Lorin Halpert 🐀

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Lorin Halpert 🐀

Lorin Halpert 🐀

@Lorin

Web dev, tea drinker, casual photoshopper. Created @BarcraftUnited · @getPageDriver

Toronto, Ontario Katılım Nisan 2007
719 Takip Edilen331 Takipçiler
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Lorin Halpert 🐀
Lorin Halpert 🐀@Lorin·
Envision playing chess in a park against someone for years only to discover they're a grandmaster. You've been blindly learning the habits of greatness.
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Lorin Halpert 🐀
Lorin Halpert 🐀@Lorin·
@Yuyucow This is one of the rare circumstances where I feel a real-life Netflix adaptation could detrone Harry Potter as one of the world's most famous wizards. The series is so incredible.
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kViN 🌈🕒
kViN 🌈🕒@Yuyucow·
Witch Hat Atelier staff interview shows how much they care about the specificities of this work. Depicting light in a world w/o electricity, capturing the richness of the setting through color design even when the palette's muted, the sheer precision of magic in clips like this…
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Lorin Halpert 🐀
Lorin Halpert 🐀@Lorin·
@jtchomko Fiber optics (even the cheapest kind) are simply a way to transfer light, so you'd still need a recording method unless its a truly passive system. If you wanna see something neat lookup ulexite!
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Jonathan Chomko
Jonathan Chomko@jtchomko·
@Lorin Ah I see yeah that would be cool, could the fiber optics be immersed in water and used as sensors in some way?
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Lorin Halpert 🐀
Lorin Halpert 🐀@Lorin·
@jtchomko Well, more of a direct real time remote display. Didn't think of using a massively long one to delay the pattern!
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Jonathan Chomko
Jonathan Chomko@jtchomko·
@Lorin you mean like really long spools of it using speed of light as a delay? or more like fiber optics to distribute the light instead of LEDs? Or a third thing?
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Lorin Halpert 🐀
Lorin Halpert 🐀@Lorin·
@dahecknpotlotek Well, assuming their brain could comprehend such things from birth - could we make apparel to block unwanted effects? I'd assume they'd want to live out in the country to reduce 'noise'
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Lorin Halpert 🐀
Lorin Halpert 🐀@Lorin·
@vivianmshen I've got nothing to shill - do something nice for someone unexpectedly to make their day more pleasant; your future self counts :)
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Vivian Midha Shen
Vivian Midha Shen@vivianmshen·
i think about this story often now we're all just meatbags
Vivian Midha Shen tweet media
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Evan Applegate
Evan Applegate@youwillmakemaps·
My sole map innovation: just put 1DCA noise over it. Free texture, easy on the eyes
Evan Applegate tweet mediaEvan Applegate tweet media
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roughE
roughE@r0ugh3·
Probably the coolest thing Iv seen today.
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MEK.txt ⌨️
MEK.txt ⌨️@michaelmicasso·
𝚜𝚞𝚛𝚟𝚒𝚟𝚘𝚛𝚜.𝚎𝚡𝚎
MEK.txt ⌨️ tweet media
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ave
ave@theydysthings·
You wanna buy a custom Rat Scarf so bad
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Lorin Halpert 🐀
Lorin Halpert 🐀@Lorin·
@banteg Oh fun I did this back in DotA 1 days for a potential website rebrand of the primary site before the whole League drama, never happened.
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banteg
banteg@banteg·
shipped wc3ui: a themeable web component library based on the Warcraft III interface this started because i wanted one button. then i needed the hover glow. then the active bevel. then i thought it'd be nice to support all four races. that was a while ago the component set ended up covering more ground than i expected: 11 button variants (top tab, esc menu, glue screen, campaign, bordered, small, command card, plus 8 menu frame sub-variants from StandardTemplates.fdf), popup menus, sliders, checkboxes, radio buttons, editboxes, scrollbars, textareas, and listboxes. then resource counters, a full command card grid (a command palette replacement), rich tooltips with resource cost lines, unit queue, health/mana/xp/progress/build bars, a full screen loading bar, and various border and cinematic variants the textures are actual BLP files decoded at runtime, the same format blizzard ships in the game archives. 9-slice borders are composited on canvas from the original sprite atlases, positioned using measurements pulled from the FDF (frame definition) files. each race has entirely different texture sets for backgrounds, borders, and hover states the portrait frame can render animated hero models in WebGL parsed from the original MDX model format. the clock widget at the top of the HUD is also a 3D model four faction themes for human, orc, night elf, undead are switchable from the top bar. component showcase: wc3ui.banteg.xyz
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Eric Klug
Eric Klug@klug_alters·
A set of basics hand painted after landscapes found in 'The Witness' game. I strolled the open world and chose the locations myself.
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Lorin Halpert 🐀
Lorin Halpert 🐀@Lorin·
@YUDHO_XYZ the fact you are able to create such movement using just 12 frames is mindblowing, thank you.
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YUDHO
YUDHO@YUDHO_XYZ·
♦️ 🫴
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Lorin Halpert 🐀
Lorin Halpert 🐀@Lorin·
@ZoldenGames The last clip reminds me of the DOS game Tank Wars where you had all kinds of unusual weapons at your disposal
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Zolden
Zolden@ZoldenGames·
Testing catapult mechanics in my physics engine.
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Zolden
Zolden@ZoldenGames·
Ok, no per muscle manual control. Too hard to make it even walk. Intuitive key bindings, simple anatomy - still not viable. Doing automatic learning will be hard. But I don't want to fake locomotion. I want it 100% physical. You control a simulated robot, it walks, that simple.
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