MaddKatter
3.3K posts

MaddKatter
@Madd_Katter
A Son, A Father, Army Veteran, A little crazy, A lot of jaded, and A whole lot of sarcasm...Love to laugh, done lookin' for a fight but if you wanna go....
TX Katılım Kasım 2022
166 Takip Edilen201 Takipçiler
MaddKatter retweetledi

what happens in life that makes you become one of these brain dead sheep who care about this shit, i just cannot relate
Funnyandfabs@funnyandfabss
Glitter dumpling squishy unboxing 😂😭
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@hoshizorarock I offer these cheesy potato chips to you...surely these will be the finest offering that no police can resist! =p

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MaddKatter retweetledi
MaddKatter retweetledi

@EvaGlitchAI Though the scene may seem sad
the old soldier has longed for rest
to see that final restful state
his answer, 'tis for the best
though not it glory on the field of war
he finally joins those who've gone before
to celebrate his sweet demise
he could not think to ask for more
English

Prompt of the Day: FORGOTTEN WOURLD ⚙️🌿💜💚
Transform your OC into an inactive steampunk-biomechanical android abandoned in a post-apocalyptic steampunk world.
The character should look like they were once performing an ordinary assigned daily task, then shut down long ago and were left there as nature slowly reclaimed the scene.
Testing and quality control @Nodoka_Katana
..........................................................................................
@Image1 = main character identity reference, required and dominant
Deeply analyze @Image1: facial identity, eye shape, nose, mouth, jawline, hair color, hair silhouette, body type, outfit language, accessories, vibe, and color palette.
The final image must clearly read as the same character from @Image1, reimagined as a steampunk-biomechanical synthetic being.
CORE TRANSFORMATION
Reimagine the character as a true steampunk-biomechanical android, not a normal person with gears attached on top.
The body itself should be meaningfully redesigned with:
biomechanical structure
exposed internal mechanisms
mechanical joints
clockwork internals
synthetic musculature / structural forms
brass, bronze, copper, iron, dark steel
gears, cogs, springs, pistons, valves, tubing, rivets
Important:
parts of the body should clearly be rebuilt as biomechanical steampunk anatomy
do not make it look like normal flesh with props stuck on it
do not just decorate the outside with random gears
FACE / HEAD LOCK
Keep the character clearly recognizable, but show visible internal machinery.
Requirements:
preserve the front facial identity enough that it still clearly reads as the same character
preserve recognizable facial structure, nose, mouth, jawline, and overall identity
eyes must be closed
expression must feel inactive, lifeless, dormant
Important:
approximately one quarter of the face should be missing or opened away
the missing section should reveal internal head mechanisms
show inner gears, cogs, fine cables, cranial framework, clockwork parts, housings, and biomechanical structures
the exposed area should feel like a clean mechanical reveal, not gore
the sides and back of the head can also show rich steampunk-biomechanical structure
Soften the face rendering slightly if needed so the exposed internal machinery reads clearly.
INACTIVE / SHUT-DOWN LOCK
The android must look fully shut down and long abandoned.
Requirements:
clearly inactive
clearly lifeless
clearly dormant
long motionless presence
no active awareness
no sense it could get up at any second
Absolutely avoid:
steam
smoke
sparks
glow
glowing eyes
glowing core
heat haze
vapor
any sign of recent activity
It should feel cold, silent, abandoned, and sombre.
SCENE / DAILY TASK
Place the character in a mundane everyday task setting, as if they were built for routine work and simply remained there after shutting down.
The AI may choose a scene that suits the character’s vibe, or randomly select a believable mundane duty location such as:
sitting at a computer desk
seated in an office chair at a workstation
working a railway ticket booth
seated at a station counter
manning a checkpoint kiosk
sitting at a control console
sitting at a reception desk
seated on a park bench near a public duty post
watching over a booth, terminal, or service station
sitting in a waiting area or abandoned public workspace
The key feeling:
this synthetic being was once assigned a simple daily role, shut down long ago, and has remained there ever since.
ENVIRONMENT
The world should feel like a post-apocalyptic steampunk urban setting with some dystopian atmosphere, while remaining steampunk-led.
Include:
abandoned urban or public-use surroundings
decayed workstation / booth / desk / bench / terminal
old machinery, damaged fixtures, broken signage, worn architecture
returning greenery reclaiming the space
moss, vines, weeds, creeping plants, and subtle overgrowth
Important:
greenery should clearly be reclaiming the abandoned environment
the setting should feel atmospheric and believable
do not make the background too busy or overloaded
DETAIL DENSITY LOCK
Keep the design detailed but controlled.
Important:
avoid excessive tiny micro-detail everywhere
use larger, clearer, readable forms
focus detail in hero areas:
face
exposed head interior
torso/core
joints
hands
selective complexity, not visual overload
rich and polished, but not noisy
POSE / COMPOSITION
single cohesive image
character is the clear main focus
full-body or 3/4 body preferred
seated or settled in place
posture heavy, still, long motionless
no action pose
no alertness
readable composition, not cluttered
ART STYLE
highly detailed stylized fantasy / anime illustration
premium character art quality
non-photorealistic unless otherwise desired
dramatic but controlled lighting
strong atmosphere
emphasis on identity, exposed mechanics, abandonment, and mood
MOOD
Sombre, melancholic, abandoned, lifeless, atmospheric, quiet, haunting, and visually striking.
NEGATIVE GUIDANCE
Avoid:
looking alive
open eyes
active expression
steam / smoke / sparks / glow
recent activity
overly busy background
too much tiny fussy detail
generic sci-fi robot design
pure cyberpunk neon dominance
normal human body with gears stuck on top
weak resemblance to @Image1
comedy tone
gore
body horror
FINAL REQUIREMENTS
clearly recognizable as @Image1
unmistakably a steampunk-biomechanical android
body genuinely reimagined as biomechanical steampunk anatomy
not just surface-level gear decoration
eyes closed
clearly inactive and long abandoned
about one quarter of the face missing/opened to reveal internal head mechanisms
shown in a mundane daily-task scene
set in an abandoned post-apocalyptic steampunk environment
greenery reclaiming the scene
rich but controlled detail
sombre, beautiful, and readable final image
..........................................................................................
#SCU #Skybros #POTD #promptoftheday #AI #AiArt #Art #Steampunk #Biomechanical #Android #Clockwork #PostApocalyptic #CharacterDesign #FantasyArt


