Legolas

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Legolas

@Legolas1v9

Adc for @FCBeSports For coaching ask dm Contact : @DarthYellow_lol / [email protected] All my socials : https://t.co/FunyfYKT5q

Barcelona, España Katılım Kasım 2018
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Legolas
Legolas@Legolas1v9·
Ahora que estamos en offseason, voy a retomar durante un tiempo limitado las sesiones individuales de coaching para ADC. 💰 1 sesión: 30 € (1h 15min - 1h 30min) Mi metodología consiste en centrarnos en 2 o 3 aspectos concretos del juego por sesión. La primera sesión sirve (+)
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Legolas
Legolas@Legolas1v9·
Hola @RiotSupportES !! mi suplente PauPorter ha jugado en mi ordenador en la oficina del Barça Esports, la cuenta Cid Campeador #LOBO no es una cuenta mia, podríais quitarme la penalización? Llevo desde 2025 sin jugar en esta cuenta :D
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Legolas
Legolas@Legolas1v9·
nos vemos la próxima semana vs ucam el miércoles..
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Legolas
Legolas@Legolas1v9·
0-2 week lo siento :(
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tori
tori@1patucos·
eufórica por la victoria de españa, que ganas de trabajar el domingo con la final de ESPAÑA chicos estoy vamos q doy saltitos de alegría
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Thayger
Thayger@Thayger_·
Mañana soy más inglés que Beckham
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Legolas
Legolas@Legolas1v9·
Pase lo que pase, Peter Joint es mi puto padre que locura de mundial está haciendo, VIENE LA SEGUNDA ESTRELLA PAPÁ Otro día más España > Francia
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
MSI Thoughts Congratulations to HLE for winning MSI! This is one of the first times (at least that I can remember) that the first seed from each of the major regions made it to the top 4. Perhaps signs that the regions are all a lot more competitive with each other. The gap is closing? The major talking point of the tournament was Mages bot, allowing teams to play a weakside bot strategy and send their support to roam around the map. At the end of the tournament, there were ~20% mage bot picks, primarily Mel and Ziggs (can survive easier by themselves) while they enable a roaming support like Pyke, Rell, Camille. It's worth noting that there is a distinct difference in the types of Mage bot play we observe in regular play and the ones that we typically observe in Pro Play. The ones we observe in Pro Play are predominantly used to unlock a roaming support, whereas the ones in regular play are much more about playing something like Brand/Swain + engage support to kill you or pairing a bot like Seraphine/Ziggs with another skillshot support to throw a lot of abilities and if one lands, following up with chain CC for a kill. My current take is that the Pro Play portion of Mages bot are in a decent spot; they are not at the level of ubiquity that we would really take major action here. For regular play, accounting for the high skill floor, winrates, level of presence and their mastery curves, I could see an argument for a slight tap down in some situations. That said, all the Mage bots are not equally powerful, but we do want to continue supporting a wide variety of picks here. It is desirable for bot laners to have a variety of different experiences when playing bot which should include things like Mages bot, melee carries, etc. as those spikes of intensity + variety are some of the things that keep League fun and fresh for the long term. Another major talking point was the ubiquity of roaming supports, which was quite nice to see, given the meta shift at the start of the year being dominated by ranged, laning dominant supports. While we made some changes to reduce the effectiveness of these with role quests, the impact here seems pretty limited to Pro Play and making major adjustments here may end up having a disproportionately negative impact on regular play to solve a problem that may not be that much of a problem (or can be solved in other ways). The last notable callout is the prevalence of both Hextech Rocketbelt and Sundered Sky at high levels of play. Hextech Rocketbelt we think is a bit too ubiquotous on immobile mages in particular that removes a core weakness from them (that they can be engaged on and killed). That said, it's relatively limited to Pro Play and does not find the same level of success in soloQ outside of the very highest levels. Regardless, we're still planning on adjustments that make it less effective on those users, but retain effectiveness on the melee champs that the item was originally designed for, especially because the core fantasy of rocketbelt is not really one that is strongly resonant for this use case (primarily rocketbelting for escaping). Sundered Sky has been a strong item for a long time; and arguably too strong for too long. The Sundered Sky spike on 1 or 2 items in particular often results in champions being too heavily statted at those item breakpoints making it hard for other champions or subclasses from interacting with them. That said, a significant number of champions in the game purchase or have been tuned around this item, so we will approach the investigation and follow up balance carefully. It's pretty notable that the MSI jungle pool was quite heavily stacked with AD junglers, many of which use Sundered Sky. Will of course discuss these more with the team when getting back to the office though as there are a diversity of viewpoints on these topics.
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Jordi
Jordi@FlawedLoL·
Riot is not folding on mages and melee bot laners which is a huge W. Melee bot laners like yasuo/irelia/kata etc is what should be the next meta development as a mage counter if they start getting blinded more often. Sundered Sky nerfs are needed but AD junglers need compensation
Matt Leung-Harrison@RiotPhroxzon

