Laure Roy-Duchamp

197 posts

Laure Roy-Duchamp banner
Laure Roy-Duchamp

Laure Roy-Duchamp

@LaureUXR

UX researcher @ kindredgroup plc // Love brains🧠 & games🎮 I share content related to UX, tech, gaming, jobs and miscellaneous // Let’s connect!

🇫🇷🇬🇧🇸🇪 Katılım Ağustos 2019
377 Takip Edilen155 Takipçiler
Laure Roy-Duchamp
Laure Roy-Duchamp@LaureUXR·
@lawtonpybus Very interesting post! Didn’t know tech apprenticeship groups existed. They sound like an incredible opportunity for juniors but also for professionals who would like to give back as pro bono 😊
English
1
0
1
20
Laure Roy-Duchamp
Laure Roy-Duchamp@LaureUXR·
@lawtonpybus This is the series I need in my life! Revisiting key foundational articles in HCI with today’s lenses 🤩 thanks, what a great idea! I’ll have a think for other articles
English
0
0
1
18
Laure Roy-Duchamp
Laure Roy-Duchamp@LaureUXR·
So glad to have been part of this experience with the wonderful host @wanderlinds ! Really enjoyed our discussion around UX research and tips on how designers apply it in Kindred. First podcast ☑️ !
Kindred Group@KindredGroup

The All-in Design podcast series concludes with our 6th episode! We explore the world of user research and how research can help to build better products; we look forward to the next season! Listen now: kindredgroup.com/news--insights… #KindredGroup #KindredTech #Podcast #KindredUX

English
0
0
4
224
Laure Roy-Duchamp
Laure Roy-Duchamp@LaureUXR·
@lawtonpybus Definitely optimistic (maybe my ignorance is bliss?)! I think the very root of UX stems from interaction, and as long as there are interactions (human to human, human to machine or ai,…) UX isn’t going anywhere
English
0
0
2
25
Laure Roy-Duchamp
Laure Roy-Duchamp@LaureUXR·
@lawtonpybus This is packed with great tips! Thank you, I’ll definitely try some out in my current report :)
English
1
0
1
19
Laure Roy-Duchamp
Laure Roy-Duchamp@LaureUXR·
@Steve_Bromley Are some methods overlapping like surveys? Or do they have completely different sets of methodologies ?
English
1
0
1
59
Steve Bromley 🦆
Steve Bromley 🦆@Steve_Bromley·
Games user researchers ensure that people will understand and like your game. Market researchers ensure that people will buy it. Both are important, and somewhat interdependent.
English
3
3
25
1.5K
Laure Roy-Duchamp
Laure Roy-Duchamp@LaureUXR·
@PlayerResearch Whoop whoop 🙌 congrats Irem !! 🤩 so proud and happy for you, I can’t wait to see the amazing stuff you will do together !
English
0
0
3
109
Steve Bromley 🦆
Steve Bromley 🦆@Steve_Bromley·
@onegameaweek101 Practical ways to make playtesting easier to organise and provide more reliable results. Based on a bunch of interviews with game devs about “what’s hard about playtesting” and “what stops you doing more of it”
English
2
0
4
0
Steve Bromley 🦆
Steve Bromley 🦆@Steve_Bromley·
GDC rejection 📉 Perhaps next year…
English
1
0
15
0
Steve Bromley 🦆
Steve Bromley 🦆@Steve_Bromley·
🎮How many players do you need for a playtest? Five. Except when it's not five. Then it depends. Here’s how to work out the right number of players for your playtest.
English
2
8
47
0
Laure Roy-Duchamp
Laure Roy-Duchamp@LaureUXR·
@Steve_Bromley I’ve been asked that exact question in an interview for a big gaming company. My answer was similar to yours but because I didn’t give a definitive answer with a number, they judged me too junior and took my « it depends » nuanced answer for a « i haven’t a clue » answer 😂
English
1
0
1
0
Laure Roy-Duchamp
Laure Roy-Duchamp@LaureUXR·
@Steve_Bromley Thank you so much for this interesting thread! It’s very validating when you know that in some companies they go by the book and forget to use their judgement in qualitative research 😃 we don’t have statistical significance to tell us when to stop
English
1
0
2
0
Laure Roy-Duchamp retweetledi
Prof Lennart Nacke, PhD
Prof Lennart Nacke, PhD@acagamic·
Two fundamental brain activity patterns influence UX: 1. Task-positive network (TPN) → central executive → goal-focused attention → high-level thinking Resist intrusions 2. Task-negative network (TNN) → browsing → mind-wandering → non-linear thinking Welcome intrusions
English
0
2
1
0