Kevin Loustau

563 posts

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Kevin Loustau

Kevin Loustau

@KevinLoustau

Programmer & Audio Designer Currently crafting "Our Journey" - a unique 2-player asymmetric adventure: https://t.co/L1tpHM6Bne

Remote Katılım Ağustos 2013
3.2K Takip Edilen423 Takipçiler
The Spectator Index
The Spectator Index@spectatorindex·
Lonely Planet's best cities to visit in 2025. 🇫🇷 Toulouse, France 🇮🇳 Pondicherry, India 🇧🇬 Bansko, Bulgaria 🇹🇭 Chiang Mai, Thailand 🇮🇹 Genoa, Italy 🇺🇸 Pittsburgh, USA 🇯🇵 Osaka, Japan 🇧🇷 Curitiba, Brazil 🇪🇸 Palma de Mallorca, Spain 🇨🇦 Edmonton, Canada
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Double Machine
Double Machine@DoubleMachineG·
🌈 𝟐,𝟎𝟎𝟎 𝐖𝐢𝐬𝐡𝐥𝐢𝐬𝐭𝐬 🌈 A big thanks to all of you! Seeing new people add our game to their wishlist every day really means something to us 🥹 Road to 3,000 now! Wishlist: store.steampowered.com/app/2720730/Ou…… Thanks again @yogscast for the spotlight with your @TinyTeamsFest!
Double Machine tweet media
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Nic Barker
Nic Barker@nicbarkeragain·
The more experienced I get at programming, the more I feel that libraries having long lived, readable internal state is a mistake. The most reliable libs tend to be data in -> transform -> data out. So many problems stem from "our data got out of sync with the library's data"
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Claudio Z.
Claudio Z.@cloudofoz·
[Addon] DeformableMesh v0.4 The latest update is here! Introducing the DragDeformer: place it where you want and start dragging. It’s free and open source—check it out! 👉 github.com/cloudofoz/godo… #GodotEngine #Godot4
Claudio Z.@cloudofoz

[Addon] DeformableMesh v0.3 Hey Godot users, static meshes are a bit boring sometimes, aren't they? You can now bend, twist, taper, and use spherical deformers on your meshes. I have updated the add-on. It's free! github.com/cloudofoz/godo… #GodotEngine

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Shaders Bible Series
Shaders Bible Series@ushadersbible·
For the Godot Shaders Bible, we’re taking a different approach: starting with simple shaders and learning as we go. Topics will include: - Profiling and optimization. - Compute shaders. - Particle systems. - Ray marching. - Maths (quaternions, matrices, etc.) - VFX. Everything will be presented in a linear, step-by-step way, just as always! Subscribe today! 👉jettelly.com/store/books/th… #GODOT #GodotEngine #IndieDevs #indiegame
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Kevin Loustau
Kevin Loustau@KevinLoustau·
@harryh___h It's incredibly satisfying! I plan to do a Lattice Modifier on Godot, is your code public? Do you any doc/learning resources to implement it?
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Harry Heath
Harry Heath@harryh___h·
Been experimenting with adding the Lattice modifier to Unity. Let's you create quite advanced dynamic animations & interactions with little work. #madewithunity #gamedev
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