Lizzergas

225 posts

Lizzergas

Lizzergas

@Lizzergas

🤫🧏‍♂️ developing an rts game, maybe it will be better than stormgate?

Lithuania Katılım Şubat 2024
68 Takip Edilen90 Takipçiler
Lizzergas
Lizzergas@Lizzergas·
@dyrkabes Cheers bro, interesting idea btw. Never seem incremental x rts! Maybe you can write your own custom sprite renderer, then you have more control how to do batch rendering
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Dyrkabes
Dyrkabes@dyrkabes·
@Lizzergas Wow looks wicked! I have an idle RTS with ~1k and it starts struggling with Unity's sprite renderers, drawing/rendering takes up to 40% of the run cycle
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Lizzergas
Lizzergas@Lizzergas·
Working on some optimizations. Still far away to go and networking is not tested yet. Here we see 2000 vs. 2000 units, this theoretically would be 10vs10 in the late game with 30hz tick for deterministic lockstep. Looks kinda epic, but this is only stress test:) #gamedev #indiedev #rts #raylib
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Lizzergas
Lizzergas@Lizzergas·
@ThePrimeagen Raylib ftw! Making an RTS with it like StarCraft for APM machines like you:)
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Lizzergas
Lizzergas@Lizzergas·
Back to grind, lots of polishing work to do, while I wait for Steam store page, so I can have somewhat okayish graphics published and attractive simple demo loop
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Lizzergas
Lizzergas@Lizzergas·
@BarrierXI depends what RTS you would make. You spent 3 years on Tribe Quest? From what I see, it does look like your dream game to have it all:)
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Nikodem Lokatelj
Nikodem Lokatelj@BarrierXI·
@Lizzergas I already spent 3 years developing my roguelike action survival game, inventories, crafting, items, perks, procgen levels... I'm wondering if a rts would have been easier😄
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Lizzergas
Lizzergas@Lizzergas·
@BarrierXI Haha, good to hear. RTS are fun to develop, just... takes LOTS of time, since requirements are always so high :D
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Nikodem Lokatelj
Nikodem Lokatelj@BarrierXI·
@Lizzergas Love seeing rts games being developed! Always makes me wanna make my own though... 😄
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Lizzergas
Lizzergas@Lizzergas·
@holoswirls Raylib + C. Close to making my own game engine. Using A*, local avoidance, steering. Was thinking to go with navmesh + Delauney triangles, but that's too much complexity :D
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holoswirls
holoswirls@holoswirls·
@Lizzergas What are you working with, Unity, Godot? Multimesh in Godot was nice
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Lizzergas
Lizzergas@Lizzergas·
@vicenzo_comp What impressed you about the game, that pulled your interest btw?
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Lizzergas
Lizzergas@Lizzergas·
@vicenzo_comp Good question:) Now I am running on Macbook M4, But hoping it will be low to middle end requirements. Mostly good CPU is needed
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Lizzergas
Lizzergas@Lizzergas·
Received lots of good comments and requests to make a Steam store page, so hopefully it will be live within few days! Here's a teaser picture for Steam Store page art with the question mark. So... what will be the name of the game ?? #gamedev #indiedev #rts
Lizzergas tweet media
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Lizzergas
Lizzergas@Lizzergas·
@babayagasantosk Haha, thanks bro. Planning to scale even more! Just so I would know the game is performant and can do some wacky game modes in the future! ^^
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Lizzergas
Lizzergas@Lizzergas·
@admundil Mostly caching already computed paths and looking for blockers locally, instead of calculating the whole grid Grid cache can be reused. It's A* with local avoidance + steering However, on launch and on first movement action, there is some lag, which I'll try to work on next:)
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Admundil
Admundil@admundil·
@LizzergasSG Would love to know which optimizations techniques you used because this look awesome 🤩
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Lizzergas
Lizzergas@Lizzergas·
@joefdonoghue Cheers bro, Steam page coming soon, since these demos are getting some traction that I didn't expect ;o
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Lizzergas
Lizzergas@Lizzergas·
@holoswirls Cheers bro. Hoping to get 20k units, but that probably won't happen :D
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holoswirls
holoswirls@holoswirls·
@LizzergasSG I found more than 1000 with any complexity is pretty difficult! looks cool.
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Lizzergas
Lizzergas@Lizzergas·
@draginol Bingo ^^ It is just for testing, but might leave it in game :D
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Lizzergas
Lizzergas@Lizzergas·
@amavikaya4 I'll add it very soon! Got the name already for it, will stub out simple page. Thanks! Follow me to get to know when it will be published:)
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Lizzergas
Lizzergas@Lizzergas·
@kaangameaudio Labas, hit me up in the DMs, maybe we can think of something, or join Discord:)
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Chimera
Chimera@kaangameaudio·
@LizzergasSG Labas, this game looks great, I wanna be a part of it.
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Lizzergas
Lizzergas@Lizzergas·
@kantallive Also, nice top 10 for the tips how to put a right demo
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kantal
kantal@kantallive·
@LizzergasSG I like it, please prepare steam page asap, just because you're loosing potential wishlists with each post without call to action.
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