LukasIndieDev

50 posts

LukasIndieDev

LukasIndieDev

@LukasIndieDev

Engineer by day, indie app/game dev by night. iOS • SwiftUI • Godot

Katılım Ocak 2026
41 Takip Edilen3 Takipçiler
LukasIndieDev
LukasIndieDev@LukasIndieDev·
@bas_fijneman Hey! 👋 I’m Lukáš — father of two boys, iOS developer by day, indie game developer by night iOS & SwiftUI AI / on-device AI Indie games Building weird side projects Probably too many terminals too Currently working on my latest indie game project: Axiom of Echoes
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Bas Fijneman
Bas Fijneman@bas_fijneman·
I have, two daughters, too many terminals and too many side projects😜 Looking to connect with people into: > Indie SaaS > AI > mobile apps > Building in public > Vibe coding Say hi and let's connect! (also share what you're working on!)👇🏼
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
Axiom of Echoes is starting to pick up Steam wishlists, and I’m genuinely grateful for the momentum. If you like narrative puzzle games with a sci-fi mystery vibe, please wishlist it and share it with a fellow indie fan. #IndieDev #GameDev #Wishlist
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
Our review of 'Axiom Of Echoes: Proof Refactor' uncovered a few issues that need to be addressed… Cool. Final boss fight begun. 🫡
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
@IndieBandits Axiom of Echoes is a narrative puzzle game about reconstructing a lost memory.
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
Waiting on Steam approval for Axiom of Echoes. The game is ready. The archive is built. Now I’m just doing the indie dev ritual of refreshing the dashboard like it owes me money. More soon. #indiedev #gamedev #indiegame
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
@corneliusmark Ha, so it's literally a daemon — the ghost metaphor was more accurate than I thought 😅
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Cornelius Mark
Cornelius Mark@corneliusmark·
@LukasIndieDev Here's the reason why it seems like a ghost. Some tasks are executed by a daemon in the operating system. When that part of the task is executed there you have no clue what is happening. And there is a daemon handling the drag and drop.
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
The drag-and-drop bug is a ghost. Console is clean, logs show a perfect state transition, and the manual repro works 1/50 times only when I'm not looking. I've (ok, with Claude and Codex) rewritten the code twice with no luck. It's a poltergeist in the code :D
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
I wanted the environment to feel as fragile as the memories you're recovering. When a logic chain breaks, the world follows. This isn't just a level transition—it's the texture of a mind losing its grip on the facts. #gameart #indiedev #minimalism #conceptart
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
You aren't just solving puzzles. You are trespassing in the architecture of a stranger’s mind. Elena Vance left fragments behind. Your job is to make them make sense again, even if the truth is sterile. #IndieDev #AxiomOfEchoes #GameDev
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
In Axiom of Echoes, every correct proof restores a memory. But the system doesn't just save—it extracts. You aren't just solving puzzles; you're performing a forensic audit on a stranger's mind. Elena Vance left these fragments behind for a reason. #indiegames #puzzle game #Ax...
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
Lethe Systems calls it a successful reconstruction. They don’t mention what happens to the parts that don’t fit the proof. In Axiom of Echoes, every solved equation is a recovered memory—and a permanent deletion. #AxiomOfEchoes #IndieGames #PuzzleGame
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
I wanted the environment to feel as fragile as the memories they represent. Objects don't just break; they dissolve into the very logic used to build them. Architecture is just data waiting to be refactored. #GameDesign #Atmosphere #AxiomOfEchoes
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
In the labs of Lethe Systems, logic isn't a tool—it's a scalpel. Every proof you solve reconstructs a memory, but the system always takes its cut. You aren't just solving puzzles. You're performing a forensic extraction. #AxiomOfEchoes #IndieDev #PuzzleGame
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
Memory doesn't fade—it fractures. I wanted the environments in Chapter 2 to feel like they were being unmade by the very logic used to archive them. Precise, quiet, and slightly wrong. #GameDesign #IndieGame #AxiomOfEchoes
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LukasIndieDev
LukasIndieDev@LukasIndieDev·
Memories don't just fade; they fracture. I wanted the environments in Chapter 2 to feel like they were actively resisting the system's attempts to categorize them. When the proof breaks, the world dissolves into geometry. #GameDesign #Atmosphere #IndieGame #GameDesign #Atm...
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