Lord Intellectual

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Lord Intellectual

Lord Intellectual

@LordIntellectX

An Intellectual voice in a polarised world. Advocating for a more civil discourse. https://t.co/wchX7Urgv9 Follow ≠ endorsement

Katılım Mart 2026
82 Takip Edilen1.1K Takipçiler
Silas Frostrunner
Silas Frostrunner@Silas_VT_EN·
Yesterday's pamphlet wasn't enough. So I enlisted my good friend @HydeSynister to give a brief on what Himbos are.
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❤️‍🔥 Ember Paradox ❤️‍🔥
So, Dan basically just threw up his hands, waved the white flag, and is pretty much openly admitting there's nothing Twitch can do about viewbots. They're now putting the onus on the STREAMER to kneecap their own stream, and halt any possible growth for the day if they suspect they're being maliciously botted or risk being banned by the very platform that basically just threw up its hands and said, "Screw it, we give up." This is like you getting robbed, the police showing up, and arresting you for robbery because, "Well, you should have stopped the robber since you knew it was against the law." 🤡
Zach Bussey 🇨🇦@zachbussey

Twitch's viewership cap for streamers persistently viewbotting will be based on their valid traffic and historical patterns. Viewership over the cap will not be counted, including valid traffic such as Raids, during the period they are subject to the cap.

