LapLap
993 posts

LapLap
@LapisTG
Owner of the Gayming Nights Community | | Loves racing games | Uses the word gamer | Collects Avis, how many? A lot
Katılım Ağustos 2023
1K Takip Edilen759 Takipçiler
LapLap retweetledi

THIS, is the game i was talking about my fellow gamers. Get ready…
Manti@mantibro
A new roguelite multiplayer PvE game coming soon to VRChat... #VRChat
English
LapLap retweetledi


This was one of the best racing games ever made.
Xbox Nostalgia@Xbox_Nostalgia
Blur (2010 Video Game)
English
LapLap retweetledi
LapLap retweetledi

📢 The Steam version of Sonic Racing: CrossWorlds is now on sale for up to 40% OFF!
Want to take a test drive first? Jump into the Free Weekend starting April 30th!
Sonic Racing: CrossWorlds is available now: store.steampowered.com/app/2486820/_/

English
LapLap retweetledi

This is the time to give this game a try to those who’ve been waiting for it go on on sale.
Sonic Racing: CrossWorlds@RaceCrossWorlds
📢 The Steam version of Sonic Racing: CrossWorlds is now on sale for up to 40% OFF! Want to take a test drive first? Jump into the Free Weekend starting April 30th! Sonic Racing: CrossWorlds is available now: store.steampowered.com/app/2486820/_/
English

@eyeziiick Holy moly a 13 minute video that boils down to an ultimatum towards their friends? Get the fuck outta here.
GIF
English
LapLap retweetledi

New patch for Daytona USA VR! (1.2.0)
New features include a completely revamped settings system, custom music via URLs, support for all controller types (Xbox, PS & Nintendo), increased player cap & many QoL additions & bug fixes!
Search for 'Daytona' in VRChat to access it.
Full patch notes:
---------------
VERSION 1.2.0
---------------
-----------------
NEW FEATURES
-----------------
* You can set the world music to be either global or local.
* While Local Music is enabled, you can also enable a Music Randomizer.
* When Local Music is selected, the final song option will allow you to insert a custom URL to have any audio you like playing in the world.
* Music can be toggled between playing 'always' or only 'while racing'.
* There are separate volume sliders for the main soundtrack and all other music.
* You can reset the music volume to default by clicking the setting in the Settings Menu.
* You can reset your run speed to default by clicking the setting in the Settings Menu.
* You can set your default car color for Single Player Races.
* You can set a custom name to be displayed on the HUD during Multi Player Races.
* You can select a specific profile for each game controller type when enabling Controller Mode.
* Players with Voice Chat enabled will have a speaker icon next to their names on the HUD.
* The total number of laps in an ongoing Multi Player Race is displayed on the Spectator Screen.
* Free-Roam cars will display a timer above them when they have less than 15 seconds before despawning.
* The World Master can now reset all Free-Roam cars.
* Exiting a car by clicking the doors or pressing 'Q' will display an alert message.
* There is text on the internal car doors to report if they are locked or unlocked.
* 'START !!' will flash underneath the Spectator Screen when a Multi Player Race is starting.
* You will receive a warning when trying to use the keyboard to drive while Controller Mode is enabled.
-----------
CHANGES
-----------
* The world player cap is increased from 20 to 24.
* The Settings Menu has been completely overhauled to greatly improve its ease of use.
* Settings which are not selectable will be grayed out instead of invisible.
* Opening the Settings Menu while on the track will always also open the Spectator Screen.
* If Voice Chat is disabled, you will not hear any players talking during a Multi Player Race.
* Voice Chat is enabled by default.
* Player Names on HUD is enabled by default.
* The Multi Player Race countdown will only display on the Spectator Screen once it starts counting down.
* You can use the Teleport Map from the Coin Machine in the Starting Room.
* Pulling the Right Trigger will skip the GAME OVER animation when Controller Mode is enabled.
* The screen will fade from black after exiting a car and teleporting to the starting line.
* Increased the default speech radius.
* Added a slight radius to the Arcade Room's spawn point.
* Player car colors are now set using color lookup tables to improve performance.
* Each screen on the 'Race Start' UI has a custom header.
* There is a 2 second delay when your car is stopped before you can click the doors to exit.
* You will only produce tire smoke when wheel spinning.
* Tire smoke looks more accurate to the arcade original.
* The smoke animation that plays when your car spins out is arcade-accurate.
* The animation on the boats on the lake is arcade-accurate.
------------
BUG FIXES
------------
* There is no longer a chance to get stuck on 'GENTLEMEN START YOUR ENGINES' when starting a Multi Player Race.
* There is no longer a chance for cars to get incorrectly flagged as 'spawned' or 'occupied' at the end of a Multi Player Race.
* Text alerts that display in front of the player's viewpoint will no longer overlap if multiple alerts trigger at once.
* The 'T.A.' emblem for lap times on the Scoreboard no longer disappears from certain angles.
* The car icon at the center of the Traffic/Condition display is no longer visible on the Time Attack HUD after previously racing with NPCs enabled.
* The Ranking Scoreboard always opens at the end of any race if you entered a high score.
* Some settings no longer fail to reset when clicking 'Reset To Default' on the Settings Menu.
* Car arrows will no longer be incorrectly inactive on cars that were spawned before you entered the world.
* The Master Marker will be correctly disabled if the World Master was in a car before you entered the world.
* Exiting a Free-Roam Car while skidding will no longer leave the skidding sound playing constantly.
* AI Car window reflections no longer scroll too fast when you are close to them.
* All velocity and turning values are correctly reset when re-entering a car.
* Corrected some minor missing polygon faces on the lake docks.
* Corrected some incorrectly oriented textures on the traffic lights.
* Removed all GameObject.Find() dependencies by default, only reverting to them if objects are null.
* Player initials no longer sometimes return a null value, breaking persistence.
* Fixed an incorrectly colored 'AM2' grass texture.
* Fixed some incorrect shadows on the secret track mesh.




English






















