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JESÚS ⚠️

JESÚS ⚠️

@LILJOTX1

CÁDIZ 🗽

Katılım Ağustos 2020
882 Takip Edilen73 Takipçiler
JESÚS ⚠️ retweetledi
maldidown
maldidown@maldiidown·
FLORENTINO ACABA DE LLAMAR FEOS A TODOS LOS PERIODISTAS DE LA SALA PARA DAR PASO A LA PREGUNTA DE UNA PERIODISTA ES LA RUEDA DE PRENSA DE TODOS LOS TIEMPOS
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Terreno Viral
Terreno Viral@terrenoviral·
Ibai reacciona alucinado a Florentino Pérez dando paso a una periodista: “A ver, esa niña, joder, que tiene derecho a hablar. Que todos vosotros sois muy feos, joder.”
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maldidown
maldidown@maldiidown·
- anuncia elecciones - se mete con ABC - se mete con Relevo - se mete con un tal “Cañizares” - menciona al caso negreira - llama niñatos a los posibles candidatos a la presidencia - discute a voces con un periodista de ABC es la rueda de prensa del siglo
maldidown tweet media
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‏️ٓ‏️
‏️ٓ‏️@CocoExiliado·
“Ha escrito una mujer que ni siquiera sé si sabe de fútbol” Estoy llorando con Florentino
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gam
gam@mbaafraude·
Todos nosotros: Nooo Florentino va dimitir, un placer presi 🥲🥹💔 Florentino en la rueda de prensa:
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(fan) REAL MADRID FANS 🤍
🗣️ Florentino Pérez: "Yo he ganado solo 7 champions, y solo 7 LIGAS y podría tener 14 pero nos han ROBADO 7 LIGAS, y en esta temporada nos han ROBADO 18 PUNTOS." MI PRESIDENTE 🤣👏🏻👏🏻
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Arya
Arya@itsaryaaa_·
Cooking beef shank with marrow in mud
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Rk
Rk@RkFutbol·
Guys this stuff is getting way too realistic now 😭😭😭😭😭😭
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1907Kings
1907Kings@1907kingstv·
💥Florentino Perez, Real Madrid soyunma odasına indi. Arda Güler’e ‘Sen çık, olacaklara şahit olma’ dedi. Arda tek başına ayrılmış...
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PadreEspartano
PadreEspartano@Padreespartano·
Un experimento viral de "besar de repente a tu mejor amigo" explica lo que muchos ya sabiamos. Que la amistad entre hombres y mujeres no existe.
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Imperio Estoico.
Imperio Estoico.@ImperioEstoico·
Nunca llegaré a entender cómo alguien puede maltratar a un ser tan inocente😢♥️
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໊
@rickyedit·
el creador de buckshot roulette está desarrollando un mario party versión bizarra rusa.
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GTA 6 Countdown ⏳
GTA 6 Countdown ⏳@GTAVI_Countdown·
New alleged GTA 6 leak with details about the game’s advanced NPC dialogue system: - This information comes from someone who allegedly worked on audio regression and subtitles validation - There are hundreds of thousands of recorded lines just for ambient/world NPCs, not story or main characters, just people walking around, reacting, talking, calling out - They replayed random world interactions, making sure lines triggered correctly, matched subtitles and didn’t overlap - The NPC dialogue system isn’t like GTAV’s simple random pool of lines. It’s fully structured with detailed tags and categories - Every line is labeled in a very specific way depending on context, situation, and variation, making it more like a database than a loose collection of voice lines - They had access to a debug browser where they could see the line IDs and tags The system relies heavily on conditional dialogue. NPCs don’t just say random lines, they react based on specific conditions such as: - Whether they saw you commit a crime or only heard about it - Whether they recognize you or not -Whether it’s their first reaction or a repeated encounter - Time of day (day vs night tone differences) - Weather conditions (NPCs sound more annoyed in heat/rain variants) - There were bugs where the wrong emotional intensity would play because the system pulled from the wrong tag group, like a calm line triggering during a panic state. - Other bugs involved chain steps triggering out of order and people were arguing backwards Actors are recording multiple versions of the same line with different: - Emotions - Intensity levels - Phrasings for the same situation - Different demographic variations so NPCs don’t all sound the same - There are entire sets of lines that are nearly identical but differ slightly in tone, such as neutral, panicked, whispering, or injured versions of the same situation - The game actually uses these variations depending on what’s happening in real time - There’s a dialogue decay system that avoids repeating the same lines by pulling from deeper variants if you stay in an area for too long - There are conversation chains so NPCs don’t just say one-off lines - There are mini conversations between NPCs where person A reacts then person B responds then person A escalates or backs off - The system also includes social awareness dialogue where NPCs can comment on things happening in the world, such as increased crime, police presence, or referencing viral clips - There are lines referencing the player’s reputation or recent actions locally, making the environment feel more responsive to what the player has been doing - NPCs feeling “alive” isn’t just about AI behavior. It’s heavily driven by the enormous amount of structured, context-aware dialogue and the systems designed to deliver it in a natural, non-repetitive way The scale and complexity of all this helps explain why voice actors (in relation to SAG-AFTRA concerns) might push back because it’s not a normal voice voice acting gig anymore, it’s like building a database. This information remains unconfirmed but it doesn’t seem that far fetched, considering that RDR2 had 450,000 lines of dialogue with a deep greet/antagonize system. (via u/Brave_Plan_9659)
GTA 6 Countdown ⏳ tweet media
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DjMaRiiO
DjMaRiiO@DjMaRiiO·
DjMaRiiO tweet mediaDjMaRiiO tweet mediaDjMaRiiO tweet mediaDjMaRiiO tweet media
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Ulises
Ulises@UlisesDavid__·
Hay gente que ve esto y prefiere meterse un pito en el culo
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Brunoh🧃
Brunoh🧃@BrodiiKDB·
y esto qué cojones fue??? como es capaz de ponerse a gemir y a hacer esos ruidos
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Marco
Marco@maarcoofdezz·
y esto q cojones fue??? como es capaz de ponerse a gemir y a hacer esos ruidos
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Gnomo Palomo
Gnomo Palomo@gnomopalomo·
ibai acaba de abrir directo y ha metido otro main event en la velada, no me lo estoy creyendo
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