LagLappen

706 posts

LagLappen

LagLappen

@LagLappen

Have a good Day/Night

Katılım Mart 2020
643 Takip Edilen22 Takipçiler
LagLappen
LagLappen@LagLappen·
@totaltarnished not sure if you could call this radahns corpse but it is clearly meant to reflect him
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The Tarnished
The Tarnished@totaltarnished·
Genuinely what the fuck is r/eldenring on i am the tarnished
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LagLappen
LagLappen@LagLappen·
@Mystikart_ not sure what to say, maybe released it at a bad time? who knows maybe this tweet gives you some needed traction
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LagLappen
LagLappen@LagLappen·
@fornatron sekiros true ending does end on a scene that implies a sequel
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FornaTRON
FornaTRON@fornatron·
Sekiro & Bloodborne DON’T need sequels! These games had perfect endings and it would just cheapen the story / lore to shoe horn in a sequel. I’d rather FromSoftware just make new IP’s with similar combat systems with refinements.
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LagLappen
LagLappen@LagLappen·
@EldenRingAlert investors and shareholder really can't help themselves but ruin or try to ruin everything they touch, fucking great
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ELDEN ALERTS
ELDEN ALERTS@EldenRingAlert·
🚨 KADOKAWA Drama Intensifies Ahead of the June 24 shareholder vote, a Japanese regulator has reportedly ruled against KADOKAWA once again, adding more pressure on company leadership. Activist investor Oasis is urging shareholders to vote against CEO Takeshi Natsuno, citing poor performance, governance concerns, and the handling of FromSoftware's value. The battle for the future of the Elden Ring parent company is heating up.
ELDEN ALERTS tweet mediaELDEN ALERTS tweet media
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LagLappen
LagLappen@LagLappen·
@Pirat_Nation yeah, someone is out for valve, you can't make this shit up
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Consumer Competition Claims (CCC), through GameClaim, has launched a new class action against Valve in the Netherlands. The group claims Valve controls around 85% of the PC game market and uses rules that make it harder for developers to sell games cheaper on other stores. It also argues that Steam’s 30% cut on game sales is too high and shows anti-competitive behaviour. According to CCC, Dutch gamers have paid more than they should due to these practices, with total damages estimated at over €220 million since 2013.. The group says it will first try to reach a settlement with Valve. If that fails, the case could go to court and may take several years to resolve.
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LagLappen
LagLappen@LagLappen·
@Pirat_Nation ah yes let's remove the core concept that the entire game series was known for, that will work for sure
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
The upcoming Fable reboot is moving away from the series’ classic good-and-evil system. Players will no longer grow halos for being good or horns for being evil, as Playground Games wants morality to feel more realistic and less black-and-white. Different people and regions in Albion will react to your actions in their own ways. Your reputation won’t be fixed, allowing you to reinvent yourself as you explore new areas.
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LagLappen
LagLappen@LagLappen·
@ehepocket they should invest in robotics to make them real, they would sell out fast
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Moonie
Moonie@Melunsmudge·
@idbossa @ZZZ_WISE_HAREM @zenlesszoneleak no it’s not?? tell me exactly where in the game this “joke” is implied lmao. i’ve played the games story many times on diff accounts and not ONCE has it made this joke. stop trying to defend your weird ass shit you weirdo
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LagLappen
LagLappen@LagLappen·
@Pirat_Nation the way it was in the first subnautica sounds better to me, let the leviathans be killable but make it extremely hard to do so, your reward is just peace since they don't respawn
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Subnautica 2 Design Lead Anthony Gallegos recently explained the reasoning behind the game’s no-killing policy in an interview with MinnMax. Gallegos said the decision was not made because the studio opposes violence in games: “We’re not like ‘we’re a game about pacifism’ or ‘we’re a non-violent studio’the studio was founded by modders who made Half-Life mods, and their first mods were all about shooting aliens.” Instead, he said the team had two main goals. The first was to shape how players interact with the world: “Our intent, actually, was two things. One, we wanted to avoid giving players the attitude that they were dominators over the world, because the message of the game was very much about people learning to live in parallel with the world they’re in.” Gallegos also explained that the team wanted to preserve the sense of danger and tension and cited SOMA and Alien: Isolation as major inspirations: “We’re really inspired by games like SOMA and Alien: Isolation.” “If [SOMA] ever gave players the means to fight things, no matter how intentionally miserable they made the experience, players would always be like ‘it’s always better to master the crappy combat than it is to deal with the constant threat of the thing’.” According to Gallegos, removing creature killing helps maintain the feeling of vulnerability and encourages players to survive, adapt, and coexist with the alien ecosystem rather than simply eliminating every threat they encounter.
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LagLappen
LagLappen@LagLappen·
@oldtimescore you can still make this in the current version, minimap excluded
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old times core
old times core@oldtimescore·
2010-2017 Minecraft was so much better
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LagLappen
LagLappen@LagLappen·
@KokoStillHere i always thought the fishtail dress was supposed to tell you that they are oceanids, doesn't really make sense to me to put that style of dress on a robot
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LagLappen
LagLappen@LagLappen·
@luluraemi you should take the weekly boss model and scale it up to the sword
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eriria connoisseur
eriria connoisseur@luluraemi·
which just proves more gosoythoth imitation of xiuhcoatl is imperfect and doesn't live to the actual size of xiuhcoatl 😭
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eriria connoisseur
eriria connoisseur@luluraemi·
damn 6.6 dottore imitation of xiuhcoatl sword looks so tiny when you compared it to the actual size of xiuhcoatl sword in heart of sacred mountain, its GIGANTIC😭.
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LagLappen
LagLappen@LagLappen·
@MizoChris we just want bloodborne, but the emulator is fixing that issue
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Chris Mizo
Chris Mizo@MizoChris·
HOT TAKE🔥 A lot of PC gamers genuinely don’t care about PlayStation games coming to PC anymore PlayStation does not optimize their games well with PC And to top that, because PC already has an INSANE amount of options: • Steam library backlog • Mods • Emulation • Indie games • MMOs • Strategy games • Early Access • Multiplayer communities • Xbox titles • PC exclusives PC gamers are not starving for content. many PC gamers care more about: • optimization • modding • frame rates • ultrawide • community servers • price than cinematic exclusives. PC gaming’s biggest strength was never exclusives, It was freedom and variety.
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LagLappen
LagLappen@LagLappen·
@homogsauce you speed up the initial animation and the firing is done by the player
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LagLappen
LagLappen@LagLappen·
@Irysssss_ the lady and her big butler dynamic is what made sandrone interesting, without pulonia she is just boring as a playable character. it is amazing to me how hoyo has these really cool character concept like archons and harbingers and somehow manage to make them boring
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Kabrutus
Kabrutus@kabrutusdeid·
ubisoft deserves everything that is going on with them
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LagLappen
LagLappen@LagLappen·
@Pirat_Nation how is the "new" version so much worse looking, how do you fuck up this badly??
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Ubisoft is getting backlash over Anne Bonny in Assassin’s Creed Black Flag Remake. In the original 2013 game, Anne Bonny had a bold outfit with cleavage that matched her tough pirate style, but in the remake her top is much more covered. They probably hired a consultant to adjust for modern audiences. Fans are angry because they say Ubisoft censored her look and only changed her clothes while leaving everyone else the same. If it’s not a big deal, why change it
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