
MakinDoe
1.2K posts

MakinDoe
@MakinDoe
🇦🇺 Streamer @Twitch Partner - @Diablo Partner - https://t.co/g4u6HqolJs - [email protected]


'Dave Chappelle' Operator bundle is coming to Call of Duty: Black Ops 7 and Warzone during Season 3

Our exclusive month of IGN First coverage Diablo 4: Lord of Hatred coverage kicks off on Thursday, April 2, at 9am PT/12pm ET. Stay tuned for lots more!

We are at PAX East for a bit today! And tonight the big event! 😎




Devotion has its perks. 🖤 Mother’s Blessing Week is live now with boosted XP and gold for a limited time.

Devotion has its perks. 🖤 Mother’s Blessing Week is live now with boosted XP and gold for a limited time.

🚨NEW FULL FOOTAGE of Alan Ritchson (Reacher) in a street fight with his neighbor Ronnie Taylor in Tennessee. It captures exactly what caused Ritchson to snap and beat the crap out of Taylor.



🚨 BADGES ARE LIVE 🚨 Right now. Yes, right now. PAX Early Bird Badges are ON SALE NOW! Book here: events.ticketbooth.com.au/tickets/pax-au… Run. Sprint. Teleport if possible. 🎟️ Grab yours now!

Try your luck 🃏 Watch C4SH's Official Character Short "High Roller" now. C4SH and Story Pack 1: Mad Ellie and the Vault of the Damned arrive March 26.

We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.

We took this for granted







