
🚀 NAKAMOTO GAMES - WEEKLY DEVELOPMENT UPDATE (SPRINT #8) 🚀 Building through the noise, expanding through the cycle. Despite ongoing market pressure and a continued bear market environment, Nakamoto Games remains fully focused on execution. While many projects slow down, we continue to ship, refine, and expand across all verticals, strengthening the foundation for the next phase of adoption. 🌐 Platform & Web2 Our Web2 infrastructure continues to take shape, bringing us closer to seamless onboarding at scale. ✅ 3D avatar development officially started ✅ Mobile app design (Figma) fully completed ✅ Backend integration pending, frontend ready ✅ Next step: alignment on final product direction 🎮 Games Metal Rampage ✅ iOS: resolving submission issue ✅ Android: currently under review ✅ Continuous support for store approval process ✅ Backend stabilized, account deletion implemented ✅ Login and gameplay stability improvements ongoing Trick or Seek ✅ Planned for store review this week (slight delay from prior schedule) ✅ IAP via Xsolla fully integrated on WebGL ✅ WebGL, Android, and server builds completed ✅ Addressable system in progress ✅ Ongoing bug fixes, performance optimization, and polish ✅ Backend: Xsolla webhook support implemented Roblox Ecosystem ✅ 3 new maps currently in development ✅ Continuous expansion of gameplay systems ✅ Tutorial system and UI improvements progressing ⚙️ Platform / Backend Web2 Infrastructure ✅ Core backend systems fully active: profile, authentication, game features ✅ Mobile frontend completed, awaiting integration Plug Play Earn (PPE) ✅ API bug fixes completed ✅ RPC issues resolved ✅ Production stability significantly improved 🧠 AI Development ✅ Continued development of automated Twitter agent loop ✅ Focus on scalable, autonomous engagement systems 🕹️ Game Development (Web2 Refactor Phase) Multiple legacy titles upgraded with improved UX and system stability: ✅ Blocky Pet ✅ Caveman Catcher ✅ Zombie Crash ✅ Droppy Tower ✅ Super Bounce ➡️ Across all titles: ✅ UI enhancements ✅ Gameplay improvements ✅ Stability upgrades 🌍 Roblox Ecosystem Expansion ✅ Siam Playground ✅ Expanded daily quest system ✅ NPC interactions and emotes added ✅ Full UI overhaul completed ✅ Tutorial system in development Tower Defense Mode Core systems implemented: ✅ Tower building ✅ Shop system ✅ Monster wave mechanics ✅ Save system ✅ Monster models and animations in progress Runner / Progression Systems ✅ Stages 1–7 completed ✅ Stages 8–15 in progress ✅ Checkpoints, rewards, and leveling systems implemented ✅ New mechanics: treadmill system and moving laser obstacles in development 🧪 QA & Testing ✅ Automated API testing expanded across all products ✅ Trick or Seek fully tested: WebGL, mobile gameplay, IAP, inventory, shop ✅ Metal Rampage: full gameplay and system testing across iOS & Android ✅ Roblox: full testing across events and mini-games ✅ Plug Play Earn: full regression and automation testing completed 🎨 UX/UI ✅ Web2 game UI redesign completed ✅ Roblox mobile UI finalized ✅ Ongoing support across all development teams 🧩 3D Production ✅ Web2 Character Development ✅ Clothing system progressing, multiple sets completed ✅Weighting and final adjustments ongoing 🔚 Final Note In a market where many teams step back, we continue to build forward. This phase is about discipline, infrastructure, and long-term positioning. Every system being deployed today is designed for scale, adoption, and sustainability. $NAKA #BUIDL





















