The mysterious silhouette belongs to the gigantic bird Ceresmon! They will be dropping alongside many other Digimon soon in version 1.14. Stay tuned!
#projectdigimon
@DRA_Remake Hey, just wanted to check in, updates seem a bit quieter than usual lately, so I hope everything’s going alright on your side. Me and my brother are really looking forward to what’s next. Also sorry for dropping this here, I know wtw can be pretty strict.
Control of wind, ice, and thunder, these digimon deal heavy punishment. Jetsilphymon pushes and pull foes, controlling the stage with tornados. Daipenmon freezes and bludgeons with clubs of ice. RhinoKabuterimon blitzes with bulldozing melee and electro barriers!
#projectdigimon
@DRA_Remake Also, I’d love to see more attention given to Battle Royale in general. It has a lot of potential, features like handicap settings, team mode, or even something like a 3v3 character switch could be great additions.
@DRA_Remake Since Battle Royale was introduced, there are still a few bugs that remain and they can really ruin a session. The first one is the respawn point, when 2P/3P/4P fall off the map, they all share the same spot to respawn, which I believe originally belongs to 2P.
Beetlemon is a bruised knuckle melee fighter, using normal attacks alongside moves like Thunder Fist, which stun all enemies around him. His slide evolution MetalKabuterimon swaps melee for powerful ranged attacks that can punch up to mega Digimon!
#projectdigimon#Beetlemon
@DRA_Remake The second one is that tracking attacks always target 1P, like Alphamon’s Down Special, Jesmon’s charged Side/Up Special, and others.
These issues have been around since the mode was added, so I hope they won’t be overlooked this time.