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Abbiamo conquistato il secondo posto alla lan dell’#etnacomics!
Un enorme grazie a chi ci ha supportato! Siamo pronti per tornare più forti e riuscire a conquistare il primo posto la prossima volta! GG a tutti ci vediamo nella landa🥈
#CircuitoTormenta
#euronics
@QLASH_Events

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Siamo partiti con la finalissima del T1 di #LeagueofLegends qui allo stand @EuronicsItalia 🏆
Segui la finale ➡️ twitch.tv/qlash_events
#CircuitoTormenta #euronics



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Sigma Draconis e Phoenix Anger sono i finalisti di questo T1 di #leagueoflegends 🏆
#CircuitoTormenta #euronics

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Che questa nuova sfida in BTL abbia inizio!🔥
Aoway eSport 🆚 @DELTALANDGaming
🗓️ 30/01/2024
⏱️ 19:00 CET

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‼️ We are ready for this new challenge in BTL ‼️
This is our roster:
• TOP: @Giraffa_Lol
• JNG: @qiyana_s
• MID: MasKry
• ADC: @Topsadness
• SUP: @Lore_Form
• HC: @CoachRatiall
• TM: @ErBarry23

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@RiotPhroxzon I would more than fine with them winning the 1v1 midlane as they should, instead of roaming bot (on vision) getting the adc behind just cause they can give up 2 waves to apply pressure botside
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@RiotPhroxzon As a control/battle mage midlaner the only frustrating thing about assassins is the fact that they are allowed to completely ignore lane, as in 70 cs 0 plates at 15 minutes, and getting rewarded for it
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I wanted to make this post about Assassins, not to defend any specific points, but to give some more transparency for how we currently think about assassins if people want to read it.
Similar to fighters, there aren't a lot of things we can give assassins that all players are going to be happy with, so we need to make some tradeoffs somewhere
1. Pattern Power Budget Tuning
- We balance assassins around 3 patterns.
a. Luxury (ekko W/R, Zed triple shuriken, LeBlanc QRW, Talon melee Q full combo, Evelynn W, Fizz M+ R, etc.)
- These are patterns that cannot be done unless champ is extremely ahead or opponent is in lower MMR brackets. They tend to scale poorly with MMR (LeBlanc in high ELO is unlikely to land many QRW’s on a priority target, whereas ADCs are much more likely to be hit by them in lower MMR).
- Luxury patterns are still great to have, even though they can be impractical, because they result in awesome high moments, especially for the majority of players in average skill who will land them more often.
b. Standard Combo (LB W (gap close) -> RQE or W -> EQR/QRE, Talon ranged Q, Zed 2 Shurikens).
- We want to have moments of gameplay in this combo (like proccing Leblanc Sigil), but not as much as a luxury combo.
- While we try to have as much moment to moment gameplay in these combos, some assassins are tuned more around playing the strategic game (eg. not being isolated against Rengar or Naafiri).
- There’s a significant amount of gameplay that goes into approaching a target that is primarily unnoticed by opponents.
- We try to have as much power funneled into Assassin’s (gameplay button(s)), so that the snowballing scales with counterplay
c. Low counterplay Combo (eg. Qiyana EQWQ, Leblanc W -> QR). These combos aren’t expected to kill unless the assassin is very ahead
- Assassins need to be tuned around their standard combo killing for the game to function properly (especially in higher levels of play), to avoid an overly dominant bot focused or mid mage meta.
- We have lived in worlds where Assassins need to land luxury combos to kill and there is far too much counterplay to keep squishy classes balanced (especially when you account for peel from Enchanters and Tanks).
- It’s just not possible for Ruler playing ADC to realistically die (or any other high MMR ADC) when you have to hit him with Ekko’s W, Leblanc’s QRW, Fizz R or Zed’s triple shuriken to kill him. The game’s fundamental rock paper scissors dynamics ceases to function.
- Would be open to finding a way for Assassins to be tuned around hitting "Luxury Combos" in low MMR, but "Standard Combo" in high MMR, just haven't found a good way to do that just yet
2. Assassin Power Curves
- Assassins need to be strong early game, but not so strong that if they snowball out of lane, other roles don’t have a say
