I FINALLY replaced the debug boulder + rock for crafting with proper items.
Now there are metal and quartz deposits and flowers.
Metal + quartz = disk, and a disk + pigment = colored disk!
It's feeling more like an actual game day by day 😄
What do you think?
#pixelart#indiedev
@MariosMess I think exp share is a great QoL, but curious on your thoughts of it being turned on/off? I admit the old school way of training one at a time is tedious so I get it, but I prefer it as it lets each monster get their own journey and story in a way.
I recently added a feature that I think is important for an exploration-first gameplay:
Experience for overworld catching + exp share.
This way you're not forced to grind battles if you don't want and I can still add tough boss monsters.
What do you think?
#indiedev#pixelart
Hi hi, I’m alive 😅 I’ve been grinding on the demo. I’m targeting this summer/fall.
Here’s a quick look at something I added recently: a hotbar for quick swaps between party members, moves, and items.
I’ll be sharing more soon :)
Slowly coming to an end with my N64 RPG engine.
We now have a fully working game & battle system.
Items, Skills, Leveling up, learning new abilities.
It was fun, but now off to something more exciting.
#gamedev#indiedev#homebrew
@MariosMess I would be worried there's some risk this will lead to endless ring out loops. Maybe that's a viable strategy and not a problem, but worth considering.
For a long time I didn't know how to handle ring outs in my monster taming game.
Previously they resulted in an instant faint.
Now ring outs force you to switch while your opponent gets to re-position and move first in the next round.
What do you think? :)
#pixelart#indiegame