Kaze Ryuu

721 posts

Kaze Ryuu

Kaze Ryuu

@KazeRyuu5

Katılım Nisan 2022
12 Takip Edilen8 Takipçiler
Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@RiotPhroxzon Can we please have Aegis of Valor enabled below Diamond? I don't see any point on punishing low elo players becaue there's a guy on high elo that made 4000 lp points. It should work the same way as duo on apex tiers.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Mages Bot and Approach for 26.16 26.15 Rundown releasing later tonight; got a bit delayed this week Mages Bot in Pro Play - While Mages Bot at MSI only represented ~20% of picks (and often felt like much more), we have been seeing a significant uptick in their presence and priority at EWC and Kespa Cup and it seems only likely to continue increasing - This presence has also started to trickle its way into Ranked play in a major way - Only a few months ago in March, we were seeing a significantly Enchanter and range dominated support meta, which also resulted in ADC and hyper carries in bot lane being very powerful - These champions benefitted a lot from the Season Start 2026 changes; from things like the ADC quest hyperscaling with Enchanters + changes to nerf roaming in the support role generally - So in Patch 26.11, we made some adjustments to buff melee supports, nerf ranged supports, especially Enchanters - But at the same time, some certain chefs were also cooking some clever ways to bypass some of the anti-roaming and lane swap controls that we added into the Support quests at the start of the year - What resulted was 2 major swings towards roaming supports and away from ADC bot (it’s an interesting thought experiment for what would have happened if we had changed nothing about the First Stand Enchanter meta and had the roaming developments play out) - While we overall like Mages bot being viable in some capacity, what we’re observing now is arguably too far of a swing in the other direction, players are familiar with and we still want to support ADC as being a primary supported class there - All of the previously listed dissatisfactions with gameplay that led us to nerf support roaming in Season Start 2026 still stand and in that set of changes, we intentionally went a bit lighter on some of the anti-lane swap, anti-support roaming controls to avoid overly punishing either accidental roaming or unique playstyles - We’ve also heard a lot of the Pro Player complaints about the meta and are taking that into consideration - We don’t want to force them to suddenly completely swap subclasses by suddenly making ADC and that learnt skill expression unviable, so it’s a fine balance - That said, for those who want to learn it, we want to encourage and allow for skill expression of Pros to play a variety of things resulting in more flexible comps, dynamic lanes, etc. and greater champ variety long term Mages Bot in Regular Play - A lot of this “excitement” has also made its way to regular play - Players have been excited to try out Mages bot. That said, not everyone is excited about that; Mages represent a natural counter to ADC for a decent chunk of the game duration and people trying to replicate the Pro Play Support roaming style often causes more grief to their lane partners than benefit - Overall, we like that Mages are playable bot as it adds to a lot of variety in the lane and the games that players play - However, too many mages bot with them being too powerful in certain cases results in undermining a lot of the mastery and expectations of what can be played in the lanes - We’re not looking to adjust this power dynamic significantly as a result (eg. Mages have earlier spiking, smoother scaling curves. ADC have later & stronger scaling, but sharper successes and failures), but we are looking to address some of the magnitude of differences to make some of them less extreme - eg. Flattening the differences between Mages and ADC bot so they have the same smooth builds, the same amount of mana, similar levels of spikes, etc. is a quick way to make it so there’s no class differentiation, even if it would “solve the problem” - The profile of Mages in bot lane is also quite dissimilar to how they manifest in Pro Play - For several years now, Mages bot like Brand, Swain, Ziggs, Veigar, Seraphine, Xerath etc. often don’t win by allowing a support to roam (especially historically), they often win by either poking you out with the support or 2v2 killing especially in average play - They also have higher winrates on account of having higher starting winrates for first time plays compared to ADC, shallow mastery curves and favorable matchups in some (but not all) cases against ADC - Their winrates as a result, I think are misleading for their true power level, in the same way that one shouldn’t be alarmed by Malphite having a 52-53% winrate (high winrate as a novice, low skill growth) What are we doing? - In 26.16 we will be making some targeted adjustments to these dynamics; some examples - Straight nerfs to support roaming using already established levers (starting at upping out of lane support gold/xp penalty from 25% until level 3 >>> 33% until level 5 - Buffs to some underpowered ADC tools (Berserker’s Greaves, Fleet) - Buffs to ADC base MR, nerfs to MR growth - Buffs to Heal - We’re also testing a variety of speculative things; will share more later in the week once we’re more firm on tactics Thank you to everyone for all your passion and thoughts on these topics. We want to strike the right balance between increasing and rewarding diversity of playstyles in the game; the rate of these adoptions and how much burden we’re putting on the player base and Pro Players for said diversity
