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Lan

@Lanstrash

Solo dev. Working on a third person ARPG. Prev made Crystal Story.

Katılım Kasım 2013
580 Takip Edilen2.4K Takipçiler
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Lan
Lan@Lanstrash·
Currently developing an Action RPG! Join my mailing list for updates, Steam page launch alerts, and playtesting info. If you're interested, sign up here: subscribepage.io/6mYFqD
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Lan
Lan@Lanstrash·
My loading tunnel. Finally got level streaming to work. I'm going to try to connect all of my levels next and see if I can pull it off. It's starting to lag my PC though. #indiedev #gamedev #screenshotsaturday
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Samwell
Samwell@synyster49·
Been trying to have the levels feel really fun but also feel like you're in a city #UE5 #ScreenshotSaturday
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Lan retweetledi
FINAL FANTASY
FINAL FANTASY@FinalFantasy·
Focus.
FINAL FANTASY tweet media
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Lan
Lan@Lanstrash·
@ShofuBeatdown I made bosses immune to interrupts. You get interrupted when you get hit though.
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AIR COMBO GENERAL BeatDown
AIR COMBO GENERAL BeatDown@ShofuBeatdown·
@Lanstrash I’m confused why perfect dodging is a thing here when I don’t see hit-stun upon weapon contact? Can’t you just tank an attack while delivering one in this case?
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Lan
Lan@Lanstrash·
WIP. Still rough, but I got my battle arena code working. Supports multiple rounds. Planning to do boss rushes and maybe custom rulesets. Maybe random enemies might be fun too. #indiedev #gamedev #screenshotsaturday
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Lan
Lan@Lanstrash·
@theKingPilot Nope sorry. Steam deck is my minimum target.
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Lan
Lan@Lanstrash·
@YahyaDanboos I loved the idea of ARPG with a heavy focus on spell casting and ai-controlled party members (summons). Also why I love FF13 series and FF7 remakes so much. Thanks for the shoutout.
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Lan
Lan@Lanstrash·
@DELIGHT_GameDev I had a lot of fun exploring. I never found a single key though. Are they inside bosses?
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DELIGHT_GameDev
DELIGHT_GameDev@DELIGHT_GameDev·
My Wishlists have reached 2,800! A huge thank you to everyone for your incredible support. The full version will unlock new features and expand the world even further. I hope you make the most of this weekend with the demo and the rest of the festival! #SteamNextFest #indiegame
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Lan
Lan@Lanstrash·
@OussamaAzzouzi9 Yup. That's pretty much it. I have a set distance of 50cm for the hand rails. I use root motion to move up and down since it's much smoother. Dismounting with rootmotion glitches sometimes though. I'm just teleporting to a safespot and faking the animation.
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Xensama✨
Xensama✨@OussamaAzzouzi9·
@Lanstrash that is my plan from before haven't tested it yet but I'm sure it will work, I'll share results if got it in engine, thanks a lot.
Xensama✨ tweet media
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Lan
Lan@Lanstrash·
I fixed my buggy ladder code. Still can't figure out the camera cut though. #indiedev #gamedev
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Lan
Lan@Lanstrash·
@nanimonull Ah thanks, but my camera is stuck to the player. I'm not controlling it manually.
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Lan
Lan@Lanstrash·
@trancelore Thanks, but I already have some lag on the camera. It's just teleporting to a new location.
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trancelore
trancelore@trancelore·
@Lanstrash Depending on how you have your system implemented you can increase the camera lag then reset to the previous value. The lag should naturally interp the location change.
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Lan
Lan@Lanstrash·
@LezTusi Thanks, but I think same issue. My camera is attached to a spring arm that's also attached to my character. When the character teleports, it also gets teleported. Kinda jarring.
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Lez | 3D COMMS OPEN
Lez | 3D COMMS OPEN@LezTusi·
@Lanstrash Maybe you can focus your camera on your character's bone (like the hip bone) while exiting the ladder climb state?
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Lan
Lan@Lanstrash·
@OussamaAzzouzi9 Oh sure. Do you mean the code or do you have specific questions? Anyway, this is how I structured it quick mspaint.
Lan tweet media
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Xensama✨
Xensama✨@OussamaAzzouzi9·
@Lanstrash Can you talk about what the code does because I want to learn the logic behind it
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Lan
Lan@Lanstrash·
@AceV2__ Hmm... I can try that. Thanks. If I figure this out, I can use it for teleporting abilities too.
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Ace 💢
Ace 💢@AceV2__·
@Lanstrash hmm, could detach springarm from player during the teleport, and manually interp it up on Z, then forward on XY and re-attach? maybe timed with the "finished climbing" anim
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Lan
Lan@Lanstrash·
@AceV2__ Just using a box collision. I'm snapping the player every 50cm so it aligns with the animation. I'm also teleporting the player while dismounting why the camera cuts. I tried easing the player forward, but it keeps clipping the edge and falls back down.
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Ace 💢
Ace 💢@AceV2__·
@Lanstrash Neat. Are you using a spline for the ladder? Attaching and moving along in steps for the rungs? Maybe you dont need a camera cut at all; i think it would look nice eased into player forward, or within like a range of 45 degrees
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