MSI Thoughts Congratulations to HLE for winning MSI! This is one of the first times (at least that I can remember) that the first seed from each of the major regions made it to the top 4. Perhaps signs that the regions are all a lot more competitive with each other. The gap is closing? The major talking point of the tournament was Mages bot, allowing teams to play a weakside bot strategy and send their support to roam around the map. At the end of the tournament, there were ~20% mage bot picks, primarily Mel and Ziggs (can survive easier by themselves) while they enable a roaming support like Pyke, Rell, Camille. It's worth noting that there is a distinct difference in the types of Mage bot play we observe in regular play and the ones that we typically observe in Pro Play. The ones we observe in Pro Play are predominantly used to unlock a roaming support, whereas the ones in regular play are much more about playing something like Brand/Swain + engage support to kill you or pairing a bot like Seraphine/Ziggs with another skillshot support to throw a lot of abilities and if one lands, following up with chain CC for a kill. My current take is that the Pro Play portion of Mages bot are in a decent spot; they are not at the level of ubiquity that we would really take major action here. For regular play, accounting for the high skill floor, winrates, level of presence and their mastery curves, I could see an argument for a slight tap down in some situations. That said, all the Mage bots are not equally powerful, but we do want to continue supporting a wide variety of picks here. It is desirable for bot laners to have a variety of different experiences when playing bot which should include things like Mages bot, melee carries, etc. as those spikes of intensity + variety are some of the things that keep League fun and fresh for the long term. Another major talking point was the ubiquity of roaming supports, which was quite nice to see, given the meta shift at the start of the year being dominated by ranged, laning dominant supports. While we made some changes to reduce the effectiveness of these with role quests, the impact here seems pretty limited to Pro Play and making major adjustments here may end up having a disproportionately negative impact on regular play to solve a problem that may not be that much of a problem (or can be solved in other ways). The last notable callout is the prevalence of both Hextech Rocketbelt and Sundered Sky at high levels of play. Hextech Rocketbelt we think is a bit too ubiquotous on immobile mages in particular that removes a core weakness from them (that they can be engaged on and killed). That said, it's relatively limited to Pro Play and does not find the same level of success in soloQ outside of the very highest levels. Regardless, we're still planning on adjustments that make it less effective on those users, but retain effectiveness on the melee champs that the item was originally designed for, especially because the core fantasy of rocketbelt is not really one that is strongly resonant for this use case (primarily rocketbelting for escaping). Sundered Sky has been a strong item for a long time; and arguably too strong for too long. The Sundered Sky spike on 1 or 2 items in particular often results in champions being too heavily statted at those item breakpoints making it hard for other champions or subclasses from interacting with them. That said, a significant number of champions in the game purchase or have been tuned around this item, so we will approach the investigation and follow up balance carefully. It's pretty notable that the MSI jungle pool was quite heavily stacked with AD junglers, many of which use Sundered Sky. Will of course discuss these more with the team when getting back to the office though as there are a diversity of viewpoints on these topics.

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Koldo
Koldo@Koldo_LoL·
Si España le gana a Francia, @Legolas1v9 le manda nude a todas las personas que den me gusta a este tweet
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Legolas
Legolas@Legolas1v9·
Lo de Kanavi es para investigarlo eh, este mapa es IMPOSIBLE de remontar van mental
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humzh
humzh@humzhlol·
Even Gumayusi says he hates mages bot😭
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Legolas
Legolas@Legolas1v9·
@Xixauxas estoy dando mi opinión no llorando como hacen otros..
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Legolas
Legolas@Legolas1v9·
Voy a dar mi humilde take sobre los "dirigentes" de los parches y el sistema de balanceo. Primero de todo, estoy a favor de cualquier tipo de meta y que cree diversidad en el rol (no tan extrema) pero decir que este sea el caso de un meta "Healthy" es ser un poco delusional.
Matt Leung-Harrison@RiotPhroxzon

Patch 26.14 Full Preview! Mages Bot - we've pulled brand from the patch given the concerns around mages bot - that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown) - we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating - it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun - too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed - marksmen are still the most popular bot carry in both pro and regular play - mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo - that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered? - The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor) - adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot - I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup - adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones) - another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast - if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale) - anyway, a nuanced conversation that I'll dig into more in a video later Azir - players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him - the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc. - thanks to all your bug reports in helping track these down and keep them coming! Proto Harness - when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness - other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week

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Legolas
Legolas@Legolas1v9·
@_beelzebumon El problema es cuando salen esos tiradores en otros roles los nerfean tanto que ya ni sirven en adc (algunos no sirven anteriormente) y con los magos lo dejan estar y lo consideran algo normal que haya "variedad"
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Alberto 👾
Alberto 👾@_beelzebumon·
@Legolas1v9 a mí no me estorba que por una temporada se jueguen magos en bot, al igual que en mid hay épocas de únicamente ad champs (el clásico tristana vs corki) y épocas de full magos como viewer, me gusta esa variedad en las compos cada cierto tiempo
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Legolas
Legolas@Legolas1v9·
me voy a jugar 50 ziggs o7
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Legolas
Legolas@Legolas1v9·
en bot están mucho + fuertes que los ADC. Os doy que los ADC main lloran de más, pero decir que la situación del meta de la botlane está en un state HEALTHY cuando la realidad es que la diferencia de fuerza y presencia entre un AP y un ADC tradicional es tocha me parece gracioso.
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