luigi_dev

32 posts

luigi_dev

luigi_dev

@LuigiDenora

Collaborator of : https://t.co/E9KtIZpJ8I 💪

Altamura Katılım Temmuz 2012
471 Takip Edilen46 Takipçiler
luigi_dev
luigi_dev@LuigiDenora·
@lastknight Mi chiedo se dietro l’oggettiva bruttezza del risultato visivo si celasse una sfida tecnologica nell'applicare l’ai generativa in diretta televisiva
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SUMUKH
SUMUKH@iam_enginner·
Building my own @threejs editor but it also exports code of your scene that's what makes it unique comment me below if this already exists
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luigi_dev
luigi_dev@LuigiDenora·
Building a game with @threejs + #threeez, and the loading screen is roasting players: “Upgrade your towers? Oh… too late!” What’s the best passive-aggressive loading message you’d add? Drop your spiciest ideas! #gamedev #threejs #game #threeez
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luigi_dev
luigi_dev@LuigiDenora·
🚀 Big performance boost incoming! 🧡 Andrea just showcased LOD support for InstancedMesh2 by Three EZ, 165 fps with 100k instances! This is a game-changer for anyone working with #threejs. 🔥 Check out the repo and start optimizing your projects! ⚡ #webgl #3DRendering #GameDev
Andrea Gargaro@agargaro_dev

LOD will soon be added to InstancedMesh2 🥰 165 fps using 100,000 instances and it's really easy to use. I can't wait to share it with you! Library repository: github.com/three-ez/insta… #threejs #webgl

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Andrea Gargaro
Andrea Gargaro@agargaro_dev·
LOD will soon be added to InstancedMesh2 🥰 165 fps using 100,000 instances and it's really easy to use. I can't wait to share it with you! Library repository: github.com/three-ez/insta… #threejs #webgl
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Andrea Gargaro
Andrea Gargaro@agargaro_dev·
InstancedMesh2 is finally available 🎉 This includes frustum culling, sorting, fast raycasting, visibility, and simplified instance management. It uses a dynamic BVH. I'll post soon an open world example using this library. github.com/three-ez/insta… #threejs #webgl #bvh
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Andrea Gargaro
Andrea Gargaro@agargaro_dev·
🚀 Exciting news! Introducing three.ez – a powerhouse for simplifying your three.js development! 🎉 Extend Object3D functionalities effortlessly, streamline rendering, and enjoy cleaner code. Give it a try 🔥 github.com/agargaro/three… #threejs
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luigi_dev
luigi_dev@LuigiDenora·
@bruno_simon If you’re using vanilla and want to simplify your code, try three.ez
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Bruno Simon
Bruno Simon@bruno_simon·
Watching LOTR again these days
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Bruno Simon
Bruno Simon@bruno_simon·
It’s time for a giveaway 🎉 RT this tweet for a chance to win a set of #threejsJourney stickers. 👉 threejs-journey.xyz The 10 winners will be drawn randomly tomorrow at 4pm (UTC +2)
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