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Kippisu~
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Kippisu~
@Kippisu_
Androgynous ❀ Pfp : By a friend ❀ https://t.co/juW5FdlMCk
The direction of Screaming Katılım Ocak 2019
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To celebrate the 1st anniversary of Cygames ID, we're giving away gift cards!
Event Period:
Dec 20 - 2:59 p.m., Dec 31, 2025 (UTC)
How to Participate:
-Follow @Cygamesid_en
-Repost this post
Details:
cygames.com/en/news/1st_an…
#CygamesID

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A horse-racing game winning TheGameAwards—even in a mobile category—should make the racing world louder than it did.
I’m surprised. Not the polite kind of surprise, either.
When I first saw Uma Musume, I had a blunt, uncharitable thought: “Another personification project? Isn’t this late?” At the time, “turn everything into a cute character” didn’t feel fresh.
Then the first season of the anime ended, and the real test didn’t arrive. We waited. And waited. About three years passed before the app finally appeared. During that stretch, there were sites collecting rumors, fans watching every update like it was a weather report, and plenty of people—me included—peeking in with more curiosity than faith.
The internet did what it always does in a long silence: it invented stories. “Deep Impact can’t be added.” “They’re not allowed.” “It’s impossible.” The more time passed, the more the rumors sounded like evidence. And when you hear “development restart,” you don’t imagine a masterpiece. You imagine confusion, wasted money, and a project that will limp out just to say it shipped.
I was wrong.
And I don’t just mean “it turned out okay.” I mean I owe the kind of apology you only give when your earlier confidence was lazy.
Look at what the second season of the anime did. People call it promotion, but that word is too small. It didn’t simply advertise a product; it taught the audience how to care.
In retrospect, the three-year wait that people complained about looks different.
Here is the part that still surprises me most: Uma Musume didn’t “prove personification still works.” It made that whole argument feel outdated.
“Isn’t personification old?” No. The old version is old.
And it matters that the subject is horse racing.
Racing is not an easy theme to export. It has a dense vocabulary, a complex structure, and a reputation for being “for insiders.” In many countries, it is treated as either a niche pastime or a moral argument, not as a living storytelling machine. Even within racing, people sometimes forget what the sport looks like to someone who hasn’t already memorized the rules.
A game that can make people care about racing-adjacent stories at scale—on mobile, on a global stage—didn’t just win an award. It demonstrated something the industry rarely admits out loud:
Racing is not hard to love. It is hard to approach.
Uma Musume solved approachability without flattening the soul of the source. It didn’t win by simplifying everything into trivia. It won by understanding that emotion comes first, and knowledge follows. It didn’t ask the audience to pass an entrance exam. It offered a door.
Now add the other detail that makes this even more impressive: the delayed world expansion.
If you’ve watched Japanese companies for long enough, you recognize a certain pattern of caution.
That approach can be frustrating. It can feel like leaving opportunity on the table.
Global audiences do not wait politely forever. They move on.
This one arrived late and still found oxygen. That is rare.
Which brings me back to the racing industry.
If you work in racing, or love it deeply, it’s easy to treat a mobile award as “nice, but separate.” That would be a mistake.
t’s a signal that the story engine of racing—its drama, its rivalry, its heartbreak, its absurdity, its romance with time and training—can travel further than racing itself has managed to push it.
And it also suggests something practical: racing doesn’t always need to market its rules. Sometimes it needs to market its feeling.
I started as a skeptic. I watched the rumors multiply. I laughed at the idea of a restarted development cycle ending in triumph. I assumed the project had already lost. That wasn’t insight.
So yes: I want to offer a sincere apology—and more than that, respect.
In racing terms, this content didn’t win by leading from the start.
It broke slowly, found its rhythm late, and then came past everything when it mattered.
The Game Awards@thegameawards
You’ll always have these Best Mobile Game nominees in the palm of your hand! Congrats to Umamusume: Pretty Derby on their big win! #TheGameAwards @cygames_EN @umamusume_eng
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We are honored to be nominated for Best Mobile Game at #TheGameAwards this year!
To celebrate, we've sent everyone a gift!
🎁 Gift Contents:
- Carats ×1,500
Thank you to all of our Umazing trainers for your support!
Cast your vote here: thegameawards.com/nominees/best-…
#Umamusume

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Based on everyone’s response, Northern Lake’s crowdfunding for Meisho Doto’s home will use a platform supporting overseas donations! My main concern is resolved, so I’ll start spreading the word.
Northern Lake has been operating in a stable that has endured more than half a century of wind and rain. The roof has holes, and puddles form inside the stalls.
You’d want to tell the landlord to rebuild it since it’s on rented land, but there are complicated issues involved.
The building has reached its limit, so it needs to be rebuilt immediately.
In winter, snow falls and the ground freezes, so the construction period is limited, so the planning is already underway.
However, the subsidy from the JRA’s foundation organization turned out to be much smaller than expected, and the stable had to be downsized from the original plan.
Even so, a large amount of funding is still needed. That’s why we need to cooperate.
Honestly, I believe a considerable amount can be raised within Japan alone…
But if overseas followers who support Northern Lake’s efforts join in, it’s gonna be EPIC.
The campaign starts in three days, on the 24th.

Northern Lake🐴クラファンご支援ありがとうございました‼️@NLstaff
クラウドファンディングまで あと3日 ‼️ 本日 メトの公式名刺が出来上がりました👍 readyfor.jp/projects/north… #厩舎新築 #ノーザンレイク
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