Kevan

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Kevan

Kevan

@Kevanyip

I once was a Game Designer, maybe I will be again one day, who knows. / Currently enjoying Elden Ring: Nightreign, Zenless Zone Zero

Vancouver, British Columbia Katılım Mart 2010
920 Takip Edilen144 Takipçiler
Kevan
Kevan@Kevanyip·
@BandaiNamcoUS Bro looks like he's being made into a plushie against his will
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Bandai Namco US
Bandai Namco US@BandaiNamcoUS·
Bring a cartwheeling terror from the Lands Between into your ELDEN RING collection! Fresh from the misty marshes of Liurnia, this premium 28cm Deluxe Plushie brings one of ELDEN RING's most iconic denizens into the real world. Pre-order here: spr.ly/6016B8HVxE
Bandai Namco US tweet media
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Zenless Zone Zero
Zenless Zone Zero@ZZZ_EN·
There's a new message on Knock Knock... What could it be? Check out the video! ※ Artwork by @cocodar
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Kevan
Kevan@Kevanyip·
@zenlesszoneleak Wait a sec, its not time for the microwave render yet
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Kevan
Kevan@Kevanyip·
@DoveTortle Hello TortleDove, what is the best way to contact you? I'd like to commission you for a game project. Please check your DMs if you can see this. Cheers!
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Kevan
Kevan@Kevanyip·
@thomasmahler @HAmorata It’s also why people like eating sweet things with their coffee. You can truly appreciate the sweetness only when it’s contrasted with the bitterness of coffee! Achieving something is truly rewarding only when you have overcome difficulty
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thomasmahler
thomasmahler@thomasmahler·
There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.
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Kevan
Kevan@Kevanyip·
@Bri4nF Surely he wont throw rock a third time!
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Kevan retweetledi
Andrew M. Bailey
Andrew M. Bailey@resistancemoney·
AI slop is disrespectful. It signals to an audience: you should spend your own life consuming what I didn't find valuable enough to write myself. My time is precious; yours is not. Slop harms its creators too, because it provides cheap, unearned dopamine hits. Fake. Sad.
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Kevan
Kevan@Kevanyip·
@countlessn1ghts As somene on a similar journey, hearing this fills me with determination. Played the demo for far too long its so enjoyable! Congratulations on crossing the finish line and creating such a fun game!
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Kevan
Kevan@Kevanyip·
@murinomiyu_jp Okay as someone who grew up around thick Chinese accents and is currently studying Japanese, this woman is somehow really easy to understand 😂
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むり
むり@murinomiyu_jp·
あまりにも適切なナンパ撃退方法すぎる
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Kevan
Kevan@Kevanyip·
@honzogonzo Maybe cause seeing your character die a quick death is less humiliating than seeing the get their ass beat for 30 seconds
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Kweh
Kweh@honzogonzo·
Can someone explain to me what the difference between dying in a moba and waiting 30+ seconds to respawn and being in a combo for half that time? Why is the moba one ok, and the fighting game one always said to make players feel icky and therefore it must change?
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Kevan
Kevan@Kevanyip·
@2XKOIntel Been busting my blitzass in neutral only to learn the solution is playing teemo 😭
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Kevan
Kevan@Kevanyip·
@PraiseTheFrom Legend has it he is still prelate charging to this day
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RC ハイタニ(Haitani)
2012年にakikiさんに撮って貰った写真と2025年にakikiさんに撮って貰った写真
RC ハイタニ(Haitani) tweet mediaRC ハイタニ(Haitani) tweet media
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Kevan
Kevan@Kevanyip·
@jchensor @GinoDacampo This is how grown ups talk through their differences, fgc peanut gallery could learn a lot from James gesture here
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James “jchensor” Chen
James “jchensor” Chen@jchensor·
@GinoDacampo In the interest of feedback, I was hoping you could send me a DM. I genuinely would like to have a nice discussion with you and get some feedback and such. But I do think it would be more productive without character limits and without a peanut gallery.
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GinoDacampo
GinoDacampo@GinoDacampo·
im actually begging for james chen to receive a year ban from commentary how can you be allowed on the mic when you clearly don't even know the basics of the game
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Kevan retweetledi
あざらしごろう
あざらしごろう@attack_azarashi·
ナイトレインはたのしいね~
あざらしごろう tweet mediaあざらしごろう tweet media
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liszt@
liszt@@LisztDebussy900·
ナイトレイン 友人達とのマルチでボスゲージ残り1/3くらいで2人共3乙ギブアップからのタイマンw 友人達の連勝記録あるわ回復薬無くなりギリギリだわの緊張で禿げるかと思ったよ😂w レディの2段ステップと輝剣が最強
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