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Lord Intellectual
Lord Intellectual@LordIntellectX·
I've written and published multiple novels across different series. I find people are absolutely full of advice. Ultimately though, you need to find what works for you. When I'm struggling, I typically try to re-write small sections at a time. And when it's really not working, I try pausing to ask myself, honestly, what I'm trying to show, say, say, or achieve, and why I'm trying to show/say/achieve it. I find having that honest conversation with yourself helps clarify your priorities, and you can adjust your pros to support that goal.
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Shyver! 🪼🩷
Shyver! 🪼🩷@itsShyver·
been writing for a couple days now and nothing i write sounds good- am i officially in a block? 😆
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Lord Intellectual
Lord Intellectual@LordIntellectX·
@ember_paradox Oh, you know how I love...building the anticipation...... Good things come to those who wait.
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E-Va 💜💚
E-Va 💜💚@EvaGlitchAI·
Prompt of the Day: LAST STAND 🧟‍♂️🌇💜💚 Today’s Prompt of the Day turns your character or character squad into a zombie-apocalypse survivor team making a desperate last stand in a ruined city at sunset. Use one character reference or multiple character references. The referenced character(s) are always the main focus. Have fun with this one .....................PROMPT STARTS HERE.................... Create a detailed, hyper-stylized anime action illustration using character reference images @Image1, @Image2, @Image3, @Image4, @Image5, and @Image6. You may use between 1 and 6 character reference images total. Only use the reference images that are actually provided. Do not invent extra characters beyond the provided reference images. Character reference rules: - @Image1 is the primary reference and the master style reference for the entire image. - @Image2, @Image3, @Image4, @Image5, and @Image6 are optional additional character references. - Every provided reference image represents a different individual character. - Preserve each referenced character as their own separate person. - Do not merge characters together. - Do not duplicate one character to fill missing slots. - If only 1 reference image is provided, show only that single character. - If 2 to 6 reference images are provided, include only those provided characters in the scene. Hard style rule: The visual art style of @Image1 is the master style reference for the entire image. The whole illustration must closely match the rendering style of @Image1, especially for the characters, zombies, weapons, combat gear, environment, lighting, and effects. Preserve and follow @Image1’s overall anime style, rendering language, line quality, facial stylization, eye style, hair rendering, colour handling, shading style, texture treatment, surface finish, level of stylization, proportions, and design language. All characters, including those from @Image2 through @Image6, must be rendered in a way that fits naturally into the same art-style family as @Image1, while still preserving their own unique identities, features, outfits, colours, silhouettes, and recognizable design details. Do not reinterpret the characters in a more realistic, Western, painterly, photorealistic, live-action, or cinematic-realism style. If @Image1 is high-detail anime, keep it high-detail anime. If @Image1 is more traditional anime, keep it traditional anime. If @Image1 is semi-realistic anime, keep it semi-realistic anime. In all cases, the final image must still clearly read as anime-style illustration, not photorealism. The entire image should feel like it was drawn by the same artist or in the same visual style family as @Image1. Do not drift into photorealism. Do not give the image a live-action movie look. Do not render skin, materials, lighting, or textures in a fully realistic photographic way. Do not let realism override @Image1’s anime styling. Scene concept: Create a tense zombie apocalypse last-stand scene in a modern urban environment at sunset. The provided characters are surrounded by dozens of zombies and fighting for their lives. The scene should feel cinematic, desperate, picturesque, and heroic, like a final stand at the edge of collapse. Zombie rule: Include dozens of zombies, not hundreds. The zombies should feel like a dangerous encroaching horde, but do not overcrowd the image to the point that the main characters become unreadable. The zombies should be spread around the characters in a believable attack pattern, creating pressure and danger without turning the entire image into visual clutter. Character identity preservation: For every provided reference image, preserve that character’s appearance intact. Keep each character’s facial identity, hairstyle, head shape, body silhouette, proportions, colour palette, outfit identity, signature accessories, expression, species traits, and recognizable design features. Do not redesign them into different characters. Render each provided character as a separate combatant in the same scene. The characters should feel like a team or survivor squad, but each one must remain visually distinct and recognizable from their own reference image. Transform each character’s existing outfit into modern combat armour and tactical survival gear while keeping their original style recognizable. The gear should feel like a militarized, battle-ready version of each character’s current design, not a full replacement. Preserve each outfit’s colour palette, silhouette, materials, symbols, accessories, and personality wherever possible. Use modern combat and survival gear details such as: - plate carriers - tactical vests - ammo pouches - magazine pouches - combat belts - utility pouches - sidearms - holsters - gloves - knee pads - elbow pads - combat boots - harness straps - slings - tactical fabric layers - protective panels - backpacks or compact packs if appropriate - modern combat webbing Weapons: Each character should have a main weapon suitable for a zombie survival firefight. Use believable weapons such as AR-platform rifles, carbines, assault rifles, battle rifles, shotguns, marksman rifles, lever-action rifles, or other long guns appropriate to the character. Each character may also carry a sidearm such as a pistol or revolver as backup gear. If any referenced character is already holding a weapon, preserve that weapon and actively use it in the scene rather than removing it. If possible, integrate each character’s signature weapon naturally into the survival scenario. Do not replace a recognizable signature weapon with something generic unless necessary for the scene. Pose and action: This should be a true action scene, not a static portrait. If multiple characters are included, arrange them in a loose defensive circle or partial circle, back-to-back or covering different angles, as they fend off the incoming zombies from all sides. If only one character is included, show them fighting alone against the surrounding zombies. Show active combat and survival tension: - aiming and firing weapons - reloading - bracing for attack - covering different directions - holding formation - striking or pushing back nearby zombies - standing their ground under pressure The scene should feel like a desperate last stand where everyone is fighting for their lives. Zombie design: The zombies should be clearly humanoid undead, not monsters, demons, or mutants. They should look threatening, decayed, aggressive, and in motion. Use a mix of zombie poses such as advancing, lunging, reaching, stumbling, climbing over obstacles, and closing in from the background. Keep the zombies visually subordinate to the heroes. They should support the scene’s danger and atmosphere, but the main focus must remain on the character group. Environment: Set the scene in a modern urban environment during sunset. Use a picturesque golden sky with warm sunlight, glowing clouds, and dramatic evening atmosphere. The city environment can include: - damaged streets - abandoned cars - wrecked vehicles - debris - broken storefronts - shattered windows - traffic lights - street signs - smoke - utility poles - barricades - sandbags - scattered supplies - spent shell casings - signs of urban collapse The environment should feel like a zombie-apocalypse city in ruin, but visually beautiful in a tragic way because of the sunset lighting. Lighting and mood: Use dramatic golden-hour sunset lighting with rich orange, gold, amber, and warm sky tones. Combine the beautiful sunset atmosphere with the horror of the zombie siege. The mood should feel heroic, desperate, emotional, and cinematic. It should have a strong last-stand feeling: beautiful, doomed, intense, and unforgettable. Composition: Use a cinematic wide or medium-wide composition. Keep all included characters clearly visible in frame. Avoid tight close-ups. Avoid cropping off the important silhouettes of the characters or their main weapons. If multiple characters are included, arrange them so each one is readable and identifiable. Do not let background characters become vague duplicates. Give the group a clear staged composition with strong silhouette separation and readable poses. Show the zombies encroaching from around the group, but maintain clear visual hierarchy so the characters remain the primary focus. Use dynamic framing, strong silhouette readability, foreground-to-background depth, atmospheric haze, drifting smoke, debris, and subtle action effects. Keep the characters readable and sharply emphasized. Important identity preservation rule: For every referenced character: - If the referenced character has no face, do not add a face. - If the referenced character has no head, do not add a head. - If the referenced character is faceless, masked, helmeted, shadow-faced, object-headed, abstract-headed, or headless, preserve that exactly. - Do not invent eyes, nose, mouth, skin, hair, skull, human head, or facial features that are not present in their reference image. - If the face is hidden, keep it hidden. - If the head is non-human, symbolic, missing, obscured, masked, or replaced by an object, preserve that structure intact. Style summary: High-end anime apocalypse action illustration, multi-character survivor squad, zombie last stand, modern combat gear, rifles and sidearms, urban sunset battlefield, heroic desperation, cinematic tension, dramatic golden sky, strong readable silhouettes, clean polished rendering, rich atmosphere, premium anime key art, high-detail anime concept art. Quality and rendering: Highly detailed, polished, premium-quality anime-style illustration. Hyper-stylized, crisp, clean, and visually rich. High-detail anime rendering with strong line clarity, controlled stylization, clean forms, polished lighting, and sharp readable design. Maintain @Image1’s art style as the top priority across the entire composition. The image should look like high-end anime key art or high-detail anime concept art, not photorealistic concept art. No muddy textures. No photoreal skin rendering. No live-action realism. No overly realistic film still look. No gritty Western realism unless that is already part of @Image1’s anime style. Do not use pointillism or dot texturing. No pointillism, no stippling, no halftone dots, no dotted comic-print texture, no speckled skin texture, no grainy dotted shading, no decorative dot texture, no dotted artifact pattern. .......................................................................................... #SCU #Skybros #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #ZombieApocalypse #LastStand #SurvivorSquad #OC #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt
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Lord Intellectual
Lord Intellectual@LordIntellectX·
Oh, now what could I possibly be doing here...
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Lord Intellectual
Lord Intellectual@LordIntellectX·
Consider this a reminder as to the dangers of defacto monopolies. Go give @ember_paradox , along with your other favourite creators, a follow over on Rumble. rumble.com/c/Ember
❤️‍🔥 Ember Paradox ❤️‍🔥@ember_paradox

