Luke Hoschke

49 posts

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Luke Hoschke

Luke Hoschke

@LukeHoschke

Australian Indie Game Developer. Developer of the Rusted Warfare - a TA style RTS

Katılım Aralık 2011
87 Takip Edilen408 Takipçiler
Luke Hoschke
Luke Hoschke@LukeHoschke·
@waywardstrategy Lol no problem. Hi! Have been reading your articles for a while now, great to have such high quality RTS content and articles that go into great details about RTS game design it's self.
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Luke Hoschke retweetledi
Nexus
Nexus@join_nexus·
Totally annihilate your opponents in old school RTS Rusted Warfare, only $2.50 today at chrono.gg @corrodinggames
GIF
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Luke Hoschke
Luke Hoschke@LukeHoschke·
@linuxgamecons Hey sorry I missed this before, did you still need help? It's corrodinggames on gmail
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Luke Hoschke retweetledi
Corroding games
Corroding games@corrodinggames·
New build out. Multiplayer lobby, saving of multiplayer games, repair bay, 2x FPS with large numbers of units, 2 new skirmish maps..
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Luke Hoschke
Luke Hoschke@LukeHoschke·
@shamusl Even with C I would have to also deal with the APIs, most wrappers are iphone->android. But yeah, I completely agree.
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Luke Hoschke
Luke Hoschke@LukeHoschke·
@shamusl Yeah probably wouldn't be if it was :p But this game is done completely in java, I'll have to cross-compile to get it on iphone.
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Luke Hoschke
Luke Hoschke@LukeHoschke·
@shamusl I've looked into it, tricky going android->iphone, because the iphone is less open. I might try it when the game is more complete.
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Luke Hoschke retweetledi
Corroding games
Corroding games@corrodinggames·
New build. Adds dropships, laser defence buildings, better performance, less lag in multiplayer, less memory use, pathfinding improvements.
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Luke Hoschke
Luke Hoschke@LukeHoschke·
@cokeandcode Looks very nice. It's not just voxels, it's 3d pixel art :) I don't think I've ever seen that done so well.
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Luke Hoschke
Luke Hoschke@LukeHoschke·
Sorry the updates have been slow, it's only temporary. lots going on.
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Luke Hoschke
Luke Hoschke@LukeHoschke·
Build v0.82 of my android RTS is out. Adds proper saving, challenge mission - 'Beachhead Landing', other changes and fixes.
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Luke Hoschke
Luke Hoschke@LukeHoschke·
@cokeandcode Working for me, seems fixed at ~30 fps. Nice art style, and I really like the doors
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