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@L0SSY

Community Manager @BULKHEAD | Working on @WARDOGS

Ireland Katılım Kasım 2013
429 Takip Edilen12.4K Takipçiler
Lossy
Lossy@L0SSY·
@_LoveMTB_ @Brammflakes @PanduhhGames Just signing up with the link Joe's shared above. From there, you have a chance at being selected. Though access is quite limited, we're expanding that testing pool every week.
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Lossy@L0SSY·
@NixaTek @WARDOGS I believe @WARDOGS will be there, not sure if that includes me this time, but I'll let you know 👊 Regardless, I'll get you playing sometime.
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NixaTek
NixaTek@NixaTek·
@L0SSY @WARDOGS I just came back from NL to get my passport haha im not going back. Gamescom?
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NixaTek
NixaTek@NixaTek·
If @L0SSY doesn't get me to play @WARDOGS soon he is not getting a beer next time I see him 😤
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Lossy@L0SSY·
@Grrted Legend, DM me your email address or Discord name too. Can't guarantee you a spot because space is SUPER limited, but can at least get you into the testing pool.
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Garret
Garret@Grrted·
@L0SSY For sure, I actually just applied through the portal :P
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Garret
Garret@Grrted·
As a big Arma Reforger fan, the prospect of a more "competent" (in the nicest way possible) team making a more accessible and similar game makes me excited. Also I love any game where you play as a PMC lol.
WARDOGS@WARDOGS

We're not pursuing realism to become the world's most realistic shooter. The WAR DYNAMICS Framework is the foundation for believable depth. ▫️Accurate flight models from real-world data. ▫️Detailed ballistics like penetration and ricochet. Custom tech. Built in-house on Unreal Engine.

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Joe Brammer
Joe Brammer@Brammflakes·
@PanduhhGames Hey Panduhh, we’ve been choosing people based on people who have done all of the steps correctly (as you have) and meet certain criteria, but, you’ve caught me in a good mood! @L0SSY can we get Panduhh into this weeks tests?
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Lossy@L0SSY·
@MroHnz @WARDOGS On the development plan, but not in yet. May very well be something the team implement further down the line.
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MROHNZ
MROHNZ@MroHnz·
@WARDOGS Cant wait to get my hands on your choppers. Are HOTAS/Joysticks supported ?
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WARDOGS
WARDOGS@WARDOGS·
We're not pursuing realism to become the world's most realistic shooter. The WAR DYNAMICS Framework is the foundation for believable depth. ▫️Accurate flight models from real-world data. ▫️Detailed ballistics like penetration and ricochet. Custom tech. Built in-house on Unreal Engine.
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Blue Thunder 🔜Summer Game Fest
The more I see from Wardogs, the more I become convinced that this could be the next really big FPS...
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Lossy@L0SSY·
@GothicMixx @WARDOGS As mentioned in the DEVLOG, we've already been hosting extremely limited closed playtests. That testing pool increases every week. Just this week we relaxed the NDA so folks can share their experience 👊 (minus videos/screenshots)
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WARDOGS
WARDOGS@WARDOGS·
Gameplay-driven audio cues allow you to react and adapt to threats in the heat of the moment. ▫️ Distinct friendly and enemy footstep volumes ▫️ Shot confirmation without UI clutter Watch the full 4K DEVLOG now: youtube.com/watch?v=MlbxDN…
YouTube video
YouTube
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Lossy@L0SSY·
@VorxDargo_ @WARDOGS Steam Early Access this year, console is the aim down the line. It's first person only, aside from vehicles - can go between first and third person in those.
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Vorx
Vorx@VorxDargo_·
@WARDOGS @WARDOGS Two questions. 1. Will it only be PC/Steam? Or is there plans for consoles? 2. If it's a sandbox style will there be a 1st & 3rd person view toggle?
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WARDOGS
WARDOGS@WARDOGS·
We're bringing high-stakes, tactical teamplay back to All-Out Warfare. ▫️ Real-world ballistics, audio and flight models. ▫️ Every decision affects YOUR account balance. ▫️ 100% player-driven militaristic sandbox. Wishlist on Steam: store.steampowered.com/app/1867240/WA…
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MilSim Units
MilSim Units@MilsimUnits·
Its been a blast to check it out! Definitely will be doing some giveaways coming soon. We are also looking forward to getting the @WARDOGS gaming community on our platform and continue to dominate!
WARDOGS@WARDOGS