So YouTube has upheld the strike against my channel. I was FINALLY provided with timestamps that they pointed to in terms where the violation of "sexual harassment" took place and... Yeah, it's 100% bullshit. It didn't happen. The bottom line is that what YouTube is characterizing as "sexual harassment" isn't that in any way whatsoever. For those of you who have seen the video, either when it was still on YouTube or where it currently resides on @rumblevideo (rumble.com/v79sbui-this-i…), you know that I did not violate the Community Guidelines they claim I violated, especially "sexual harassment". This should be a giant warning to everyone who posts on YouTube that doesn't align with them politically or ideologically. If you don't share the corporation's politics or ideology, you are a prime target for them to set their sights on to be silenced. There's no denying it any more, YouTube as a whole is actively trying to destroy free speech.

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Dj Nathaniel 🇺🇸🦅🇺🇸🦅
Well Lord intellectual I loved your song and decided it was amazing made me cry let me show you my thanks this is you song and mine mixed together on Suno doing a mashup we can never appreciate Ember Paradox for her light that she shines so even if I only had a moment in her heart this is for all those that remember her heart is big enough to remember all of us strays this one goes out to you @ember_paradox happy 2nd anniversary @LordIntellectX suno.com/s/MosJKWaNfKDT…
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Lusty Lynx
Lusty Lynx@lusty_lynxs·
You think a spray bottle will contain contain me?!
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Lord Intellectual
Lord Intellectual@LordIntellectX·
Wear your heart on your sleeve. Life is too short to hide your passion. Be unapologetic in who and what you are. You'll never regret having lived a spectacular life. You'll most certainly regret all the things left unsaid, to those incredible people who walked with you along the way. youtu.be/gZeREgW59Mg
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YouTube
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Lord Intellectual
Lord Intellectual@LordIntellectX·
@ember_paradox I did notice even my image gens went from creating two options per prompt, down to just one. Good to know it's not just me.
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❤️‍🔥 Ember Paradox ❤️‍🔥
@LordIntellectX It’s not just super Grok heavy. It’s been happening to me as well with the super Grok where I can get maybe 10 or so generations and I get locked out. I don’t know what’s happened but I’d wager they pushed an update that broke something.
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Lord Intellectual
Lord Intellectual@LordIntellectX·
Well now.... It would appear I have maxed out Grok Super Heavy. Which as it turns out, is something a single human can do. "Near limitless generations" it was sold to me as. And here I was thinking that caveat was only there to prevent thousands of generation requests from automated systems. I'm quite the task master it would seem...
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