- The main issue I see with a world where assassins are a pure early game class (feast or famine) is if Qiyana snowballs lane and goes 3-0 (which we would expect to happen a lot if Assassins are super strong early game), ADC/other squishies don’t have agency to affect how Qiyana performs in lane and are likely to get hunted constantly with little recourse
- Agency of mid and jg assassins in this world would grow significantly when mid/jg are already the two highest agency roles
- For this reason, we tune Assassins to be ~above average early game (rather than very strong), strong midgame and weaker in the late game (there are exceptions)
- This also depends on the skill bracket; most assassins are quite weak levels 1-6 in higher levels of play, whereas they are strong in average play at these levels.
3. Haste on Assassin Items
- Assassins need to have a reasonable average performance. While many ADC players would prefer if Assassins were 40% winrate, that’s not a class worth playing or able to do it’s role in League
- The more outputs an assassin can offer to the team when behind means that when they snowball, their burst damage isn't so overbearing that there’s enough agency for other roles to fight back (less feast or famine). It’s a balancing act; we want them to be able to carry the game when ahead, but it can easily go overboard
- Non-damage stats on assassin items or a champion's AR/HP/MR per level allow us to bolster their winrates, without sending their burst damage overboard
- Haste on Assassin items is what we use to avoid these one-shot or be one-shot metas, which allows Assassins to lean more on their utility spells and ultimates while behind, so they don’t need to be so overbearing when ahead to avoid the agency and counterplay issues associated with this
- Haste on items also means that in the case that an assassin does snowball, we have a balancing lever to make sure that “standard combos” don’t degrade into “low counterplay combos” too quickly
- If Duskblade didn’t have Haste on it, it would be an 80 AD, 18 Leth item, instead of 60 AD, 18 Leth. It is really difficult to tune “standard combos” to scale with counterplay appropriately when each item will spike your pure burst damage by this much.
- We don’t want burst damage to be so low that Assassins are opting into Goredrinker and things like that, but we consider items like Black Cleaver to be items that assassins pick up sometimes (especially for some of our more spell oriented assassins)
- The downside of using non-damage stats (like Haste) as a balancing lever however, is that like now, there will be a lot of complaints around mage builds, however I think this is mostly a Zed issue (and we agree Zed needs to be made less magey long term)
- I still think it's better than having one-shot or be one-shot meta. We don't want to turn assassins into mages or bruisers, but having some Haste is still valuable (agree that Mythic passives are providing too much though)
- Ideally, if a build is high Haste, it probably sacrifices some up front burst. That tradeoff may not be manifesting correctly in all places right now, but in my opinion, isn't a problem with the underlying idea, but more about specifically how it's tuned right now
- Duskblade being stronger than Eclipse or Youmuus on many AD assassins is contributing to a good amount of this and things hopefully get better post Preseason when single items aren’t giving really high amounts of Haste due to the Mythic passive
4. Base Damage vs Ratios
- Bases need to be low and bAD (bonus AD ratio) high to prevent bruiser builds like Talon is going right now (and we’ll want to follow up on him at some point).
- We use bAD to be able to use a higher ratio number (bAD ratios are higher than tAD) and have fine control over their scaling of levels vs items.
- Assassins need to have some natural scaling from base damages however. Bases should be at the optimal value so that assassins are not just a pure early game class because this will skyrocket their agency too much
- If bases are too low, then for these Champs to have a reasonable average performance, their ratios will need to be higher to account for that, but they can’t be so high that if Zed snowballs 3-0 out of lane, bot cannot play.
- So the bases need to be high enough that an assassin can do their job, even when they’re not snowballing, but not so high that they still kill squishies while quite behind. This is a tough balance, but is still ongoing
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