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Lythron Gaming
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Lythron Gaming
@LythronGaming
Retired from Rainbow Six Siege Latest News.
Katılım Kasım 2021
29 Takip Edilen7.6K Takipçiler
Lythron Gaming retweetledi

So today my appointment for my Ubisoft case happened
Overall i feel very positive about it all, by the look of it, it seems like they are willing to find an arrangement with me which im very thankful, i agreed to it and made it public already.
I think the way the lawyer presented everything to me was good enough so that i could fill as much needed info as possible so we could terminate this case quickly once and for all.
I tried my best to be as reasonable on my side, the main point of it all and what they are looking for is obviously the halt of my activities about sharing private property/unreleased content from Siege.
I think that everyone wants to keep things this way and not go further because of the time and effort that it would take on both sides.
This way is the best path that things can go imo and thanks to the lawyer and Ubisoft.
On the other side tho, there were very confusing things in the documents that sounded not right (no bad) but more like ( this is straight up not true at all ).
Obviously both sides needs to stay protected, so i won’t share any more info about this.
As for the accounts, that is something i wanted to mention, i don’t see why you want them to be gone if said demand "deleting unreleased content" is respected.
I plan on reposting "Official R6 content already posted by Ubi" still, there is no wrong to that, this is pure benefits for Ubisoft in any single ways possible.
Its free advertisement, and i think we can both agree that with the size of the community behind this is a better outcome.
I hope i can sleep at night now 😭
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Lythron Gaming retweetledi

Well, this is it i guess...
My leaking activities has to come to an end.
Today, i just received another and final formal notice from Ubisoft, which obviously means that they "really" want me to stop my leaking activities for Siege.
It is understandable, and i completely agree with their request, i tried to ignore my C&D back a year ago to see how far i could go, i knew the risk of it coming and i knew it was just a matter of time.
So i wanna make it clear for Ubisoft and their investigators that will read this ;
I will comply this time, i will stop it all.
I really don't wanna push it that far and make it annoying for everyone, this is why im taking the decision for the better.
To the leaking community, followers, content creators, or anybody else that was part of the journey, thank you all so much.
Outside of the negative, this gave me many opportunities to meet new friends and be able to create new relationships with many people withing the Siege community but also outside of it.
It is a really sad day for me and maybe for you, this was my escape to reality, i had many tragic events happening in the past 3 years in my private life and this was kinda the way i was trying to forget about.
Im not trying to sound like im looking for remorce or anything, im just bad at expressing my feelings, thats it.
This final message is for the developpers of Siege,
I apologies, i know what it feels having your work being revealed early, you guys been killing it since Siege X, the game has been going in a much and more appreciated direction than what it used to be.
Joshua, i hope you will continue the hard work and make the legacy of this game even greater.
Thanks you guys :/ 🩷
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Lythron Gaming retweetledi
Lythron Gaming retweetledi

All Y11S1.2 Operator changes :
Rauora :
- Can deploy up to 25m range
- Door closing for allies: 3sec > 1sec
- Door closing for enemies: 3sec > 6sec
Smoke :
- Gets his shield back
Jackal :
- Frag grenades back
Clash :
- Taser increased by 5 secs
Grim :
- Bees payload takes longer to deploy, defenders have more time to shoot canister and cancel entire bees cloud
Frost :
- The self revive is now 70secs from 60secs
Thunderbird :
- Healing rate: 2hp/sec > 3hp/sec
Glaz :
- Scope IR total charge: 12sec > 15sec
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Lythron Gaming retweetledi
Lythron Gaming retweetledi
Lythron Gaming retweetledi
Lythron Gaming retweetledi
Lythron Gaming retweetledi
Lythron Gaming retweetledi
Lythron Gaming retweetledi
Lythron Gaming retweetledi
Lythron Gaming retweetledi

In theory this is an excellent teamplay operator for both sides in this current meta, here's why ;
If the devs actually thought about adding the feature where the radar turns off when getting pinged by a cam for example, it obligates the defenders to look at cams more often to make sure that their roamer teammates doesn't get killed by either Snake himself or his teammates.
It will turn Snake's radar off which leads to not having live information for himself, and attackers now needs to actually drone rather than relying on 1 operator.
In the attacker side, the positive is that you get full live information as Snake but if not spotted and with good teamplay, you can translate all these super accurate information to your teammates and dominate the entire map.
Which again if the attacker team dominates the whole lobby, the defender team should rely on a better site defense rather than relying on roamers and waiting for that last 2 attackers to push a barely prepped site to finish the job.
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Lythron Gaming retweetledi
Lythron Gaming retweetledi
Lythron Gaming retweetledi

Now It's Soldier Boy VS. The Seven!
Whose side are you on?
Available at rainbow6.com/ingameitems
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