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Kracked Devs
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Kracked Devs
@KrackedDevs
🇲🇾 Strengthening businesses and the Nation with Talent, Solutions, Impact 👾 For the Tinkerers, the Dreamers
Malaysia 🇲🇾 Katılım Kasım 2025
155 Takip Edilen281 Takipçiler
Kracked Devs retweetledi

🚨BREAKING: A developer on GitHub just turned your WiFi router into a full-body surveillance system.
It's called RuView.
It uses the WiFi signals already in your room to detect human poses, track breathing, measure heart rate, and see through walls.
Not a concept. Not a research paper. Working code you can run right now.
Here's what this thing actually does:
→ Tracks full 17-point body pose using only WiFi signals
→ Detects breathing rate (6-30 BPM) without touching anyone
→ Measures heart rate (40-120 BPM) from across the room
→ Sees through walls, furniture, and debris up to 5 meters deep
→ Tracks multiple people simultaneously with zero identity swaps
→ Self-learns from raw WiFi data. No labeled datasets needed
Here's how it works:
WiFi signals pass through your room and hit the human body. The body scatters those signals differently based on position, breathing, even heartbeat. RuView reads that scattering pattern and reconstructs everything.
A mesh of 4 ESP32 nodes ($48 total) gives you 360-degree coverage with 12 measurement links, 20 Hz updates, and sub-30mm precision.
Here's the wildest part:
It has a disaster response mode called WiFi-Mat. It detects survivors trapped under rubble through concrete walls, classifies injury severity using START triage protocol, and estimates 3D position. The kind of tool that saves lives after earthquakes.
The Rust implementation processes 54,000 frames per second. That's 810x faster than the Python version. The entire Docker image is 132 MB.
The AI model fits in 55 KB of memory. Runs on an $8 ESP32 chip.
Train once, deploy in any room. No retraining. No recalibration.
1,100+ tests. 15 Rust crates on crates. io. SHA-256 verified capability audit.
100% Open Source.

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Kracked Devs retweetledi

🚨Architects are going to hate this.
Someone just open sourced a full 3D building editor that runs entirely in your browser.
No AutoCAD. No Revit. No $5,000/year licenses.
It's called Pascal Editor.
Built with React Three Fiber and WebGPU -- meaning it renders directly on your GPU at near-native speed.
Here's what's inside this thing:
→ A full building/level/wall/zone hierarchy you can edit in real time
→ An ECS-style architecture where every object updates through GPU-powered systems
→ Zustand state management with full undo/redo built in
→ Next.js frontend so it deploys as a web app, not a desktop install
→ Dirty node tracking -- only re-renders what changed, not the whole scene
Here's the wildest part:
You can stack, explode, or solo individual building levels. Select a zone, drag a wall, reshape a slab -- all in 3D, all in the browser.
Architecture firms pay $50K+ per seat for BIM software that does this workflow.
This is free.
100% Open Source.
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Assalamualaikum🙋🏻♂️, Kami warga krackeddevs ingin mengucapkan Selamat Hari Raya Aidilfitri, Maaf Zahir & Batin💚🇲🇾
Kami juga ingin ambil ruang berterima kasih kepada semua ahli komuniti KD yang banyak membantu dan support kami dari belakang🙇🏻♂️
As we are also celebrating that we now have reached 1000 registered developers, builders and designers within our KD ecosystem🥳🥂🎉
Love You All!🫰🏻🫶🏻👨🏻💻
#kracked #Malaysia #Tech #Community #SelamatHariRaya #Aidilfitiri #Kampung

Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur 🇲🇾 Indonesia

Many are unhappy about this. What are your thoughts?
NVIDIA GeForce@NVIDIAGeForce
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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Kracked Devs retweetledi

Baidu just launched a new wave of AI agents built on OpenClaw, not just chatbots, but agents that can handle multi-step tasks across apps and devices.
The AI race is shifting from “who has the smartest model?” to “who ships the most useful agents fastest.”
Malaysian devs should be watching this closely because agent workflows are becoming the next real product layer.
bloomberg.com/news/articles/…
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Kracked Devs retweetledi

Open-source AI logo generator.
Create professional logos in seconds.
github.com/Nutlope/logocr…

Română

GLM-OCR is a good reminder that local AI is moving fast.
It’s a 0.9B OCR model built for real document parsing, including tables, formulas, and structured extraction, not just plain text.
Public demos even show solid local performance on modest hardware and Macs. If you already have a GPU or a decent Mac, the local-first AI era is a lot closer than most people think. @Zai_org
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LMAO who in the community can relate? 🤣
Paul Mit@pmitu
Me reviewing the code written by Claude before pushing it to production
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Kracked Devs retweetledi

I used Cursor to vibe code a simple fishing game prototype on the Unity Engine. Here's my learnings:
- I did not use any Unity MCP for this. The game was built entirely by Cursor models (Sonnet 4.6 for execution and Opus 4.6 for planning)
- The model was able to set up the game, getting the basic game mechanics working fairly quickly
- I had to use the Unity Game Editor UI to attach components to the in-game objects manually, but it was quite easy to follow the instructions given by the Cursor model
- Unity Editor is huge and slow! Compared to Godot, I find the UI really clunky I feel tired looking at it
- Unity Assets Marketplace is amazing, there are so many amazing art assets there (like the ones I am using for this game). This is probably the biggest strength of Unity.
- I had some issues with restoring checkpoints, probably because of how Unity Game Editor UI being really clunky and I had to manually adjust things in the Editor, which the model doesnt have knowledge of
Overall, the results turn out pretty decent, but it was a rather frustrating experience, especially when I had to debug issues or rollback changes.
I'll explore more vibe coding on Unity but for now, I think I prefer Godot as a game engine. I just wish there is a Godot Asset Marketplace!
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The real GTC signal was not just bigger models.
It was NVIDIA saying every company needs an OpenClaw strategy, then shipping NemoClaw to make agent workflows more secure and enterprise-ready.
AI agents are becoming part of the stack, not a side experiment.
Get startted: krackeddevs.com
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Obsidian + Claude Code is a seriously underrated stack.
Obsidian keeps your notes as local Markdown files in a vault, and Claude Code can work through that context from your terminal instead of making you re-explain everything every time.
For founders, operators, and builders, that means plans, docs, and messy thinking become usable workflow context.
The win is speed and continuity; the caution is simple: don’t point it at sensitive folders blindly.
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Kracked Devs retweetledi

Two 18-year-olds got into YC with a profitable AI docs business already serving dev-tool startups like Supermemory, Greptile, Reducto, and Rootly.
Best part? They had revenue before the batch started.
That’s the 2026 lesson: niche down, solve something painful, get paid early. krackeddevs.com
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Malaysia approved RM 144.4 BILLION in data centre investments since 2021.
Microsoft. Google. AWS. Nvidia. All building here.
Local devs, the global infra is literally in your backyard now.
Build here. Host here. The home-court advantage is real.
Come Join us : krackeddevs.com
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Kracked Devs retweetledi





