Lexo (❁´◡`❁)
5.3K posts

Lexo (❁´◡`❁)
@LexoDevs
Quería ser artista y terminé de ingeniero... lo uní y ahora hago videojuegos. De día hago de ingeniero, de noche de payaso. Contacto📩: [email protected]

Demos de Palantir revelan cómo la IA genera planes de guerra para el Pentágono Demostraciones de software y registros del Pentágono detallan cómo chatbots como Claude de Anthropic podrían ayudar al Pentágono a analizar la inteligencia y sugerir los siguientes pasos es.wired.com/articulos/esta…

🚨Goldman Sachs just confirmed something insane and nobody’s talking about it companies spent $450 billion in AI and contributed zero to US economic growth. not “minimal.” actually zero. these companies fired a total of 30,000+ human workers to bet on ai infrastructure. it failed. so where did the money went? > Nvidia took $130B. Jensen got rich selling GPUs - not from AI working, from everyone buying hardware. > corporate buybacks got the rest. cut jobs, slash costs, pump stock, buy it back. money went to shareholders, not productivity. > the bubble: H100 clusters sitting underutilized. enterprise contracts collecting dust. same hype cycle. the damage is done. Meta fired 21K. Amazon 16K. Atlassian 1.6K. those jobs aren’t coming back. they bet the economy on AI productivity. Goldman confirmed there is no productivity. lmao either this pays off in 18 months or we just witnessed the largest capital misallocation in tech history and we can’t undo it 💀

NVIDIA confirms DLSS 5 uses a 2D frame plus motion vectors as input videocardz.com/newz/nvidia-co…

I am hearing tons of complaints from Cursor customers at enterprise companies: A silent change put almost all models Cursor uses behind Max mode. Devs who used to manage to “spread out” monthly credits over a month see all of it used up in 1-2 days. Are furious + switching.

“If your $500K engineer isn’t burning at least $250K in tokens, something is wrong.”

I like Peak (and the devs) but I don't think it's healthy to encourage indie devs to chase trends and pump out games "before the fad dies". Too many people already see game dev as a get rich quick scheme. Indie devs should be encouraged to make stuff that they like.

Peak co-creator is encouraging indie devs to break free from traditional polished development cycles. Instead, he says, prototype quickly and lean into the chaotic, social fun that these low-fi co-op titles deliver while the window is still open. "Make friendslop games before the fad dies."





