🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟

5K posts

🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟 banner
🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟

🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟

@LittlePlanetCD

Name's Casey | Genderfluid (She/They) | 26 | Sonic Fan | RSDK Modder | pfp: @PentaCave | banner art: @BetaNexus1 | Support me @ https://t.co/N04BLHUSCX

Somewhere on Little Planet Katılım Mayıs 2020
5.9K Takip Edilen2.8K Takipçiler
Sabitlenmiş Tweet
🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟
Go out and discover a love for life, for friends, and for the world around you. It will be okay, no matter how hard things seem to be. This is what I chose in life, and I will never turn back. -- ソニックオリジンズ・ウルトラフィックス (SONIC ORIGINS ULTRAFIX), 2024
🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟 tweet media
日本語
4
133
600
32.1K
Showin
Showin@ShowinGrowin·
@LittlePlanetCD Which is a pretty crap solution. Did anyone ever fix this the proper way?
English
1
0
0
65
🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟
Hi. Tails was included with the 2011 remake as a full bonus character for the player to play as. He was never a "bandaid fix". What you are showing here is just a (unfortunate) quirk of how collision is in the Retro Engine.
your average sonic CD lover@danielhenribuss

Adding to thing, I think tails was added to the 2011 remake not because he was a cool thing the devs wanted to add but a "bandaid fix" to some impossible to get objects due to the different physics.

English
9
46
433
17.5K
Showin
Showin@ShowinGrowin·
@LittlePlanetCD I won't deny that overall the retro engine feels fantastic. But ngl the crush death collision feels downright broken at times.
Showin tweet mediaShowin tweet media
English
1
0
0
72
Showin
Showin@ShowinGrowin·
@LittlePlanetCD Yeah the crush death physics in particular are very inaccurate. Leading to cheap deaths. But it is a problem that exists in basically every iteration of this engine. Imo it's a very noticeable issue so I'm surprised wasn't completely reworked already.
English
1
0
8
837
BeastMode™
BeastMode™@BeastMode4TM·
@LittlePlanetCD If you jump during that does it just send you into the aether or what 😭
English
1
0
18
945
boyfriend
boyfriend@BF_FNF_REAL·
@LittlePlanetCD Its mostly good i just think the crush detection is too sensitive (especially in origins s3)
English
2
0
0
1.3K
🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟
@bigrealhonkers it does normal tile collision when on the Wheel, It just handles the movement around it. I just removed the original object code so it's just the original collision ball that exists there with no interference. (as well as removing the roll speed cap)
English
1
0
3
1.7K
daisybaisy
daisybaisy@bigrealhonkers·
@LittlePlanetCD I'm not educated about this topic but is it actually preforming collision checks when going around the ball? If I was coding this I would probably fake it and make it different from colliding with normal slopes..
English
1
0
2
1.9K
Chachi ツ
Chachi ツ@chachifox·
@LittlePlanetCD how was he standing on top of it… was he hovering less than a pixel above?
English
1
0
2
2.2K
🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟
@fwtsukishiro That is because the original releases did not have the proper tech implemented for it, at least, engine side. There's potential ways to do it with the scripting and multiple audio files, but it takes effort and storage.
English
2
0
25
2K
🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟
Granted, RSDK collision isn't actually that bad. People who give it shit don't actually know how reliable it is. It's nuts! It's just that these games need a few workarounds for them to behave closer to their original games, without having to make weird edits to the engine.
English
4
3
120
76.4K
🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟
@ScarlyNight have you guys considered potentially halving the timer of the Chaos State when doing a max-charge peelout? or was that considered already? in its current state it feels kinda odd... it doesn't really make much of a difference compared to a fast spindash charge.
English
0
0
1
43
Tim G.
Tim G.@ScarlyNight·
@LittlePlanetCD Silly little oversight. When I wrote the changelog, that WAS how the mechanic worked still, but it wasn't liked in dev as it felt there was an imbalance VS building Chaos while running. I just woke up to found out 1.2 is happening apparently?? So I'll adress it there
English
1
0
1
48
🌟 ᴄᴏꜱᴍɪᴄ ᴇᴛᴇʀɴɪᴛʏ 🌟
hey, just letting you guys know that the part of the changelog where it says you get instant Chaos State from a full charged peelout is technically wrong? it still has the timer until the actual chaos state.
Sonic XG@Sonic_XG

The Time Attack Preview has been updated to version 1.1, improving accesibility, adds input remapping, aims to address feedback regarding the difficulty in FINAL FALL and a lot more! Refer to the changelog included with the download for more information. sonic-xg.github.io/download.html

English
3
3
50
2.7K