
Monster Hunter Status
105 posts

Monster Hunter Status
@MHStatusUpdates
Official @monsterhunter account for server status & known issues. Need customer support for Monster Hunter Wilds? Contact us here: https://t.co/tTNLgDFT0e



We’re aware of an issue with the PlayStation 5 and Xbox Series X|S versions of Monster Hunter Stories 3: Twisted Reflection, that can occur if you start playing the game while it’s still downloading but the system has told you it’s ready to play. If you do this, a malfunction may occur when reaching a certain point in the game if you keep playing after the download has completed. To avoid this issue, please save and quit to the title screen at least once after the download has completed. You may then safely resume gameplay. We plan to release a hotfix for this issue in the near future.
















Heads up, hunters: Patch Ver.1.040.03.01 is planned to go live on Steam January 27, 6pm PST / January 28, 2am GMT. info.monsterhunter.com/wilds/update/e… *Online sessions will not be discontinued once the update is available, allowing you to continue playing uninterrupted. This patch will include optimization improvements for Steam-specific processes and options to reduce processing load. It will also include a review of presets. After receiving user reports, our internal testing confirmed that CPU load could increase around the Support Desk at Base Camp or the Grand Hub. This is due to claimed content status check processes to notify the player if there is unclaimed content in the Support Desk, as indicated by an exclamation point (!). * This issue may cause the FPS to drop only in the Base Camp and Grand Hub. * The extent of the FPS drop depends on whether you have any unclaimed content. However, the number of DLCs you own does not affect it. * It may also depend on the performance of your CPU. This is an unintended bug and will be resolved with this update. To further improve stability and performance across all platforms, additional improvements will be implemented in the Ver. 1.041 update on February 18. For example, we are currently verifying measures to reduce GPU processing load by adding quality levels (LOD) to the polygon mesh for 3D models. This may help to reduce processing load by swapping to low-resolution models for objects farther away from the camera. We would like to thank everyone who has reported issues and shared feedback. We appreciate your continued support for Monster Hunter Wilds.
