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@KenamiRBX

UI Animator

Katılım Nisan 2014
91 Takip Edilen15.2K Takipçiler
kenami
kenami@KenamiRBX·
@axistros yes, it's a legacy method called spritesheet/flipbook, if it's compressed, you'll only need to upload a single image that contains all frames you need.
kenami tweet media
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Axistros
Axistros@axistros·
@KenamiRBX How do you animate stuff like this with UI? Do you change the image per frame? 😓
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kenami
kenami@KenamiRBX·
UI Game Over from 'Inspire 2025'
GIF
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kenami
kenami@KenamiRBX·
@GodPotatoRBLX i didn't initially think of it! the game was based on plungers, so the idea came up mostly to have this 'tailored for' feels, this way the animations looks less randomly set-up.
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kenami
kenami@KenamiRBX·
ZXX
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kenami
kenami@KenamiRBX·
In-game Logo Animation
GIF
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kenami
kenami@KenamiRBX·
@cloudbeppXD feel free, i'm not even sure what a changing stats sounds like 👀
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cloudbepp
cloudbepp@cloudbeppXD·
@KenamiRBX yo can i make some sfx for this ui for training?
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kenami
kenami@KenamiRBX·
UI Stats (scrapped)
GIF
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kenami
kenami@KenamiRBX·
@Zac1kio @OverkillRoblox the color progression has so much weight, the completion "pulse" that clear up the previous background, even the ending's gold gradient meticulously "pauses" at a ideal time, Nothing is set up randomly here and it shows.
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Nifty
Nifty@NiftyyD24·
@KenamiRBX “You have been scammed” 😭
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kenami
kenami@KenamiRBX·
UI Notification
GIF
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kenami
kenami@KenamiRBX·
UI Player Profile
GIF
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kenami
kenami@KenamiRBX·
@zyberthegamer the old layout concept was pretty bad so this one is based off actual website filters.
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kenami
kenami@KenamiRBX·
Inventory Filters
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kenami retweetledi
Empyror
Empyror@Empyror·
i had to show this one 🔥
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kenami
kenami@KenamiRBX·
@CarotParrot2 ParticleEmitter is the instance that support flipbook properties, beam does not have that, and beam is the one i need to use currently.
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kenami
kenami@KenamiRBX·
isn't it laggy to change a beam's texture 6 times in 0.8 seconds ?
GIF
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kenami retweetledi
Lucas
Lucas@stgAutonk·
Knife shine effect for KILLSREAK. It combines keyframed and view dependent offsets to performantly create a stylized illusion of reflectivity in without lights. (1-2)
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