Infinite loop in Panorama UI
Dear @CounterStrike❤️
CS2 FPS steadily tanks during matches. Rapid ESC/TAB taps can trigger an endless Panorama UI loop that keeps eating more CPU every second. In 2-3 min, 200+ FPS drops to 30-40 while GPU sits at +-10%
Found by Pulcomaru
Thanks to the update from @CounterStrike it is now easier for regular players to launch CS:GO. Really appreciate that! 🙌
If you want to play, it's completely free on our @cybershoke
We release servers Danger Zone in CS:GO!❤️
This mode was always my favorite, i spent 500+ hours in DZ and knew almost every regular by nickname. Really hope we’ll see it return in CS2 one day
+9% FPS in Official CS2 DeathMatch
Dear @CounterStrike❤️
Decals on walls, when there are a lot of them rendered (16+ players shooting), can lower FPS for players, on 5-9%
Proposed fix: change cvar r_decals_overide_fadestarttime_params from 20 to 0/1 in DeathMatch game mode
Back in CS:GO we had a simple implementation of sv_occlude_players that worked with traces and PVS. Thanks to this setting, players had much higher FPS, network load was reduced, and even wallhacks were effectively useless
This gives a default boost of over 10–20% Free FPS
Legal network and GPU load optimization
My dear and beloved @CounterStrike❤️
Sadly, in the CS2 there is almost no occlusion culling. This often causes players to have low FPS, network issues, and makes wallhack cheats work at full power
The video shows server-side culling only