Kissy 🌍2️⃣
4.7K posts

Kissy 🌍2️⃣
@Kissy85_
Discord: Kissy85 OG Earth2 Player 💎
Germany Katılım Temmuz 2009
129 Takip Edilen1.6K Takipçiler
Kissy 🌍2️⃣ retweetledi

In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️
For full details on this update please check out:
earth2.io/news/e2v1-upda…
1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location.
2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing.
3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release.
4⃣ Item and Recipe categories displaying correctly now.
5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system.
There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release!
We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2!
#Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress

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@theshaneisaac You have no idea how long we have been waiting... It definitely felt like an eternity. Great to see a big update 👍
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Kissy 🌍2️⃣ retweetledi

#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️
👉earth2.io/news/reality-t…
As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System!
Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right.
Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2!
On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1.
As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one.
Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers

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Kissy 🌍2️⃣ retweetledi

#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️
earth2.io/news/e2v1-upda…
We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development.
We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features.
Please check the article above for further details, but the main updates in this version are:
1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues.
2⃣ Fixed an issue that caused crafting recipes to fail sometimes.
3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7.
4⃣ An additional fix applied to the invisible leg issue affecting some Characters.
5⃣ Inventory logic adjusted so:
• LMB moves a single item
• RMB moves all items
This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage.
6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass.
7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves.
8⃣ Fixed several spatial sound effect (SFX) issues.
9⃣ Additional bug fixes and general improvements.
The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise.
#Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha

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Kissy 🌍2️⃣ retweetledi

What better way to start 2026 than with Reality Thread 6 coming online inside #Earth2🌍✌️
Wishing everyone all the very best for 2026!
👉earth2.io/news/reality-t…👈
Just over 2 weeks since Reality Thread 5 release, did not take a single day off during the break but instead focused on getting #RT6 out as quickly as possible with some of the key team members who worked through with me🙏
There is a lot packed into this release, more than I had expected, but as always it's rewarding to see it go live! I get excited every time we release a Reality Thread - such a good feeling!
Remember these releases are typically spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
🍜 Chapter 3: Cooking & the Cooking Pot Set
👕Clothing craft & equip system goes live
🕺New emotes & an updated emote wheel UI
📒Inventory, Mentar Inventory & Action Bar stability improvements
🌍Global Property Sync system overhaul for faster feet on ground
🎖️Continued Badge Holder access expansion
🔎 Discovery, runes & previously hidden systems explained
Hope everyone enjoys the updates! As always we will monitor & fix any urgent issues that arise.
Just be aware that some of the new recipes may appear progressively over the next few hours as we gradually release them, so if you're not sure how to craft something, it may be because we have not released the recipe yet.
#Earth2 #Metaverse #Chapter3 #RealityThread6 #OpenWorld #E2V1 $ESS #PlayerDriven

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Kissy 🌍2️⃣ retweetledi

We've been monitoring the #Earth2 Reality Thread 5 release closely the past 2 days & in this short period of time have just now released version 0.2.5.1 with a few updates & improvements🌏✌️
1⃣ Improvements to the global water system that handles water activity based interaction across the entire #E2V1 (swimming, diving, searching, drinking)
2⃣ Fixed an issue where Characters would overlap on respawn after suddenly disconnecting from the server - causing abominations! (team will continue monitoring for edge cases)
3⃣ Fixed an issue where Characters were unexpectedly disconnected from the server
4⃣ Updated teleporting system to reflect E2V1 time of day on destination before teleporting
5⃣ Updated the teleport system to display property owner set property description before teleporting
Fixed a bug where the shovel was not displayed in multiplayer while digging
6⃣ Fixed a bug where the current season would change for a Character after reviving
7⃣ Other minor fixes & improvements
Please check out the article for more details:
earth2.io/news/e2v1-upda…
We will continue to monitor for any further issues as always.
It has been cool to see over a 1000% increase in overall time spent inside E2V1 by Players in multiplayer mode since the Reality Thread 5 release - and even more exciting when you consider the current features are just a fraction of what we have planned ahead!
So it's great to see testers & early access Badge Holders spawning Characters & spending more time inside E2V1 than ever, during what is already a very busy time of year when people generally have very little spare time - it has been very rewarding to see indeed!
And remember what Players are experiencing now is not what Players in the future will necessarily experience. The current mechanics are mainly for explorers, crafters, discoverable item traders & questers - which obviously expand to many other types as mini-games, conquest & other experiences come online.
But by the time Players gain access in the future, including F2P, there will be completely different initial experiences available, even after early frameworks like storage, shops, restaurants, accommodation, mini-games & so forth come online - so while what Players are testing will still be there, there is also be some areas inside #E2V1 that are more developed, especially by the time F2P access is live.
Having said that, many Players in the future may still want to focus on exploring, crafting, discovering, item trading & questing after they get access, so don't how big these early Character focused game play elements may become.
I think it's also important to note that I have designed completely different opportunities for F2P Players entering E2V1, which perfectly align with the current E-ther is life ideology, some which are very unique, so it will be exciting to see some of those in 2026.
If I don't post again sooner, I hope everyone enjoys their time over Christmas & especially enjoys their time with family & friends.
#Earth2 #E2V1 #Metaverse $ESS #OpenWorld #Building

