Jeremy Canton

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Jeremy Canton

Jeremy Canton

@Malvision

Senior Character Artist. I live for 2D / 3D art. https://t.co/I0fgvUFhJf Anatomy Books Affiliate: https://t.co/r9690kfl2G

Toronto & Montreal, Canada Katılım Haziran 2017
2.4K Takip Edilen387 Takipçiler
Jeremy Canton
Jeremy Canton@Malvision·
@PaulTassi My rook buddy betrayed me at the very end… I’ll never be the same again.
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Paul Tassi
Paul Tassi@PaulTassi·
The best part of this was a minute after loading in and I see a corpse on the ground. I crawl out to loot it and I hear “Rook, Roook” whispered on prox chat. I turn and he’s hiding in a shipping container. “Wanna team up?” AFFIRMATIVE
Paul Tassi@PaulTassi

Outpost Rook bros

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Jeremy Canton
Jeremy Canton@Malvision·
Marathon Server Slam was a blast. 12 hours in and things really started to click. Retopology in progress, going for a SubD model.
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Jeremy Canton
Jeremy Canton@Malvision·
Happy Marathon Launch Day! I haven't played a Bungie game since Halo: Reach (16 YEARS ago!) and I am stoked to discover the mysteries of Tau Ceti IV. Here's a little Glitch/Vandal fan art WIP
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Jeremy Canton
Jeremy Canton@Malvision·
Marathon is one of the best sci-fis I’ve ever seen. Insanely cool lore and the space horror tone is fantastic. It took time to figure out if I liked the game itself, but 12 HRS in and I’ve decided it’s a banger. Bungie cooked here. The art style serves a purpose. I’ll make a vid.
Joseph Cross@josephacross

We had such an embarrassment of riches when it comes to motion graphics on this project. @raoulmarks and @antibodytv and Bungies very own @elliottgray and the entire UI visual design team to name a few

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Joseph Cross
Joseph Cross@josephacross·
@OnraArig Of course we are! And it's definitely going to be worth the wait:)
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Joseph Cross
Joseph Cross@josephacross·
Marathon Art Style (a short thread). First of all thanks to everyone for all the kind words and enthusiasm for the art style/direction in our announce trailer, it's been amazing to see. This was the result of many talented artists working together, with the support of an amazing
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Jeremy Canton
Jeremy Canton@Malvision·
It's so inspiring to me when big studios go quiet then show you what they've been cooking this whole time. Blizz just crushed it today with the Overwatch drop. Sick art.
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sanguine
sanguine@swagween·
drew magik (again) on stream
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Jeremy Canton
Jeremy Canton@Malvision·
@sophibalerdi AMAZING ending!! Sophi the way we cheered for you winning that final immunity 🔥🔥 thx for the fun this season!
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Jeremy Canton
Jeremy Canton@Malvision·
@MysticMcCarthy Hi Brendan, did you ever make prints of any Rogan Gosh work? It’s been inspiring me lately.
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Jeremy Canton
Jeremy Canton@Malvision·
@HappyMellon @RetopoFlow That is quite an endorsement and has me considering checking it out! Nice to hear from an experienced Maya user on it.
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honeydew junior
honeydew junior@HappyMellon·
@RetopoFlow I’ve been a long long term user of Maya and big fan of quad draw, and naturally I was skeptical to use this tool, but after the first real use on a complicated organic production model, I found it was far superior to quad draw. Well done you guys!
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Retopoflow
Retopoflow@RetopoFlow·
This is the PolyPen tool in RetopoFlow 4: Just Ctrl + Click and you can grow your mesh with tris, quads, or a mix. It snaps to nearby verts - and you can even poke quick cuts with it when you’re in a hurry.
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Jeremy Canton
Jeremy Canton@Malvision·
The YYZ Halftone Shader for Maya (Arnold & MaterialX) is available now. Check it out @Gumroad. This is a live project that will have continual updates as LookdevX develops, also pretty fun to play with and looks pretty cool! maniakra.gumroad.com/l/YYZ_Shader
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Jeremy Canton
Jeremy Canton@Malvision·
Just sharing the result of what was demonstrated in the video to bypass the video compression.
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Jeremy Canton
Jeremy Canton@Malvision·
A brief overview of my new procedural halftone shader, built in Maya LookdevX with Arnold + MaterialX nodes. This build is not software agnostic as there are some key Arnold nodes that it depends on. I learned a massive amount and tried to push LookdevX to the limit.
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Jeremy Canton
Jeremy Canton@Malvision·
@maxonzbrush something terrifying about a minimal UI for a program with a million functions... I much prefer having settings exposed. Please give us the option to toggle the old UI and there will be no issues🙏
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Maxon ZBrush
Maxon ZBrush@maxonzbrush·
#ZBrush for desktop is getting a user interface overhaul soon. We've taken your feedback and will preserve what you love most about the ZBrush you've come to know while enriching the experience to make it more efficient and easier to use than ever!
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Michael
Michael@TheMG3D·
Hey
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Jeremy Canton
Jeremy Canton@Malvision·
@pberto Cool maybe I'll check that out some time, I only just discovered I enjoy making shaders! Ultimately my work is in Maya so it's where my flag is planted but I am always interested in how other programs do things.
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Paolo Berto Durante ⛩️
@Malvision If you want to a good "making shaders experience", have a look at Unity's shader graphs. Any Maya shading editor, From HyperShade to Bifrost, is, to be generous, quite behind in term of UX...
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Jeremy Canton
Jeremy Canton@Malvision·
I'm falling in love with making shaders in MaterialX (Maya/Arnold), quick example *audio*
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Jeremy Canton
Jeremy Canton@Malvision·
My new Spider-Verse shader is in the works team. I used this as an opportunity to learn and go deep in MaterialX. I'm adding a lot more control, way more than it had 6 years ago haha. Pray for your CPUs though. Built in Maya / Arnold.
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