Logan

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Logan

Logan

@LogandotZone

Game Dev By night

Canada Katılım Temmuz 2026
9 Takip Edilen69 Takipçiler
Logan
Logan@LogandotZone·
@hasan_tarhann You should change it to Hello everyone in world! I love the particle effects and would love to see a deep dive on how it works!
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Hasan Leafborn
Hasan Leafborn@hasan_tarhann·
日本の皆さん、こんにちは! Leafbornのゲームプレイをもっと楽しくするために、いろいろと改善を進めています。 今回追加した要素はこちらです。 • 風に乗って移動できるエリア • レーザーを撃ってくる虫型ロボット • 踏むと崩れる足場 • 高低差が増え、縦方向にも広がる島 まだブロックアウト段階の映像ですが、今後はこの方向でゲームプレイを作り込んでいく予定です。 皆さんはどう思いますか? 遊んでみたいと思っていただけますか? #madewithunity #indiedev
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Logan
Logan@LogandotZone·
I'm happy to say that the programmer art is going to be a thing of the past! Thanks to Juan from Charly Studio. I know we are still a long way to go but I'm more then excited to have someone to collaborate with as this project continues~ #indiegame | #gamedev | #indiedev | #automation | #farming | #sims | #godot
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Sakura
Sakura@sak_ra01·
@LogandotZone Very cool concept! Seeing power usage alongside drone activity will add a whole new level of insight… btw can we be friends ^^
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Logan retweetledi
吉野@連邦(renpou.com)
吉野@連邦(renpou.com)@yoshinokentarou·
ゲームセンターを丸ごと再現する、VR対応のアーケードエミュの3Dフロントエンド『RAVE』が無料で登場!! なんと本作ではゲームセンター内を自由に歩き回り、筐体の前に座ってコインを入れ、実際にアーケードゲームをプレイするという疑似体験ができるンだッッ!! youtube.com/watch?v=-97U6f…
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Logan
Logan@LogandotZone·
@suri_404 i think the only game that has it is factiro
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Suri
Suri@suri_404·
@LogandotZone top down glanceability is so underrated in automation games saves so many trips back to check if stuff broke
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Logan
Logan@LogandotZone·
@sak_ra01 That's kind of the idea. There will be layers the show like power usage and later i will have drones doing things and it will show their routes.
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Sakura
Sakura@sak_ra01·
@LogandotZone The top down perspective makes automation much easier to monitor and manage it’s a simple feature that adds a lot of usability
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Logan
Logan@LogandotZone·
Today’s update is focused on visual improvements and laying the groundwork for future systems! 1. I updated the cargo storage visuals. Items are now loaded onto pallets, allowing you to see what is being stored and the quantity of each item. 2. Power lines are now visible, making it easier to see which machines are connected to each power pole. 3. There is now a day-and-night cycle, which will support future gameplay mechanics. 4. I also added environmental lighting that changes alongside the day-and-night cycle. #indiegame | #gamedev | #indiedev | #automation | #farming | #sims | #godot
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Logan
Logan@LogandotZone·
So I have now implemented a power system into the game. This does a few things: it gives another use for the weeds you need to clean up around your farm, since you can burn them to generate power, and it gives the player another resource to manage. There will be other power sources implemented later, but this is a good first step. #indiegame | #gamedev | #indiedev | #automation | #farming | #sims
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Logan
Logan@LogandotZone·
I missed yesterday’s update because I was a bit busy with some personal stuff and searching for a 3D artist to help give the game more of an identity. With that said, I do have some things to share. I added a little shop, verticality so you can now build ramps over things, splitters with and without filters, and changed how the harvesters plant things. Now you have to fill them with seeds instead of having them plant automatically. #indiegame | #gamedev | #indiedev | #automation | #farming | #sims
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Susan Boyer
Susan Boyer@SusanNBoyer3·
@LogandotZone A farming game is such a fun space for 3D work lots of room to make crops, tools, and characters feel charming instead of generic. I do graphic designing and could help bring some of that personality to life. Portfolio: behance.net/susanboyer
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Hinata
Hinata@HinataArtss·
@LogandotZone Hey i can definitely help you out with the 3d art for your farming game so just let me know what kind of assets or style you need and we can get to work
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AJAX
AJAX@ajaxdoesdesign_·
@LogandotZone I'd love to have a quick chat, if you're available^^
AJAX tweet mediaAJAX tweet media
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