Macbee

2.6K posts

Macbee

Macbee

@MCBRemakes

Retro/8-bit mockups, hacks, remakes, demakes, homebrews and so on. Posts in Portuglish.

Porto Alegre, Brazil Katılım Temmuz 2016
5.4K Takip Edilen2K Takipçiler
Macbee
Macbee@MCBRemakes·
@dewvern That's an American invention. Mankind is waking up!
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адельхейг
адельхейг@dewvern·
знаете, что для меня самое удивительное в интернациональной ленте твиттера? что иностранцы пишут много тёплых слов россиянам. я настолько привыкла, что нам льют про всеобщую ненависть в мире, что в какой-то степени начала в это верить. и такие твиты ощущаются восьмым чудом света.
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тян с суровым лицом 🦄
Благодаря Твиттеру я узнвла, что моя любимая страна — Бразилия 🫶
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Samuel Nam
Samuel Nam@thesamuelnam·
The black bars are bigger than the actual content... This kinda sucks, no?
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Macbee
Macbee@MCBRemakes·
@obuchilab I did the same thing in my retro game (Skatemasta Tcheco). I thought it would give it a cartoon-like feel, where usually only the characters have black outlines.
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おぶちラボ🎮ゲーム制作
英語以外も自動翻訳されるようになった!? 世界中のJRPG好きに届け! 私が今ひとりで作っている、完成時期未定の、絶対に面白いゲームがこれだ。 興味を持ってくれたら嬉しい。ブックマークして、一年後に聞いてください。「もう完成したか?」 #IndieGame #PixelArt
おぶちラボ🎮ゲーム制作 tweet mediaおぶちラボ🎮ゲーム制作 tweet mediaおぶちラボ🎮ゲーム制作 tweet media
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Macbee
Macbee@MCBRemakes·
@rrcdark @BananaBytesBr Eu particularmente nunca usei nem conheço alguém que use o termo (eu e meus amigos jogadores temos entre 45 e 47 anos)
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Ryan Costa
Ryan Costa@rrcdark·
@MCBRemakes @BananaBytesBr não sei pq os velhos achariam forçado, eu mesmo ouço a galera falando de "dropar item" desde meus tempos de ragnarok/mu online la em 2008
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Banana Bytes
Banana Bytes@BananaBytesBr·
Para os amigos brasileiros. (For the Brazilian friends) Se a gente usar a palavra "Dropar" numa descrição de jogo na Steam, vocês acham estranho ou moderno? Como em "imigos maiores dropando significativamente mais recompensas."
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Mega Drive
Mega Drive@ComuDoMega·
Até hoje eu não entendo porque a Konami não lançou o briga de rua dos Simpsons para o Super Nintendo e Mega Drive.
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Macbee
Macbee@MCBRemakes·
@BananaBytesBr Então põe dropando mesmo. Uma das belezas de se fazer jogos independentes é justamente esse tipo de liberdade.
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Banana Bytes
Banana Bytes@BananaBytesBr·
@MCBRemakes Eu perguntei exatamente por estar me questionando. Na hora de escrever o "dropando" saiu naturalmente, mas fiquei inseguro de usar isso na descrição da página. Ao mesmo tempo, usar "soltando", "largando", "despejando" ou sei lá me soa horrível.
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Macbee
Macbee@MCBRemakes·
@BananaBytesBr OU SEJE: Pensei mais sobre o risco de alguém não entender o termo imediatamente do que medo de soar "vovô garoto", tipo o meme do Steve Buscemi velho de boné e skate.
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Macbee
Macbee@MCBRemakes·
@BananaBytesBr Longe de mim de querer ficar cagando regras. Tem que ver se o jogo tem um clima mais leve e bem humorado. Se tiver, talvez combine com o termo. Uma vez fiz um trailer de jogo e o cliente disse que "personagem X sumona personagem Y" e eu simplesmente NÃO SABIA o que era isso. 😄
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Devolver Digital
Devolver Digital@devolverdigital·
Show us your cool game in the replies.
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Macbee retweetledi
Macbee
Macbee@MCBRemakes·
I'd like to see not one, but TWO versions of Super Mario Bros. on the Sega Master System: One with the NES/Famicom graphics and PSG soundtrack (trying to reproduce NES sound) and other with the SNES graphics and FM + PSG soundtrack (trying to replicate the 16-bit sounds).
Macbee tweet mediaMacbee tweet media
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Adam
Adam@badcomputer0·
Working on a new boss area for Razing Core. I removed the boss to avoid spoiling the surprise! 💥 #mastersystem #homebrew
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Elias Daler
Elias Daler@EliasDaler·
Thinking about the character style I should use for my PS1 cat game. Imported the model from The 3rd Birthday (PSP) as a test and wow… PS1 can have had NPCs that look like THIS?
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Macbee
Macbee@MCBRemakes·
@pt5films The arguments are incredibly stupid! Just imagine what a nightmare it would have been if Twitter had existed in the 90s, when Toy Story was released.
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Mike Miller
Mike Miller@pt5films·
"But it's not REAL filmmaking." Neither was animation in 1937. Neither was CGI in 1993. Every new tool gets dismissed by people who built their identity around the old one.
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Macbee
Macbee@MCBRemakes·
@MXRetroDev @timeextension64 As músicas estão fantásticas. Não dá pra agradar a todos, não fique se explicando a quem não gostou.
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Mauro Xavier
Mauro Xavier@MXRetroDev·
Primarily because this is an experimental project, I don't have the capital to hire a musician to compose high-quality eurodance-style music. For this project, it's not a matter of "depriving musicians of their work," it's a matter of the project being stalled for 3 years because I haven't been able to achieve the desired quality using the YM2612 and haven't found any musician willing to take on the immense challenge of composing dance music using only the console's sound processors, with the uncertainty of financial return.
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Mauro Xavier
Mauro Xavier@MXRetroDev·
Bullet Rhythm: Testing with MSU / SEGA CD Using the CD audio quality, I believe I achieved the desired goal, and today I did my first test with the MSU standard, which can also be used by those who have a SEGA CD, but, at the moment, the cartridge will be indispensable, as I am not programming natively for the SEGA CD, only using the audio tracks. This experiment will automatically benefit future titles with optional audio tracks, including Final Fight MD (yes, finally, you can include the SEGA CD audio). Although I know some people don't like this, Bullet Rhythm will have its music tracks entirely made by AI (with complete or partial lyrics of my own authorship), and I want to make sure not to hide this fact. In short, the video shows only a premature embryo, being the first test of its kind. I hope you enjoy it.
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