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@Kissy85_ Are you sitting there clicking the update button all day?!! Congrats on discovering it though!
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Kissy 🌍2️⃣ retweetledi

#Earth2 Reality Thread 5 is coming online🌍✌️
Another big Earth 2 release spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
earth2.io/news/reality-t…
The implementation that took up the most time for this release by far was the foundation for the Global Building System, which will pave way to all building placement systems inside E2V1. So that took up a little more time than expected but we're very excited for it to go live now so we can monitor & improve on it.
The teleportation system was also a feature I knew that would be complicated & time consuming to implement, which is why I initially flagged it for a later release, however, I wanted to get it out now as it paves the way for upcoming features & also makes community meet ups a lot easier to participate in.
It is incredible to look back & realise we have kept our multiplayer & server integration systems live for the E2V1 pre-alpha for 116 days straight now. Over 99% uptime with multiple hot releases & next to zero downtime .. for a Pre-Alpha!! Really proud of this!
In addition to the above you will notice there are numerous other feature releases, too much to cover so be sure to check out the article!
#Earth2 #E2V1 #Metaverse $ESS #PlayerDriven #RealityThread #OpenWorld #Explore

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Kissy 🌍2️⃣ retweetledi

From the top of my head I believe that the initial implementation of the fee system had an issue charging in certain scenarios. It was not fixed as I just wanted to leave it as a benefit to traders as opposed to ensuring we take our percentage. So if you have not been charged a fee then we will not look to retrieve that back at any point, but as mentioned above there are certain scenarios & I can't recall what they were right now so it may be possible that when the price increases some fees may be associated with trades again.
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Kissy 🌍2️⃣ retweetledi

#E2V1 0.1.4.1 is now live for testers. For more details check out the full article below🌎✌️
➡️earth2.io/news/e2v1-upda…
This update includes major improvements to the E2V1 multiplayer location system. Internally QA has actually tested 21 versions over the past 3 weeks leading up to this release - so it has been really intense.
While this update is not a stand alone Reality Thread release, other team members have continued working on Reality Thread 5 so some parts of Reality Thread 5 are included in this release, though notably not any major parts.
Thanks again to all of our Pre-Alpha testers, your test data, reports & streaming helps us to identify, resolve & improve issues inside #E2V1, fulfilling the exact purpose of having a Pre-Alpha tester group & most importantly continue building on & improving #E2V1!
Once this version is stable we plan to release access for the remaining testing group waiting access and then we will turn focus on initiating releases to badge holders & the release of Reality Thread 5.
There are still a few Reality Threads I want to release this year so fingers crossed all runs as smoothly as possible.
#Earth2 #Metaverse #Update #E2V1 #OpenWorld $ESS

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@theshaneisaac sorry one mre wuestion (not E2V1 related) can you tell us if fees in the bazaar for T1 jewels have been wiped for good or will they come back once the price goes up again (based on avr sale price etc) we had quite the discussion about this the other day on discord
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Not crafting, that will probably stay on the website for some time further as it is functional & we have higher priorities for E2V1 right now. Though I do agree it would be more fun with some nice VFX! Honestly you will probably see crafting on mobile before E2V1 though.
Slotting inside E2V1 is another story though .. some of that in the pipeline at the moment.
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@theshaneisaac thats sad and good to hear at the same time. would love some more utility for jewels, especially higher quality ones and the T3s which dont have a resource assigned to them yet
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Kissy 🌍2️⃣ retweetledi

#Earth2 Reality Thread 4 is coming online🌎✌️
This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems.
Reality Thread 4 - earth2.io/news/reality-t…
ESS Report - earth2.io/news/ess-30-se…
Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements .
I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible.
Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always!
Oh, and Happy Birthday Earth 2🎂🌍2⃣
#Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS

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Kissy 🌍2️⃣ retweetledi

Win a Tier 1 ( 20 Tile ) Island in Åland ? Well all you have to do is Repost this Post or Quote it to enter the draw. If you Love @earth2io as much as i do please Subscribe to my Youtube Channel Dedicated to E2. Videos & Streams for E2 good times. 🥳😘 @GR4NRAUD3" target="_blank" rel="nofollow noopener">youtube.com/@GR4NRAUD3

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Kissy 🌍2️⃣ retweetledi

Heads up that #E2V1 v0.1.3.3 has just been released for closed #PreAlpha testers 🌍✌️
This update involves a some fixes & updates made by the team over the past 24-48 hours which will be officially listed in the #RealityThread4 when it's released.
But the main reason for this release is to unlock the glider to testers before it is officially released with crafting. Testers can activate the glider using the F hotkey for now, but when crafting is released it will be an item available in inventory after you craft it.
Just a note, if you are on version v0.1.3.2 & come across another #Player floating through the sky (who already updated to v0.1.3.3) then you know why 🪂
#Earth2 #E2V1 #metaverse $ESS #PreAlpha #testing #multiplayer

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