xD00Mx
5.2K posts

xD00Mx
@MD00XX
Blocking or Muting all engagement bait accounts
The Wired Katılım Şubat 2014
302 Takip Edilen35 Takipçiler

@zeusbball30 @rebuildreds @1alvo_lad @CuffsTheLegend MPJ been traded away. Gordon has only played 23 games this year.
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@rebuildreds @1alvo_lad @CuffsTheLegend Jamal Murray, MPJ, Aaron Gordon mid as hell??? More like superteam 😂😂
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20% Off Video Game Mega Sale via Woot (Amazon Prime Eligible) w/ Code: GAMER. ow.ly/kyEB50Y5KS4
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xD00Mx retweetledi

@james_challa I still refuse to believe the narative that Portland did not extend an offer to keep him on the squad for at least 1 extra year.
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He should be in the 30K point club but the NBA blackballed him for 2 years and said they don’t need vets anymore smh
Brett Usher@UsherNBA
Blazers Melo was dope
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xD00Mx retweetledi

KENDRICK LAMAR
NOT LIKE US
🚨LIVE AT THE #SUPERBOWL🚨
x.com/mediaacct0313/…
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xD00Mx retweetledi

I know this may be a reach but this comment is by far the craziest shit I’ve seen this week
NBACentral@TheDunkCentral
Kendrick Perkins says he was the real leader of the Thunder “It doesn’t mean your best player is your leader. When I was with the Thunder, it wasn’t KD, it wasn’t Russ, it wasn’t James, I was the one leading.” (Via ESPN / h/t @NBAStreamIG )
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xD00Mx retweetledi

JA POSTER ON WEMBY 🤯🤯🤯
but did not count... twitter.com/BleacherReport…
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#SF6 Known Issue
We are aware of a bug that prevents the buffer input from working on the player's wake-up when they are knocked down after a Perfect Parry. This was due to the universal adjustment of the Perfect Parry in the update on December 2.
In order to address this quicker, we will roll back this adjustment sometime in the next few days.
Detailed explanation below:
After the initial investigation, the dev team has found that the bug is caused by Perfect Parry adjustment below
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If a multi-hit attack is Perfect Parried, it can no longer be canceled from the 2nd attack and on.
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The ideal way to completely solve this problem would be to make buffer inputs work upon a Perfect Parry.
However, in order to fix this issue as soon as possible, we have decided to temporarily undo this particular Perfect Parry universal adjustment.
After we do that, we'll work on a proper fix to the issue and implement it at a future date.
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