
LegendLanzen
2.7K posts











Our first release of Overworld generated over $2M in revenue, and it was missing almost everything our playerbase wanted. That is all fixed. Beyond has generated over $10M in revenue, and TCG is coming. Arena is an amazing game, but the skill ceiling makes it unattractive to crypto gamers looking to make cash. Launch it in mainstream with a $15 price tag, and we'll see what happens. Zero also generated hundreds of thousands. Deathmatch addresses an entirely different market, and we're going to integrate with @Ronin_Network. But we have never had infra, a platform that other projects join. That is about to change in a big way. What I am announcing next week has the potential to remove the negative stigma of crypto gaming in mainstream. My mission from day 1.


























