Marc Whitworth

44 posts

Marc Whitworth banner
Marc Whitworth

Marc Whitworth

@MarcAWhitworth

Making a pivot towards being a teacher. Love coding but found that supporting the potential of others is something much more rewarding.

Katılım Kasım 2019
39 Takip Edilen12 Takipçiler
Marc Whitworth
Marc Whitworth@MarcAWhitworth·
As someone who's been in education for arguably too long, working is actually a nice change of paces. Let's see how long that lasts.
English
2
1
3
0
Marc Whitworth retweetledi
Fabian Fischer
Fabian Fischer@Ludokultur·
Fights in Tight Spaces (@Fightsgame) is now in Early Access. It's a cool #roguelike card game about close-quarters combat situations. Lots of positioning and trickery going on, feels kind of like a card game version of Into the Breach. Excited to see where it goes from here!
English
0
1
11
0
Marc Whitworth
Marc Whitworth@MarcAWhitworth·
Just finished @IrisandtheGiant, what a beautiful game! Hits so close to home with it's meaning yet if so fun to play. Great job!
English
0
0
4
0
Marc Whitworth
Marc Whitworth@MarcAWhitworth·
@LarAtLarian A little community huh, not happening. Divinity has been a top game for a long time. Then you had the audacity to make BG3 and not expect an audience! Much love to @larianstudios curious to see this thrive.
English
0
0
1
0
Swen Vincke @where?
Swen Vincke @where?@LarAtLarian·
Our sales are insane - this is just Early Access you all. We just wanted to have a nice little community to iterate with. Now what are we going to do?
English
209
174
2.8K
0
Marc Whitworth
Marc Whitworth@MarcAWhitworth·
@Nephasto Wow, talk about dynamic environment! Makes me want a puzzle game where you can manipulate surfaces like this. Curious to see where you take this.
English
1
0
2
0
Marc Whitworth
Marc Whitworth@MarcAWhitworth·
@blu_vs @NetworkIndie I like the design! I also love that you have given enough time that the player can react to it so it has less of the 'cheap death' feel
English
0
0
1
0
Marc Whitworth
Marc Whitworth@MarcAWhitworth·
An interesting subject for games. I feel it should be based on expected audiences. E.g. a story driven game may have a 'story difficulty or a 'souls like' may have a 'keep half on death 'mode so those who struggle more but want to be able to say they have completed it.
〽️⚔️🩲🐛🍄®️🍙@MXultra

My problem with the Difficulty/Accessibility discussion that haunts #gamedev twitter: The idea that every easy mode option is a good thing and should be added does not solve the issue of accessibility. That's just giving them god mode as a way to avoid the balancing the game.

English
0
0
1
0
Marc Whitworth
Marc Whitworth@MarcAWhitworth·
@OneStepFromEden just had my poison build take down gunner while she was dealing her 'finishing blow'
English
0
0
0
0
Marc Whitworth
Marc Whitworth@MarcAWhitworth·
@OneStepFromEden Late reply? Well I was too busy playing. So fluid, so fast, still an awesome time sink
English
1
0
3
0