kenami
4K posts


@KenamiRBX How do you animate stuff like this with UI? Do you change the image per frame? 😓
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@DaisyDaKit yes, Specifically, a UI from this fast-project roblox.com/games/12911891…
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@GodPotatoRBLX i didn't initially think of it! the game was based on plungers, so the idea came up mostly to have this 'tailored for' feels, this way the animations looks less randomly set-up.
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@KenamiRBX I like the how you use plunger to represent fail lmao
Amazing and smooth UI animations as always!! btw
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@cloudbeppXD feel free, i'm not even sure what a changing stats sounds like 👀
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@Zac1kio @OverkillRoblox the color progression has so much weight, the completion "pulse" that clear up the previous background, even the ending's gold gradient meticulously "pauses" at a ideal time,
Nothing is set up randomly here and it shows.
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@zyberthegamer the old layout concept was pretty bad so this one is based off actual website filters.
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@KenamiRBX setting such things up truly takes courage man 😭
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@CarotParrot2 ParticleEmitter is the instance that support flipbook properties, beam does not have that, and beam is the one i need to use currently.
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