We're bringing high-stakes, tactical teamplay back to All-Out Warfare. ▫️ Real-world ballistics, audio and flight models. ▫️ Every decision affects YOUR account balance. ▫️ 100% player-driven militaristic sandbox. Wishlist on Steam: store.steampowered.com/app/1867240/WA…

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BikeMan
BikeMan@BikeMan·
Oh my god I need this game
Aherys@aherys

So asked, I've got the right to share the experience on @WARDOGS a bit more. So, the game is exceptional. It's all about money. To buy a loadout you need money, to buy a helicopter you need money. You earn it by doing actions for your team: revive, killing, holding zones, logistics... For example, I focused on dropping people with a Black Bird on hot zones. I did that every playtest, and it was insanely cool. Basically I bring mates to the frontline. If they survive the landing, I get paid for it; if they get kills (iirc), I also get money from it. With this money, I can improve my helicopter, and I can also bring stuff to the frontline. And wait, the best part... I can load 10x ammo packs into a container, I drop it, and players who need it buy from me, but at a bigger price. The game was a bit early when we played, but already good enough to be played for hundreds of hours without any doubt. I won't speak too much about the current issues of the game as they aren't relevant before release. What I can say is: it's 100% wishlist-worthy, it's day one for me, it's been a long time since I saw fresh air like that, and it's so cool.

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Lossy retweetledi
Aherys
Aherys@aherys·
So asked, I've got the right to share the experience on @WARDOGS a bit more. So, the game is exceptional. It's all about money. To buy a loadout you need money, to buy a helicopter you need money. You earn it by doing actions for your team: revive, killing, holding zones, logistics... For example, I focused on dropping people with a Black Bird on hot zones. I did that every playtest, and it was insanely cool. Basically I bring mates to the frontline. If they survive the landing, I get paid for it; if they get kills (iirc), I also get money from it. With this money, I can improve my helicopter, and I can also bring stuff to the frontline. And wait, the best part... I can load 10x ammo packs into a container, I drop it, and players who need it buy from me, but at a bigger price. The game was a bit early when we played, but already good enough to be played for hundreds of hours without any doubt. I won't speak too much about the current issues of the game as they aren't relevant before release. What I can say is: it's 100% wishlist-worthy, it's day one for me, it's been a long time since I saw fresh air like that, and it's so cool.
Aherys tweet media
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Lossy
Lossy@L0SSY·
@nickjcal Consistent cash, and role progression 🔥
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Nick Calandra
Nick Calandra@nickjcal·
What excites me about this game is the same reason I like Marathon so much. Progression. Actual tangible rewards for playing and engaging with the game’s systems over just earning XP or cosmetics. Keeping a close eye on this.
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Lossy@L0SSY·
@EscoMoz @BULKHEAD @WARDOGS Yep, good to know. Thanks! I will say, while the gameplay is captured from real playtests, the audio is mixed to suit the DEVLOG format - so in-game mixing will be slightly different.
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Chiral Lefty
Chiral Lefty@EscoMoz·
@L0SSY @BULKHEAD @WARDOGS This is an observation that from the video you guys posted about a day ago. It’s almost overwhelming in the audio in the YouTube video. I understand the audio mix is different but the SFX layers that I’m describing are still present regardless of the format.
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Chiral Lefty
Chiral Lefty@EscoMoz·
@BULKHEAD @WARDOGS @L0SSY Audio note for Bulkhead/Sean Garavan: the gunfire, bullet snaps, and rubble FX sound strong, but the high-treble tactile layering feels pushed too hard. It’s starting to feel like a worn out Call of Duty trend. I’d love to hear it toned down slightly.
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Lossy
Lossy@L0SSY·
@kelskiYT @WARDOGS Maaaaan, need to get you playing. When we open Creator playtests, you're on my list!
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TheFallenKimono
TheFallenKimono@MyCatLuvsTacos·
@WARDOGS Please release on console man, we need a mil sim bad, with this type of movement and combat
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