David Nolskog@ImpetuousPanda
🤺 🟢NEW Challenger RR comp 🟢🤺
- Potentially a new forceable 2 cost RR or at least viable niche line, a GM/Chall study group has been forcing it on EUW to relative top4 success
- test/play at your own risk I am but a messenger(not baiting 3rd corki player to go 8th I promise)🐼
Core: Jax, Akali, Jinx, Belveth, Aatrox, Kindred + Diana/MF(5 chall is how they were capping it) or free slots to play around random emblems(Maurauder, Nova, etc) + flex units
When to play: challenger+1 from backline blueprint(akali), exalted adventure, shimmerscale essence, pimordian start into lots of early copies of key units and bad yi psionic, maybe(?) Aatrox hero, maybe frontline foundation bastion emblem, yasuo hexes, kickstart into jax/jinx/belv/akali
Avoid: when there is a lulu player, jax 3 is key to buy time for 2nd/3rd jinx cast
Item prio: Jax > Jinx > Belv/Akali from my experience
I played it twice on EUW 500LP to test, two solid top 4s in less than ideal conditions/hit timings. This exact positioning destroys Yi default as you burst left side and Yi wraps into jax from right and into aggro range from jinx/belv.