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@eitaterry Ele gosta de mamar o Messi nos tempos livres
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BBC Sport
BBC Sport@BBCSport·
Following their World Cup final defeat to Spain, Argentina manager Lionel Scaloni walked out of his post-match press conference after becoming too emotional to carry on.
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𝗘𝗡𝗖𝗨
𝗘𝗡𝗖𝗨@Encu5Futbol·
¿Qué le dirías a Scaloni después de la derrota con España?
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@RiotPhroxzon New Mordekaiser bug on this patch that needs to be fixed. Casting ult is damaging the target with 26% of his max hp.
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@TakashiKora タカシ、絶対にブラジルに来て! ここにはサイバコップの巨大なファン基地があるよ。 今回のAnime Friendsでは、サイバコップの俳優全員とミカ・チバが来てくれて、本当に最高だった。 君も来てくれたら嬉しいな。一緒に写真を撮りたいよ。 ブラジルからルフィサーより、たくさんの愛を込めて!
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高良隆志/takashikora/マサキケイゴ/イーヴィルティガ/ルシファー
日曜日のイベント報告  ビーストマスタールナ武田雅子ちゃんと ご来場の方に渡す寄せ書きサインの合間にて「ハイポーズ!」 サイバーコップルシファーとしての登壇でしたがやっぱりティガの話題も少し・・・ 会場は総勢50名ほどになりパンパン 大盛況でした! 短い時間でしたが懐かしく思ってくださる方にお会いできたことに感謝いたします 主催の昭和レインボー様ありがとうございました!
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@haruka_no_yume The most memorable intro of any video game ever, the only that comes close is genesis Sega, but I still prefer the ps one intro.
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@FantasyAnime Wow the difference from 3 to 4 is huge. Akiman art is fantastic.
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FantasyAnime
FantasyAnime@FantasyAnime·
Battle screenshots from Breath of Fire I–IV. It's fun seeing how the series evolved from the original. Such an amazing RPG series 😍
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@RiotPhroxzon It keeps happening duo with a gold player against bronzies, how is that far?
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@CartoonsOTMoon I didn't I could cry this much for a person that was my childhood hero. Rest in peace my beloved Dr Grant.
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Cartoons On The Moon
Cartoons On The Moon@CartoonsOTMoon·
Sam Neill, la leyenda de Jurassic Park, acaba de fallecer a los 78 años.
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@RiotPhroxzon Garen nerfs were not enough. People can get away too much by playing this champion. He can tower dive you press W and R and your Hp bar is gone. It's just stupid how strong this champion currently is.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week
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Sheep Esports
Sheep Esports@Sheep_Esports·
HISTORIC! G2 ESPORTS 🇪🇺 ELIMINATE ❌ T1 🇰🇷 FROM MSI!
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T1 LoL
T1 LoL@T1LoL·
𝐓𝐡𝐚𝐧𝐤 𝐲𝐨𝐮, 𝐌𝐒𝐈 𝟐𝟎𝟐𝟔 MSI 2026에서의 여정이 종료되었습니다. 한국에서의 MSI, 더 좋은 경기력을 보여드리지 못해 아쉬움이 남지만 이번 대회를 발판 삼아 더욱 발전된 모습으로 돌아오겠습니다. 대회 기간 동안 아낌없는 성원과 응원을 보내주신 팬 여러분께 진심으로 감사드립니다. Our journey at MSI2026 has ended. We were unable to show a better performance here in Korea, but we will use this as a stepping stone to return much stronger. Thank you to all the fans for your passionate support throughout the tournament. #TogetherAs1
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@RiotPhroxzon Good Garen nerfs, but it may not be enough. Bot lane full of mages and top lane full of ranged the game needs to get back to what it used to be. As a top laner it feels a waste of time queue ranked to be counter picked by ranged top, makes me want to quit the game.
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精霊
精霊@ghostonki·
ブラジルのみんな、どこ行った?🤣🤣
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@NEACETWEETS The ranked system feels pretty fucked. Look at this the team on the left has two bronzies playing against a duo with a gold player. The left team needed to be compensated for that, but it did not happen at all. What's your take?
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@RiotPhroxzon @RiotMeddler How exactly is this possible? Shouldn't the left team had at least a gold player? Why there are two bronzies against a duo with a gold player, the system feels pretty wrong here.
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Kaze Ryuu
Kaze Ryuu@KazeRyuu5·
@NEACETWEETS Yep, I had the same line of thinking since a long time ago. New champions should not be allowed in ranked and I would add that they need at least two patches to balance it right before it's viable to play in ranked without ruining everyone's game.
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NEACE
NEACE@NEACETWEETS·
Lost a ranked game yesterday because a guy joined and first picked Locke in jungle. I wanted to ban it but I could not. Call me crazy but I should be able to ban the new champion for at least 1-2 weeks even if my teammate hovers. Players should have the choice of wanting to be used as a training aid for some shithead who would likely never play the champion again after he runs down 20~ games.
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39歳会社員のRe:スタート
Hello from Japan🇯🇵 I’m testing whether this post can reach people overseas. If you see this, say hi and tell me where you’re from😉 Bonus question: What’s your favorite anime?✨
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