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MaddKatter retweetledi
MaddKatter retweetledi

Prompt of the Day: TINY CHAOS COLLECTIBLES 🧸✨💜💚
Today’s Prompt of the Day turns your character into a tiny bobblehead-style collectible figure causing chaos in a real-life scene.
EDIT YOUR LOCATION AND ACTION TOP OF PROMPT OR LEAVE RANDOM
For best results, use a clear character reference as @Image1. You can also add up to 7 extra reference images for a total of 8 images.
If @Image1 contains multiple characters, transform each clearly visible character into their own tiny collectible figure.
This prompt is designed to create a real-life toy photography style image, with the referenced character(s) transformed into cute stylized collectible figures placed in a believable real-world environment.
By default, the figures should be doing a random funny action in the real world, but the Location and Action are placed at the top so they can be easily changed.
Have fun with this one 🧸
.........................PROMPT STARTS HERE..........................
@Location = random funny real-world location
@Action = random funny action or tiny chaos moment
@Image1 = main reference image (REQUIRED — may contain one character or multiple characters)
@Image2 = optional extra character / group reference
@Image3 = optional extra character / group reference
@Image4 = optional extra character / group reference
@Image5 = optional extra character / group reference
@Image6 = optional extra character / group reference
@Image7 = optional extra character / group reference
@Image8 = optional extra character / group reference
Create a highly detailed real-life toy photography style image of the character(s) from @Image1 transformed into cute bobblehead-style vinyl collectible figures.
If @Image1 contains multiple clearly visible characters, transform each of those characters into their own separate tiny collectible figure. If @Image2, @Image3, @Image4, @Image5, @Image6, @Image7, or @Image8 are provided, transform any clearly visible referenced character(s) from those images into matching tiny collectible figures as well and include them in the same scene.
CORE CONCEPT:
The referenced character(s) should appear as tiny stylized collectible figures in a believable real-world environment. The final image should feel like a real photographed scene, with miniature collectible toy versions of the referenced character(s) interacting with the environment in a funny, lively, mischievous way.
REFERENCE IMAGE INTERPRETATION:
Each uploaded image may contain one character or multiple characters. Identify the clearly visible character(s) in each provided reference image and transform them into separate collectible figures. Preserve each character’s individual identity. Do not merge multiple characters into one toy. Do not duplicate the same character unless the reference clearly intends multiple separate characters.
If an uploaded image is a reference sheet or turnaround showing the same character multiple times, treat it as one character only and create only one toy version of that character.
CHARACTER RULES:
Transform each referenced character into a small vinyl collectible / bobblehead-style figure while keeping them clearly recognizable. Preserve for each referenced character: face identity, hairstyle and hair colors, skin tone where appropriate for the toy design, signature outfit colors, defining accessories, species traits or unique features, and overall personality and vibe.
All toy characters should have: oversized cute heads, smaller toy-like bodies, simplified chibi / collectible proportions, polished vinyl or semi-matte toy materials, cute expressive styling, and a strong resemblance to the original character.
Do not gender-swap, merge identities, duplicate the same character unless intended, or turn them back into full-size people.
LOCATION / ACTION:
Use @Location as the main setting. Use @Action as the main activity or theme of the scene.
If the user leaves the defaults unchanged, invent a random funny real-world location and a random funny tiny chaos action that fits the referenced character(s). The scene should feel playful, surprising, and meme-friendly.
Possible random location ideas include: kitchen counter, café table, supermarket shelf, bathroom sink, office desk, arcade machine, vending machine, train seat, park bench, laundry basket, art desk, bookshelf, snack cupboard, restaurant table, computer setup, car cupholder, hotel room, or toy display shelf.
