws, as Pliny makes clear, were cheerfully ignored. Wine fraud persisted through the medieval period, into the modern era, and is documented in studies showing that around five percent of wine sold on secondary markets today is fraudulent.
The names change. The methods change. The fundamental human instinct to sell people something cheaper than what they paid for does not change. Pliny would not be surprised!
© Eats History
#archaeohistories

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@MatthewPGilbert @SandyofCthulhu sequels rarely do.
It was a pretty enjoyable single player campaign though, i played through it again like 3 years ago. I did like the unit/upgrade/evolution choices they added vs SC1 campaign, those were pretty neat. loved those cliff jumping lings in the zerg campaign.
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Our bitter rival at Ensemble Studios. We had JUST released Age of Empires and then StarCraft comes out. All the cute girls at the club hung out at StarCraft’s table. We only got the nerdy ones.
We punched back in 2002 with Age of Mythology which carried StarCraft’s asymmetry even further.
Then in 2005 we did Age of Empires 3 which was the best graphics anyone had seen in an RTS game to date. And, again, lots of asymmetry.
StarCraft always stayed the cool jock though. While we were the smart kid with taped glasses and a pocket protector over in the corner of the cafeteria.
Retro Tech Dreams@RetroTechDreams
StarCraft (1998)
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@KimSylviamfcz @AlBuffalo2nite Not to mention you join X and follow fighting game players to see hype clips and they still shove political stuff down ur throat on Ur feed.
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Does anyone else feel like there are two completely different realities right now?
On X… people are watching events unfold in real time.
War developments… economic data… policy debates… global shifts.
Then you walk outside, talk to people in everyday life, and it feels like none of it exists to them.
No awareness.
No curiosity.
No sense that major things are happening in the world.
It’s like two parallel conversations are taking place at the same time.
One group is tracking information constantly.
Another group is completely disconnected from it.
So I’m genuinely curious…
Is this just the nature of social media concentrating news and discussion in one place…
Or are most people simply too busy living their lives to follow what’s happening?
What do you think?
#SilentMajoritySpeaks #AStoneGroove
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@nycfurby So what I understand from this post is:
You're looking for women in FG discords(U saying they almost always fall in love with you killed me man), and
You sound like a massive pussy as well.
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Dead ass, whenever I go into a fgc discord like 15 demons come out in a row to attack me
I see this every single day
I talk to a woman in discord, 9 demons are trying to get them to ban me so they can continue violating her boundaries and soul lmao
Are there any empaths in video game? lol
Here’s the kicker: when i try to get them out, they fall in love with me (this happens a lot actually) and they go and to their toxic situation: they love it. lol. Over and over
That’s where we’re at
Usually when I learn about them, it turns out ppl backstabbed me years ago and they’re stuck to the 10x curse death
It really is happening everywhere. I acrually cry. I hate this.
The reality is the number of people that can save the fgc is like….5 people?
That’s how bad the community is.
I love the fgc but I hate this
Karim Byasse@KarimByasse
@nycfurby I just gone through a bunch of ur posts man, 99% is you talking about urself, personal drama, fg "community" type shit etc. Didn't see any hype fg clips, no tech, no actual in-game beef. Lame, nobody wants to see personal shit on X, stop crying.
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@nycfurby I just gone through a bunch of ur posts man, 99% is you talking about urself, personal drama, fg "community" type shit etc. Didn't see any hype fg clips, no tech, no actual in-game beef. Lame, nobody wants to see personal shit on X, stop crying.
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It’s really funny when people from
The fgc call me out of no where
And i feel the energy from the
Manipulation right away
I have to hang up the phone at this point cause all of you drain my energy. Not a single person is honest. It’s frustrating when 50 people in a row lie to
My face
Im praying for all of you but im so happy I left the scene
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@Zalaphrax Yet for some reason the 90s Dragonball fighting games didn't do as well as the old MVC games but dbfz did way better than mvci. Stupid how many people don't want to admit how much dbfz does right. Not to mention best looking fighting game of all time!
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@ShikimaguraS @LucyTheLamia Not necessarily heaps of old dragon ball fighting games came out and weren't more popular than street fighter or kof at the time. Def's weren't as popular as the MVC games and then U have dbfz way more popular than mvci so I don't recon it's IP. The game just looks and plays good
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@LucyTheLamia Using DBFZ as an example is a bad move, since everyone knows that a DBZ game will outsell other games in the genre simply because it DRAGON BALL. The quality won't matter in any point of the discussion, the name is what sells it.
Sparking Zero came out and outsold DBFZ after all
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