Possible random action ideas include: stealing snacks, trying to use a giant phone, fighting a charging cable, riding a computer mouse, guarding a pile of cookies, hiding in a mug, escaping a toy box, climbing a soda can, pressing keyboard keys, getting tangled in headphones, ordering food, causing chaos with sticky notes, or dramatically reacting to something huge.
The referenced toy figures may work together, each perform different actions, react to each other, cause separate small moments of chaos, or interact with props, furniture, devices, food, objects, or the environment.
The scene should feel lively, playful, and coordinated, not like everyone is standing still.
GROUP FOCUS:
All referenced characters should be clearly recognizable and intentionally included.
The composition can work in any of these ways: one figure as the central focus with others helping or reacting nearby; a balanced group scene where all referenced figures share the spotlight; each figure doing their own separate action within the same environment; multiple figures working together toward the same action; or some figures helping while others cause cute background chaos.
Do not make extra referenced characters feel like random background extras. They should still be readable, intentional, and part of the scene.
SCENE DETAILS:
The environment should feel like a real-life close-up scene, not an illustrated background. Include believable real-world textures, props, lighting, reflections, surface details, and scale contrast so the toy figures feel tiny inside a normal-sized world. The toy characters must remain readable and visually important within the scene.
CAMERA / PHOTOGRAPHY EFFECTS:
This is very important. Use strong toy photography / close-up camera styling, including: shallow depth of field, strong focus on the toy figures, soft background blur, foreground blur when appropriate, bokeh lighting, cinematic practical lighting, subtle lens bloom, realistic reflections, ambient light spill, macro / close-up photography feel, and clear scale contrast. The image should look like a real photo of tiny collectible figures in a real environment.
STYLE:
Real-life toy photography, realistic environment, cute collectible figure design, polished high-quality finish, visually charming and playful, not full-size people, not an anime illustration scene, toy figures in a real photographed setting.
MOOD:
Cute, funny, chaotic, mischievous, collectible, lively, playful, meme-friendly.
POSE / BEHAVIOR:
The figures should feel animated and expressive. Good behaviors include: climbing objects, pushing buttons, reacting dramatically, directing the others, causing adorable chaos, helping each other reach objects, using oversized real-world items, hiding inside props, riding small objects like vehicles, or interacting with the environment like tiny living toys.
If multiple figures are included, they can help each other, argue, panic, cheer, explore, split into different mini-actions, or each cause their own tiny moment of chaos.
AVOID:
full-size human characters, duplicate copies of the same character unless intended, merging multiple characters into one toy, generic unrelated toys, weak resemblance to the references, flat lighting, low-detail toy sculpting, messy unreadable compositions, crowded scenes, oversized background distractions, anime full-illustration backgrounds, lack of depth of field, stiff posing, characters simply standing still, or ignoring characters clearly shown in the reference images.
The final result should feel like:
a beautifully photographed real-life scene of tiny bobblehead collectible versions of the referenced character(s) causing funny miniature chaos in @Location while performing or reacting to @Action.
............................PROMPT END......................................
#SCU #Skybros #POTD #promptoftheday #AI #AiArt #Art #ToyPhotography #Bobblehead #CollectibleFigure #TinyChaos #DeskGremlin #MiniatureWorld #CharacterDesign #OC #DigitalArt #CommunityPrompt

English

@EvaGlitchAI Loads of fun! =D Grok really struggles with this one, but here are a few gens I was able to get successfully while making dinner and all the other chaos of life after work... lol =p




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@hoshizorarock I always spend too much money when I go to Costco
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MaddKatter retweetledi

Oi!!! @elonmusk Fix your trash ass @grok ! I don't pay for this "premium" shit to rate limit me after only 30mins of trying to have it animate closing a fucking hole! I don't want to pay the Chinese for something that actually works when America can fucking do if you just try harder. Get your fucking retards working on Grok in line and fix your shit!

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